Two shuttles which one should have anti pursuit lasers?

By Krynn007, in X-Wing Rules Questions

A friend and I were talking last night and this question came up.

If I wanted to put anti pursuit lasers on a shuttle which one should it go on

Here the scenerio

Two shuttles.

Shuttle A is Omnicron, and shuttle B is Yorr.

B is flying behind A.

Basically touching him.

Now if I tried to fly past them, but land on shuttle B, and have to back up until I'm touching A, which shuttle would I be considered overlapping?

The one I technically landed on? or the one I'm now touching?

So in order to get the use out of anti pursuit lasers which shuttle should I put it on?

I'm pretty sure that overlapping doesn't have anything to do with your final spot. So any ship that your base would overlap would count for APL, so if the ship overlapped both shuttles it could be on either one and go off, or be on both and both would go go off.

You should put it on the OGP, because APL nerds to be on the ship the overæappi g enemy ends up touching.

enemy ends up touching.

It says nothing on the card about touching only overlapping. Overlapping and touching are not the same thing. You can overlap more then one ship, but only end up touching one.

Yes, so in this scenario, I move but land on ship B.

Not actually landing on ship A, but after going back along the template until I'm no longer overlapping, I'm now touching A.

My question is, which am I considered overlapping?

Reading the rule book I felt that the one I'm touching is considered overlapping, but it's not exactly clear on this.

enemy ends up touching.

It says nothing on the card about touching only overlapping. Overlapping and touching are not the same thing. You can overlap more then one ship, but only end up touching one.

But the FAQ clarification for APL is crystal clear that for APL to trigger the 2 ships have to be touching after the moving ship is put in its final position, and that what ships the template overlaps is irrelevant.

Covered in the FAQ. APL only hits when you end up touching it at the end of the move.

Eh, ninja'ed. My life would be much easier if Drive would fix copying from PDFs.

Anti-pursuit-lasers.png

Although it is confusing when looking at the card write up, once you look at the FAQ it becomes the base's last position that matters for triggering APL.

Anti Pursuit Lasers (from FAQ)

The effect of Anti-Pursuit Lasers only resolves if an enemy ship is touching the ship equipped with Anti- Pursuit Lasers after executing its maneuver.

The effect of Anti-Pursuit Lasers does not resolve if only the maneuver template overlaps a ship equipped with Anti-Pursuit Lasers.

I am actually not a fan of this ruling for APL. It should be overlapping with the template. Here's hoping they do an Autoblaster like redo in the next FAQ.

Edited by Sergovan

It doesn't matter if your "final" position would have overlapped B, because once the slide back for the overlap is resolved and you're left touching A, it's A that needs to have the APL. If the APL are on B and you're not touching B, there's no fire from them. As Buhallin said, covered in the FAQ.

It doesn't matter if your "final" position would have overlapped B, because once the slide back for the overlap is resolved and you're left touching A, it's A that needs to have the APL. If the APL are on B and you're not touching B, there's no fire from them. As Buhallin said, covered in the FAQ.

That is correct, but that refers to touching. Overlap occurs with the base's final position and the template. That is why, for those who don't have the FAQ at hand, that the OP's question has merit, strictly rules speaking of course.

It is the FAQ that refines APL to trigger only from touching, but you can overlap more than one ship with a given maneuver, hence the confusion.

And that is why it was put in the FAQ. The card designer probably didn't think of the possibility of a ship overlapping 2 ships in one maneuver when designing the card.

And technically you never performs a maneuver that overlaps another ship because if the maneuver would cause you to overlap another ship, you slide it back until they no longer overlap but are touching.

So the card text should replace the text 'causes' with 'would have caused'

Edited by StephenEsven

The rules for overlapping are fairly simply written and seem to assume there's only one ship getting overlapped. I can also see how it could get confusing when you're charging at a line up of ships, but the key wording on the card is "After an enemy ship executes a maneuver..."

So when you plot your maneuver and it goes over the first ship in the line and and the "final position" overlaps the second, so you need to adjust, thus your maneuver is still incomplete. When you've slid back down the template until you're flat on the table, you've now completed your maneuver and APL kicks in if you are touching the APL armed ship.

Effectively you maneuver and overlap B, so you slide back, but now you're overlapping A, so you slide back further. The last ship that was overlapped was A. So that's the only one that really counts.

That's the way I see it working.

In your example APL would be better on Shuttle A.

While you may have "overlapped" Shuttle B had you finished your maneuver the presence of Shuttle A prevents that overlap and now you are overlapping/touching Shuttle A. Assuming you and Shuttle B have each other in the firing arc you can shoot at each other which you usually can not do when overlapping/touching.

Perhaps someone will find an example proving otherwise but as far as I can tell the only way for two ships to be 'touching' in the game sense is if they overlapped after attempting to perform a maneuver. Although the "touching" situation could change if one ship moves later it seems to me the only way you get an overlap is when it leave a touch situation.

I see two possible reasons for this disconnect.

First is that we have a normal word vs. game term mismatch. There "overlapping" as in the physical sense of one base being over top of each other, and there's "overlapping" in the technical game term sense. The two aren't necessarily the same ("simultaneous" fire, anyone?) and I suspect that the guidance for what you do uses the physical sense of the term.

But even more likely than that, they just don't like the idea that a ship that stops short could fly to or interact with things it never actually reached. This isn't our only ruling in this vein - not hitting an obstacle that your template overlapped but you never actually reached due to collision is the same. According to the rules as written, you should still hit the asteroid, even if you never moved. Ruling says otherwise.

So I think it's pretty clear at this point that what actually happens when you overlap and back up is that your ship is considered to have moved from its origin point to the final point, and no farther. This is why you don't get APL'ed by the second ship - you never got to it to actually hit it.

It's also entirely possible that they thought the idea of a parking lot of shuttles with APLs triggering 4-5 hits was a bad idea... and I can't really fault them for that, either.

That's awesome everyone. Appreciate your feedback.

It was just something we were discussing last night with a build in mind when the question came up.

Its what we do. Go rules team! :P

OGP

Enhanced Scopes

Intelligence Agent

Navigator

APL

Enjoy!

Yeah I'm happy to be proven wrong here.

I was thinking that overlapping could be any ship that your base was over the top of during the maneuver, but clearly I was thinking wrong so StephenEsven had it right.