What are some good list ideas for the yt-2400

By Krynn007, in X-Wing

Well with rebel aces being out, and I also enjoy flying Imps it seems, I've never really played around with the yt2400 much in the squad builder

I also haven't been on this forum much since destiny came out on the ps4 so that had kept me from being motivated

Usually reading people's thoughts and ideas on here help inspire me to put something together.

So long story short I may have missed a lot of Kool ideas people have with the new yt.

Most of my wave 5 lists involve the Decimator as I'm very excited over that. But honestly I never felt that excited for the yt

What are some fun/good combos/squads have people found with the new yt?

Edited by Krynn007

Eaden Vrill + Dash + IC

Blue + E2 + Tactician + IC

Wild Space Fringer + Tactician + IC

Just try to break free.

I don't know if it's good or not, cause I haven't been able to try it out, but this list certainly seems fun:

Eaden Vrill + Tactician

Nera Dantels + FCS + IC + Flechette + E2 + Tactician

Hobbie Klivian + Flachette + R3-A2 + Munitions Failsafe

Edited by MrCorellian

I've won a few games with

Dash, predator, hlc, outrider

Rebel operative, blaster turret, recon spec

Biggs

My current favorite YT-2400 build that I've had a lot of success with is:

Dash Rendar (36)

Push The Limit (3)

Heavy Laser Cannon (7)

Outrider (5)

Engine Upgrade (4)

Prototype Pilot (17)

Chardaan Refit (-2)

Prototype Pilot (17)

Chardaan Refit (-2)

Prototype Pilot (17)

Chardaan Refit (-2)

-100-

It hits hard, it's fast, the Protos can block really effectively and Dash being able to Move/Boost/Barrel roll through asteroids makes him hard to track down.

Eadan Vrill + recon specialist

Hobbie + R3-A2

Roark Garnet + Ion turret + tactician

Bandit Squadron Pilot

A good 2-ship offensive/defensive build:

- Chewbacca (Predator, Gunner, C-3PO, Millenium Falcon)

- Leebo (Lone Wolf, Heavy Laser Cannon, Lando Calrissian)

Edited by admat

Use Y-wings instead.

The 58 Dash Special is pretty big right now

Dash Rendar (36)
Outrider Title (5)
Heavy Laser Canon (7)
Push the Limit (3)
Engine Upgrade (4)
Kyle Katarn (3)

58 Points

This allows for three actions per round after the first, PTL in Round 1, and use Kyle to get the free focus token plus a barrel roll, plus PTL to boost, rinse, repeat...

It is crazy fast, can be behind you in a heart beat. I has its weaknesses, like anything that has a higher PS can get in range 1 one if and shut its shooting down, but still a scary build.

Enjoy.

Edited by EvilEd209

Thanks some really good ideas here.

Gives me something to start off of, and try.

Looking forward to wave 5

I've lost one out of a dozen games and won a tourney with what is being called "Nimble Dash". I'd been waiting for this ship since I got into the game so have built a few around it.

>Dash Rendar

->Outrider

->Heavy Laser Cannons

->Kyle Katarn

->Push the Limit

->Engine Upgrade

>Rookie Pilot

>Rookie Pilot

After a mutual agreement to shelve Dash after the tourney with the guys I've been playing various Rebel Control builds using Eaden, Nera, and either "Hobbie" or one of the HWK-290 Pilots. A quick note on that btw, don't make the happy mistake I kept making and make sure that you remember that Tactician still must have the target in your arc! Which really, really, sucks for this type of build. I am secretly hoping for a named crewmember card that has the same effect with out arc restriction.

>Eaden Vrill

>Nera Dantels

->Flechette Torpedo

->Advanced Proton Torpedo

->Deadeye

->Fire control system

->Munitions Failsafe

>Roark Garnet

->Ion Cannon Turret

+stuff

Also there's an interesting quirk to "Leebo". Give him Determination as his EPT and when he gets dealt a crit, he draws two, and if either of them are pilot typed, he takes that one then discards it immediately :D Kind of a mini Chewbacca.

Interesting.

