After it was pointed out to me that Tetran Cowall could get up to some shenanigans with Stay On Target I wanted to put together a list that focused on being able to put my ships where ever I wanted to after the activation phase starts. If Tetran picks a K-Turn every round he can take any 1,3, or 5 move on his dial. Yorr is there to help him keep the stress manageable and to try to block the opponent. I was torn on whether to put APL on the Yorr or a Seismic Charge on Fett. I figured that the APL had more damage potential on a Shuttle moving at 0.
It's lacking a bit on offense but has a decent amount of hit points. I don't expect it to be dominating any tournaments but it will probably be a lot of fun to fly.
Tetran Cowall (24)
Stay On Target (2)
Boba Fett (39)
Veteran Instincts (1)
Navigator (3)
Captain Yorr (24)
Enhanced Scopes (1)
Rebel Captive (3)
Intelligence Agent (1)
Anti-Pursuit Lasers (2)
Total: 100