I know that there have been other discussions regarding this but I am still not clear on the mechanics of having critical hits healed.
Let's say a PC suffers a critical injury like "Crippled" in an encounter. The chart says "One of the target's limbs (selected by the GM) is crippled until healed or replaced. Increase difficulty of all checks that require use of that limb by one." At the end of the encounter or even during the encounter a "medic" successfully performs a "medicine" check to heal the crit. If I read the rules correctly this "removes" the crit. This seems almost too easy that a character who otherwise had such an injury would be up and running again without any consequences or lingering effects of the injury. Is this the intent of the rule? I understand the healing process if the medicine check fails, I think, it's the success in doing so in the middle of/end of an encounter that has me confused. It seems that maybe the successful medicine check would remove the +10 crit that normally would be added to any subsequent crits, but that the penalty for the crit, although now "healed" is not permanent but will take some time to fully heal. I just cant' see a nasty wound that almost severs or severely injures a limb being healed in the heat of battle with a medic kit to the point that a PC would be up an about as if it were just a "flesh wound".
Any clarification or thoughts would be appreciated.