Clarify these please

By homar32, in X-Wing

If the proton rockets say (focus) I know you need a focus to use it but does it spend your focus token?

When 2 rebel players both have 1 pilots who goes first? and when they attack...who shoots first?

Vaders cluster missiles....it says if we spend target lock we can roll this attack again...so if we don't spend the lock can we keep the missiles without discarding them? and how does that work if the target lock has to be spent to use it?

How do you determine if a shot is obstructed? Like if the majority of the ship is out of the path of asteroid is it still obstructed because a small corner of the base is obstructed?

There is a rules board.

Unless you the card says you need to spend a token, you don't.

Determine who has initiative randomly, and most people do that even if its Rebel vs Imperial.

No, you spend the target lock, then make the attack twice. You must spend the TL to use the card and you must discard the card after the attack.

Only the line between the closest points matters. If it is obstructed, the attack is obstructed.

If the proton rockets say (focus) I know you need a focus to use it but does it spend your focus token?

When 2 rebel players both have 1 pilots who goes first? and when they attack...who shoots first?

Vaders cluster missiles....it says if we spend target lock we can roll this attack again...so if we don't spend the lock can we keep the missiles without discarding them? and how does that work if the target lock has to be spent to use it?

How do you determine if a shot is obstructed? Like if the majority of the ship is out of the path of asteroid is it still obstructed because a small corner of the base is obstructed?

You only spend a token to fire a weapon if it instructs you to do so. Proton Torpedoes, yes, Proton Rockets, no.

Initiative determines who moves and fires first on the same Pilot Skill number. Initiative is determined by the player who has fielded the least squad points, IE 99v100, or if both players field the same, then it is determined by the player who wins a roll off. Most eyes on three dice each is generally the method.

Cluster Missiles say you must spend your target lock to activate them, then you perform the attack twice. To attack with them at all, you spend target lock. Then you roll your three die attack, modify if possible, then the defender rolls and modifies. Then you repeat, attacker rolls and modifies if possible, defender rolls and modifies.

To determine obstructions, create a straight line with the range ruler from the closest point of the attacker to the closest point of the defender, within firing arc. Generally, ships are angled slightly to one another. Important to remmeber that the width of the Range Ruler is irrelevant. ALWAYS stand the range ruler up on its edge when determining firing arc or obstruction.

Proton Rockets....the card where it usually says (TARGET LOCK) on others says (FOCUS)....so that would mean spending it right?

Another question...on expert handling, it says ACTION: Perform a free barrel roll action and if you don't have the loop icon get a stress...but would that mean for example, Vader can do a barrel Roll and then do another cause it is a "Free barrel roll" ?

Proton Rockets....the card where it usually says (TARGET LOCK) on others says (FOCUS)....so that would mean spending it right?

Another question...on expert handling, it says ACTION: Perform a free barrel roll action and if you don't have the loop icon get a stress...but would that mean for example, Vader can do a barrel Roll and then do another cause it is a "Free barrel roll" ?

You only spend the token if it tells you to spend the token. For Homing Missile and Proton Rockets having the token is the only requirement. Compare the text on either of those cards to Proton Torpedoes and you should see what I mean.

"Free Action" just means it is an action in addition to the one that you take in your activation phase. You are still limited to doing a particular action once so Vader would not be able to do a second Barrel Roll.

Incorrect comment deleted

Edited by Englishpete

Ok got it thanks, I just reread it and the expert handling, Hosting my first tourney just want to make sure I get it right lol

Good luck on the tournament!

How about Proton rockets with Markmanship.....it says turn focus to crit and all other focus to regular hits, but does this effect when attacking with secondary like proton rockets? changing to hits?




Also with proton rockets can you use the focus token to change to hits while attacking with the rockets? I know its required to use the rockets but can you use the focus token to obtain hits?


How about Proton rockets with Markmanship.....it says turn focus to crit and all other focus to regular hits, but does this effect when attacking with secondary like proton rockets? changing to hits?

Also with proton rockets can you use the focus token to change to hits while attacking with the rockets? I know its required to use the rockets but can you use the focus token to obtain hits?

You cannot launch Proton Rockets if you only have Marksmanship active, but if you have Marksmanship AND a Focus token, then you can use Marksmanship to modify the rockets and convert a focus result to a crit.

And yes, you can use the focus token on your roll. If a weapon does not explicitly instruct you to spend a token to activate it, then you must only have that token and don't have to spend it. That token is still available for the attack dice.