Only thing I find is in my area I see high ps ships more than low I believe, but of coarse not always.

Having two rookies could mean a dead rookie before it shoot or best case scenario no focuses to modify dice for attack

Something I have been thinking about:

Keyan Farlander

B-Wing 29

Push the Limit 3

Advanced Sensors 3

Jan Ors 2

B-Wing/E2 1

Eaden Vrill

YT-2400 32

Recon Specialist 3

"Hobbie" Klivian

X-Wing 25

R3-A2 2

Edited by JeremyBarnhill

The 58 Dash Special is pretty big right now

Dash Rendar (36)

Outrider Title (5)

Heavy Laser Canon (7)

Push the Limit (3)

Engine Upgrade (4)

Kyle Katarn (3)

58 Points

This allows for three actions per round after the first, PTL in Round 1, and use Kyle to get the free focus token plus a barrel roll, plus PTL to boost, rinse, repeat...

It is crazy fast, can be behind you in a heart beat. I has its weaknesses, like anything that has a higher PS can get in range 1 one if and shut its shooting down, but still a scary build.

Enjoy.

The quintessential Dash build as crafted or made popular by Theorist. Beast of a ship. From there you have 42 points to fiddle with. I'm currently in love with Corran, vi, fcs, and r2d2. They have to deal with Dash which leaves Corran as an excellent end game piece.

The 58 Dash Special is pretty big right now

Dash Rendar (36)

Outrider Title (5)

Heavy Laser Canon (7)

Push the Limit (3)

Engine Upgrade (4)

Kyle Katarn (3)

58 Points

This allows for three actions per round after the first, PTL in Round 1, and use Kyle to get the free focus token plus a barrel roll, plus PTL to boost, rinse, repeat...

It is crazy fast, can be behind you in a heart beat. I has its weaknesses, like anything that has a higher PS can get in range 1 one if and shut its shooting down, but still a scary build.

Enjoy.

The quintessential Dash build as crafted or made popular by Theorist. Beast of a ship. From there you have 42 points to fiddle with. I'm currently in love with Corran, vi, fcs, and r2d2. They have to deal with Dash which leaves Corran as an excellent end game piece.

Yeah, it's a really good build, and a pretty obvious one, but flying it effectively is another matter altogether. After reading the "Outrider" title it only took a few seconds to realize that HLC + Outrider + PtL + Kyle crew was the obvious mega-build, but I didn't run the numbers on it until a few weeks ago. Without being alarmist, I'll just say that "it's good". The Team Covenant Open seems to be bearing this out, although it will be a while before I run the full stats. Scanning through the lists in the top tables, I think Theorist is one of the few that is running 58 Dash. He is 5-0, so will be in top 3 (out of 149) after Swiss rounds.

If I had entered the TC Open (couldn't, not enough time), I was planning on running:

Dash + PtL + HLC + Outrider + Kyle crew + Engine Upgrade

2x Prototypes

1 Bandit

It's not an easy ship to fly, it does NOT fly like Fat Han, but it is very very good when flown well. If you get blocked or trapped in a corner then you're dead, but if you can say at range you'll pretty much pick apart lists ship by ship.

I've found it really easy to fly. Save for the blind spot. Same principal as YT-1300's: Fly Away, turret back and to the side. With all your reaction movement it's a cake walk. Usually I use a target lock as one of my actions and pick between the two choices of reaction movement. When fighting intercept-class fighters, game is tricky but concept is simple. Set-up long runs across the diagonal through the asteroids, in a race of speed the 2400 still outruns them.

Also learn to be friends with the corners of the map, it's scary how much room a 2400 has to play around there. Set this up for fun, start in your sides left corner, first move turn-right-3 and barrel roll back towards your board edge and back into the corner. then turn-left-1 and barrel roll back to the left side and back toward your own board edge. Play around from there. 1-tight+roll alternating directions keeps you all but stationary! :D

I use this list with lots of success.

