Forever Talisman
Advanced rules on Talisman setup and game play
Note on playing with Talisman expansions:
- When playing forever talisman all talisman expansions have to be used (or open to be used) if owned.
- All cards are shuffled into their corresponding decks no matter if their expansion board is being played with or not in the game.
- If a talisman expansion is not owned then there is no chance it can be played (if rolled when randomising the game ignore the expansion).
- When drawing a card that targets a space from an expansion not being played with the card drawn is ignored (and removed from game) and another is drawn in its place. The drawn card that is removed from game does not trigger any effects in game treat it as a non-card with no effect what so ever.
- The “Light and Dark Fate” rules from the Woodlands expansion are always used even if the Woodlands expansion is being used or not in the game (even if not owned).
The expansions included before start game draws are:
- The Base Game
- Frostmarch
- Reaper (without Reaper figure)
- Sacred Pool
- Bloodmoon
- Firelands
- Hidden Endings
The expansions that players can choose or randomise after character selection are:
- The Dungeon
- The Highlands
- The City
- The Woodlands
- The Dragons
- Bloodbath Rules
- Revealed Endings
- The Reaper figure
Character Selection:
Every player draws a number of character cards to pick a character from that equal the number of players playing the game. All character cards are chosen at the same time (the best method to do this is to make all players place their chosen character card face down until everyone has chosen their character) all discarded character cards that are not chosen are returned to the character card pile to be drawn if a players character dies (non-Bloodbath game).
Choosing or randomising expansions:
Once every player has their chosen character card players can freely choose what expansions they want to include in the talisman game this can be done anyway the players like or by randomising on 6 d6 dice roll for an extra random effect.
If the players choose to randomise the expansions in the game 6 dice are rolled with the results allowing what expansion is in the game.
6 dice result:
1 and 2 = The Highlands
2 and 3 = The Dungeon
3 and 4 = The City
4 and 5 = The Woodlands
1,3 and 5 = Revealed Endings instead of Hidden Endings
The Dragons and The Reaper figure are never a choice in a randomised expansion game. But players are free to make the game Bloodbath if they choose (better before random roll).
- The City “At Night” rule: If The City expansion and the Bloodmoon expansion is used in the game then when it is night (on the time card from Bloodmoon) no character may choose to leave or enter The City region by any means.
Who has first turn:
All players then (if not done before) sit around the gaming area, then every player rolled 1d6 and the highest roll is the player that has the first turn (rolling off if the highest numbers are drawn until one player has the highest number on their die). That player goes first followed but the first player clockwise around gaming area no matter what die number they rolled.
Of course players are free to use any other “first turn” rules they want so long as all players agree otherwise the above rules are used.
Drawing Endings:
After the expansions have been determined Hidden Endings and or Revealed Endings are drawn with the following changes to their rules:
- The Revealed Ending “Lightbearers” is removed from the deck when players are choosing a Revealed Ending.
- If a Revealed Ending is drawn that requires an expansion then that expansion is added to play if not already and the Revealed Ending drawn is used.
The player who has the first turn (if not decided otherwise between players) draws the ending needed for play (still not looking at Hidden Ending when drawn of course).
Bloodbath Rules:
If all other players are killed the last player still has to complete the game. They do not with automatically.
Dying in Game:
When a player dies in game their Character card is not returned to the Character pool instead it is turned upside down under the new Character card drawn (non-bloodbath).
If at the end of game there is one other player (other than the winner) who has the least number of turned over character cards under their last Character they come second place in the game. If there are two or more players with the least amount of turned over character cards under their last Character then no-one becomes second place.
There is no second place in a two player game there is no second place in a Bloodbath game.
Timing Issues in Game:
Any special ability or effect that allow a player to use the special ability or effect at “anytime” or “anytime this round or turn” cannot interrupt another special ability or effect unless it says it can in its rules eg (counter spell)
Buying items (at shops) and healing or any other effect of spending gold for a gain is a buying effect in the game and thus cannot be interrupted unless the special ability or effect says it can see above.
Timing between players
Every chance has to be given to the player whose turn it is to allow them the opportunity to use any special ability or effect before another player can use a special ability or effect.
Special ability and effects between players out of their turns is first in first use given no other player can interrupt another special ability or effect unless written as such in the special ability or effect rules.
Spells are considered effects for the above purposes. Same goes with encountering cards or players and ditching cards.
Anything else people think should be added just comment and discuss.