With the most recent Beta Update, the silhouette of various creatures presented in the F&D book is more clear, giving Pathfinders more options to play around with when choosing a bonded animal. However, I still have one concern. The book gives suggestions for a "juvenile" version of a creature that grows with it's master, allowing Pathfinders to raise larger creatures over the course of a campaign. You could even retrofit those rules to allow for a small creature growing to astounding size and strength via the care of a talented Force user.
But what if you:
A) Want to keep the same animal companion throughout the campaign
B) Want or need the creature to stay small for whatever reason
and
C) Still want that creature to improve with your Force Rating
Case in point: Kasuni Tamm, the Pathfinder premade character for Force and Destiny, has a small bogwing as an animal companion, whose greatest strength is his ability to act as a flying spy. Increasing his size and strength may make him a more potent combat pet, but takes away much of his stealth use.
I feel that options should exist for the player that wants to have a small pet, but still wants it to improve over the course of the campaign, or at least feel like their animal mastery is improving.
For those players, I propose these (rough draft) changes, and invite you all to give feedback on them, and on whether you feel such options should exist.
-Change the text of Animal Bond regarding the silhouette limitations to: "The character may be bonded to a number of creatures no greater than their Force Rating, with combined silhouette no greater than half the character's Force Rating rounded down."
-Add to the text of Animal Bond regarding commanding the animal: "If the character is bonded to more than one animal, they may still only issue commands to one animal per round. Alternately, the character may command all their bonded animals to act together, using minion group rules."
-Add to the text of Mental Bond: If the character is bonded to more than one animal, they may still only commune with one at a time. Changing which bonded animal the character is communing with is an action.
-Add another sidebar in the Adversaries section:
IMPROVING SMALL CREATURES
As a character with the Animal Bond talent grows stronger in the Force, they may gain the ability to bond with a larger creature. However, for mechanical or narrative reasons, the player may wish to retain the same bonded animal. If the player simply desires a larger version of the same animal, you may reverse the process of creating a "juvenile" creature, explaining that the animal has grown to extraordinary size and strength thanks to the character's care and the power of the Force. This may not be reasonably applicable to all types of creatures, and the player and GM should work together to determine if this is a viable option.
Alternately, the player may wish for a small bonded animal to remain that size throughout the campaign, but still improve with the character's Force rating. To accommodate this, whenever the sillhouette of a character's bonded animal would increase, the character may instead increase the bonded animal's wound threshold and attack damage, and a single characteristic of the animal's by 1, and add 1 rank to a single skill that animal has ranks in. The animal's silhouette now counts as one higher only for the purposes of determining the maximum silhouette of creatures bonded to the character. Again, this is not viable for every type of animal, and the GM and player should discuss whether this option works for them.
I am most adamant about the additional sidebar about improving small creatures, as I realize that adding the ability to control multiple creatures makes an already complex talent even more so. However, if it can be done in an elegant way, it does open up a number of interesting options. Primarily though, my concern is still to allow players that like having small animal companions the ability to improve them.