Ok so Im guessing same for target locks...if we have a target lock on a ship and attack it with rockets (focus), we can use the target lock to reroll the dice from the rocket attack?

So see if im right...an awing (proton rockets [focus]) who has a target lock on a tie...can attack with proton rockets...re roll dice cause of target lock and change results to hits if he spends his focus token? Sounds deadly

Ok so Im guessing same for target locks...if we have a target lock on a ship and attack it with rockets (focus), we can use the target lock to reroll the dice from the rocket attack?

Yes, but only if it does not instruct you to spend the Target Lock. With Proton Rockets, if you have a Focus and a Target Lock, you can fire them and spend both tokens to modify your dice. But with ordnance like Proton Torpedoes, if you have a Target Lock alone, you must spend it to fire and cannot modify your dice. If you have a Target Lock and a Focus, you must spend the lock to fire them, but can then keep the focus to spend on your dice.

It's all in the card text. Read your cards carefully.

Edited by Engine25

ok yah some cards are tricky, last question is about stress....if a ship has stress and is assigned another by say and ability from a tie fighter making the defender stressed, so now he has 2 stress...when doing a green maneuver does it get rid of one or both stress tokens?

Performing one green maneuver removes one stress (unless specified otherwise by abilites - of which there are currently none)

Edited by 0rph3u5

ok awesome, just asking the hard questions that might come up in a tournament....oh that reminds me....if two ships are touching at beginning of activation, like the round was done and now they are moving again....can they perform there regular moves such as me doing a 5 straight k turn to get behind the ship?

If Ships are touching is determined once you have completed the maneuver of the ship you have just activated; It does not impact which maneuvers are allowed during the choice of maneuvers in the planning phase.

The only effects of ship touching another are that a) the Ship touching another as result of it's maneuver skips the "Perform action"-Step of the activation and b) in the Shooting phase Ships which have their bases touching each other after the Activation phase is completed cannot choose each other as valid targets.

(There are abilites that negate these restrictions for the yet unreleased Decimator and the A-Wing)

Edited by 0rph3u5

ok awesome, just asking the hard questions that might come up in a tournament....oh that reminds me....if two ships are touching at beginning of activation, like the round was done and now they are moving again....can they perform there regular moves such as me doing a 5 straight k turn to get behind the ship?

Yes. If a ship's maneuver takes him through another ship he can make this maneuver without penalty *IF* the final resting point does not overlap the other ship's base.

If it does overlap, that's when you back it up along the template to the point where it is just touching the other ship, lose your action, and cannot declare the ship you collided with as a target (unless the pilot overrides this, of which I think there's only one in the game.) Also in this instance if you were to overlap another ship while performing a k-turn, you cancel the 180 degree rotation and treat it like a straight maneuver.

(and I *believe* you still take the stress for the maneuver even though your 180 was cancelled by bumping another ship. someone correct me on this if I'm wrong.)

Edited by GrantZilla1979

Oh ok see I did not know it would cancel your k turn, I thought it would still do it with stress with a no action

Just remember, it's all about where the final position of that ship as plotted by the maneuver template ends up. If you k-turn right behind him and the final position doesn't overlap, then you can take the k-turn with the stress, but no targeting restriction.

I didn't understand the asteroid rules until I started thinking of it this way.

ok cool thanks

yes, read the ordnance cards carefully. for concussion missle, you must have a target lock, then the card says to discard it in order to make the attack, therefore, you cannot use the target lock to modify dice from the attack, but you could use a focus if you had one. Now look at the homing missle card. It indicates that you must have a target lock to make the attack, but note that it does not instruct you to discard it. therefore, you can spend the lock to modify the attack, and if you also had a focus, you could also spend it, and you could chose when to use each one. I wish i was better at posting images and such, but if you have those cards, go read them and the difference will become apparent.

when it comes to actions, you cannot PERFORM the same action more than once, so a tie interceptor with Push the limit cannot barrel roll twice in the same round, even if he recieved the action from another ship, such as squad leader. Now, a ship can have 2 focus token in a round for instance, a ship might PERFORM a focus action, then also Recieve a focus token from another ship like Garvin, thus giving the ship 2 focus tokens to spend that turn, but it's an imprtant distinction to note that the action was only taken once. If that same ship had push the limit, it could not PERFORM the focus ACTION twice. I hope this makes sense.