Only about 6 people built sideboards, it was really weird... I could do the card breakdown for it anyways later tonight though if people are curious.
The 2009 MWCC 2 winner is...
Protoaddict said:
First off I dont know what the hell is wrong with the people your playing with. If everyone is running hax you run anti hax, thats just good play sense. I have not seen a deck in a while that didnt have anti hax in its deck if it was able, sideboard or not.
I am 100% in disagreement with you. There is NOTHING wrong with Willful, except that maybe you wouldnt main deck it. Warrior's Path is a 2/5 with a mid block and a +2 damage mod built in, and honestly look at the premium on most from hand damage pumps now it stacks up with them. Hoping for a Challenge will 100% make a player regret hitting you with a BRT. Even big cyclone is AMAZING when properly utilized (it can RUIN hildie with it no pump static.) I'm willing to bet if more people ran anti Hax in thier sidebaord the Zhou dayio woulnd not have made it (no offence to the player).
Protoaddict said:
I am 100% in disagreement with you. There is NOTHING wrong with Willful, except that maybe you wouldnt main deck it. Warrior's Path is a 2/5 with a mid block and a +2 damage mod built in, and honestly look at the premium on most from hand damage pumps now it stacks up with them. Hoping for a Challenge will 100% make a player regret hitting you with a BRT. Even big cyclone is AMAZING when properly utilized (it can RUIN hildie with it no pump static.) I'm willing to bet if more people ran anti Hax in thier sidebaord the Zhou dayio woulnd not have made it (no offence to the player).
That is my point it all comes down to the meta over all and what everyone expects. Trust me I love her to death she is my favorite shadowar character and had her built as my number one deck before set 12 came out . I just know ill run into one of the oh ***** actions that screw me over knowing my luck lol .
I am 100% in disagreement with you. There is NOTHING wrong with Willful' date=' except that maybe you wouldnt main deck it. Warrior's Path is a 2/5 with a mid block and a +2 damage mod built in, and honestly look at the premium on most from hand damage pumps now it stacks up with them. Hoping for a Challenge will 100% make a player regret hitting you with a BRT. Even big cyclone is AMAZING when properly utilized (it can RUIN hildie with it no pump static.) I'm willing to bet if more people ran anti Hax in thier sidebaord the Zhou dayio woulnd not have made it (no offence to the player).[/quote']None taken. I owe one of my victories to siding in Soul Wave*, I know how much anti-haxx/discard can hurt. KOF 2006 was really my only answer to those anti discard actions.
None taken. I owe one of my victories to siding in Soul Wave*, I know how much anti-haxx/discard can hurt. KOF 2006 was really my only answer to those anti discard actions.
gooooooooooooo millllllllllllllllllll
Protoaddict said:
I am 100% in disagreement with you. There is NOTHING wrong with Willful, except that maybe you wouldnt main deck it.
LOL
And there's a good reason people don't main deck it...
MarcoPulleaux said:
Protoaddict said:
I am 100% in disagreement with you. There is NOTHING wrong with Willful, except that maybe you wouldnt main deck it.
LOL
And there's a good reason people don't main deck it...
Good job everyone at MWCC II.
TripsEX said:
Almost anything running fire aggro runs it.
Fire aggro? What's that?
It's that thing where all your cards have that little picture that looks like fire and lots of cheap grey cards and then you play orange cards and win
Um, people not main decking willfull?
All the air decks in the top cuts of can nats had willfull including the winning deck, even the diversified chun-li(Matt Kohls) had it. It was also MAINBOARD in all of those decks but one(Olexa's Olexa deck). So yeah, people are running willful, promise.
And
If you arent running it mainboard it's your loss. It was the single biggest reason I lost to matt kohls in rounds and later to kirk polka in top cuts.
Cards good
Wafflecopter said:
It's that thing where all your cards have that little picture that looks like fire and lots of cheap grey cards and then you play orange cards and win
Wow, sounds interesting! Darn, I wish some regionals reports would pop up with this "fire aggro" in top 8 so I'd have a feeling for what it's like. It kinda reminds me of a deck I remember seeing once called "Fire ***Adon***". It's too bad I haven't ever seen anything quite like it since then. I wonder why? =/
You mean like my NJ regional winning fire aggro Akuma? Or a good amount of the Astrid builds that have been doing very well?
