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Ok, so I have a special case here, and need some advice from those who have run or at least read the AOR modules...
My group is ready to make a move towards AoR and start helping out the Rebellion. We just finished 'Rendezvous on Ord Mantell' where the PCs helped Renci Tosh and got their proverbial foot(feet?)-in-the-door with the Alliance.
What they have run through so far, in order...
Escape From Mos Shuuta
Long Arm of the Hutt
Under a Black Sun
Trouble Brewing
Debts to Pay
Enemy of My Enemy
Rendezvous at Ord Mantell
(Have yet to run: Crate of Crayts, Beyond the Rim, and Jewel of Yavin, or any of the Sons of Fortune modulars)
I recently picked up Onslaught at Arda I and read through the first six pages or so. I own all other published AoR materials (except for Rescue at Glare Peak), but haven't had the time to read through the adventures yet.
I'm looking for the most interesting path to take my party through everything...
I actually want my party to get assigned to the base at 'Arda I' fairly soon after joining the Rebellion, to make the events that take place in the adventure carry that much more weight and gravity when they finally happen. I'd like to run them through some of the other starter adventures first though and do 'Arda I' proper somewhere in the middle (of what has been published so far).
Possibly have them do a trial mission to prove their skills and commitment, then get assigned to 'Arda I.' Have them do maybe two missions while based at Arda, then after the events in that adventure possibly have them get their own (smaller) remote base to do the remaining missions.
I just need a logical order to string these together...possibly throwing in the EotE modules they have yet to do to keep things interesting (I could even see them getting assigned the job to search for the Sa Nalaor by their handlers/superiors to find/recruit the survivors/tech/wealth of the lost ship.
Anyway, for those that are more intimately familiar with the AoR adventures...what order do you suggest?