YT-2400 #1
Dash Rendar - 36 (Ignore obstacles - allows me to just tank down the mat)

Dash Rendar - 2 (Preform attacks even on obstacles - see above)
Mangler Cannon - 4 (Change a hit to a crit)

YT-2400 #2
Eaden Vrill - 32 (One extra attack die)
Mercenary Co-Pilot - 2 (At range three change one hit to a crit)

Z-95 #1
Bandit Squadron - 12 (DAMAGE SPONGE)

Z-95 #2
Bandit Squadron - 12 (DAMAGE SPONGE)

Total - 100

I line up the YT's on either side of the mat 1.5 from the side edges, and the two z-95's centered on the mat with a large ship base distance between them.
I fly the YT's straight down the edges and turn them around and fly them back (if it ever gets to that). I have to be careful with YT #2 and not overlap obstacles when I fly, but other than that I just tank down the mat. I fly the Z-95's in formation down the middle or where they are needed.

The YT's are in range of almost everything as they move down the mat, while the Z-95's bait the opponents in. Works for me.

Another build, beacuse my previous is technically illegal (dash rendar in dash rendar) but I don't get called on that much, when I do I use the following (99), sans the tractor beam which is not released yet, but I am dying for.

Wild Space Fringer (30)
Tractor Beam (1)
Dash Rendar (2)
Shield Upgrade (4)

Wild Space Fringer (30)
"Mangler" Cannon (4)
Mercenary Copilot (2)
Hull Upgrade (3)

Bandit Squadron Pilot (12)

Bandit Squadron Pilot (12)

Total: 100

I use this list with lots of success.

YT-2400 #1

Dash Rendar - 36 (Ignore obstacles - allows me to just tank down the mat)

Dash Rendar - 2 (Preform attacks even on obstacles - see above)

Mangler Cannon - 4 (Change a hit to a crit)

YT-2400 #2

Eaden Vrill - 32 (One extra attack die)

Mercenary Co-Pilot - 2 (At range three change one hit to a crit)

Z-95 #1

Bandit Squadron - 12 (DAMAGE SPONGE)

Z-95 #2

Bandit Squadron - 12 (DAMAGE SPONGE)

Total - 100

I line up the YT's on either side of the mat 1.5 from the side edges, and the two z-95's centered on the mat with a large ship base distance between them.

I fly the YT's straight down the edges and turn them around and fly them back (if it ever gets to that). I have to be careful with YT #2 and not overlap obstacles when I fly, but other than that I just tank down the mat. I fly the Z-95's in formation down the middle or where they are needed.

The YT's are in range of almost everything as they move down the mat, while the Z-95's bait the opponents in. Works for me.

Im sure Im not the first to point this out.

but you cant have Dash crew on Dash.

just like you cant have Han crew on Han Falcon

I use this list with lots of success.

YT-2400 #1

Dash Rendar - 36 (Ignore obstacles - allows me to just tank down the mat)

Dash Rendar - 2 (Preform attacks even on obstacles - see above)

Mangler Cannon - 4 (Change a hit to a crit)

YT-2400 #2

Eaden Vrill - 32 (One extra attack die)

Mercenary Co-Pilot - 2 (At range three change one hit to a crit)

Z-95 #1

Bandit Squadron - 12 (DAMAGE SPONGE)

Z-95 #2

Bandit Squadron - 12 (DAMAGE SPONGE)

Total - 100

...

Only one use of Dash. This means either the ship or the crew and not both even if they happen to be on the same ship.

Stating Vrill gets one extra attack dice is extremely misleading. If shooting at a STRESSED ship it does but that is NOT something that this list can control. Now if Dash had a Tactician onboard and was shooting at a ship in the right position then maybe you could get some stress to kick in Vrill's ability but there is nothing here that does that.

And despite this thread being a year and a half old, and thus missing several releases worth of material, I see someone else has already pointed out the Dash on Dash issue which probably came up some time before as well.

Dash Rendar (36)

Veteran Instincts (1)

Intelligence Agent (1)

Engine Upgrade (4)

Outrider (5)

Autoblaster (5)

Total: 52 points

Is it effective? Probably not.

Is it fun? Possibly more than any other turret.

And totally worth it just for the look on your opponent's face when he turns up with Soontir Fel!