Protoaddict said:
You mean like my NJ regional winning fire aggro Akuma?
Maybe, I haven't seen a decklist. I also don't wager it plays similarly to ***Adon***, which was kinda my point...
Spam like crazy turn one, start attacking turn 2 onwards. I would say its pretty close.
Protoaddict said:
Spam like crazy turn one, start attacking turn 2 onwards. I would say its pretty close.
Decklist
Not nearly enough attacks to be fire aggro.
Your deck was fire
and your deck played attacks
but I'm talking the days of 16-20 attacks, all of which resonated the sound of the word "pump"
MarcoPulleaux said:
Not nearly enough attacks to be fire aggro.
Your deck was fire
and your deck played attacks
but I'm talking the days of 16-20 attacks, all of which resonated the sound of the word "pump"
So basically you are asking for a deck that really doesn't exist anymore? You want something just like Adon***, but that doesn't use Adon**....How about James Hata?
Shinji... you simply cannot run 20 attacks anymore. It will not work. Your checks will be too moody, and you will draw dead orange cards {attacks which, should you choose to play them, will likely put you at a disadvantage even if you ace the control check} far far far too often.
That Fire deck made no effort to construct a position of complete board dominance before beginning to attack with big, "force you to block, or you'll have red-zone health, if you're alive at all" kinds of attacks. Rather, it plays a pile of pumps and attacks that assist with board position, on top of some tempo and board bullying stuff to keep you from simply Amy's / Holding Ground / blocking all of his attacks away.
You can say it's not aggro, but instead why not try to learn what an aggro deck looks like in the meta instead?
To me the deck is aggro for the following reasons:
1) It's throwing attacks first and foremost, so obviously its not mill or combo win
2) It isn't a OTK or OHK deck, it wins with multiple (not always the keyword ) attacks. Most control decks run something like 7 attacks in the whole deck and they are usually the only bad checks.
3) It plays attacks when passing isn't always a sure thing. Most control checks do not play an attack if failing the check, causing the turn to end. This deck was designed to take those risks
4) The decks foundations, at least some of them, are in the deck purely for control checks and difficulties simply so the deck could spam foundations reliably. For instance i have 4 blinding rages and 4 Makai high nobles, which is way more foundation protection than i will ever need, but i decided that a 1/6 mid block in this deck is prefereable to a 2/5 high block with a good ability.
5) It will always opt to go first if given the choice.
6) 59 cards + 1 character. Minimum deck numbers to ensure I draw what I need when I need it. No protection against mill because I'm fully aware that my deck will never cater to a game that long, win or lose.
7) The deck is trying to force the opponent to deal with it. It dosent willing have turns where it sits back and builds and does nothing but, save maybe the first.
Granted this deck has a lot of control elements, but its not like the Adon decks of the past did not run thier own protection. Adon ran Friends and rivals and Idyllic Kamui Kotan for its offence and defence capibilities. For the same reason I'm running Ispin, to remove things that prevent damage or that will kill me, depending where I stand at the time.
The adon deck your talking about simpily cant exist in the current game. There is too much Hax for people to run that many attacks, and there is no card like clones, chain throw, or Challenge the master to power the attack spree. Clones may have honestly been the only reason some decks even had a shot in hell way back when, because it was 4 extra attacks without sacrificing build power or control checks. There are also no 8/22 characters with an ability to not only raise thier own attacks damage but to reduce your opponents redux.
The aggro you wish to see is something you dont see at this point because a deck with thoes ratios and numbers would simpily be an unreliable and bad deck. And even after all that, I would still contend that the average chun li is probably MORE aggressive than this fire Akuma.
Ummm.....
My Ivy deck has like 30 some attacks in there. I need 4 raging gnomes to add to the attack line up.
I hope this helped...
Protoaddict said:
This is a woefully inaccurate fallacy.
I dont think thats true, I am generalizing granted, but I've seen plenty of control based builds that were only 4+ checks save for 4 spintas and 3 spikes or 4 megaspikes and 3 defenders quite a few times. Im not saying its a hard and fast rule, but I do think its fair to say that control wants to have more non lethal checks than most other deck types.
Wafflecopter said:
Shinji... you simply cannot run 20 attacks anymore.
which is my point