New FAQ & Tournament Rules

By D.Knight Sevus, in Star Wars: The Card Game

You can find the full announcement here .

Summarized, Between the Shadows will not be legal for Worlds, Along the Gamor Run is now Limit 1 per objective deck, and the Reaction of May the Force Be With You is now Limit once per turn.

Any thoughts on these changes?

I gotta say, I love this game, but these objective set rules are starting to point to some very sloppy play testing. It's not like these sets came out along time from each other, it was consecutive packs! It's just disappointing to see this many corrections needed so early in the game.

Either way, still love playing the game and will continue too. :)

It's very tiring the complaints about playtesters.

If changes were needed I approve of these changes. Simple and effective.

The way I think about it is this: Online competitive games require updates often. They get regular bug fixes, stat changes, buffs, nerfs, etc. The games are not perfected right away but they grow better with each update. These changes are set in place to create a better experience with the game as well as balance it and overall, the devs intend keep the game fun. Similarly, games like Star Wars LCG receive updates. Nothing is perfect but Living Card Games like Star Wars do get the support they deserve from FFG.

No matter what forum I go on to discuss this game I see a lot of complaining. It is frustrating to know that very few in the community put trust into FFG to create a quality product, to balance the game, to give it the attention it needs.

They have demonstrated that they can and will improve this game time and time again.

Edited by GroggyGolem

Don't forget there is a three page errata and restriction list for AGOT (and four for Cthulhu). Things seem to be okay for Netrunner (only two tiny corrections in the errata) and the balance is something that seems okay for the majority of Netrunner Players. They are getting better and better at designing their games.

Something that is really different from the other games, is that it is an assymetric game AND it is extremely easy to mix the factions (if you compare to the only other assymetric game, Netrunner). As long as the ressources work, you can do what you want. So, it leaves us with two multi-faceted factions (good and evil). I just hope that one day, the win ratio for both sides will be close enough and there will be many ways to be competitive. Those ways might be or not from different affiliations, but as long as skill is rewarded enough, I'll be glad.