... and some more Character Sheets!

By JediHamlet, in General Discussion

I've been working on these things off and on for some time, and its time to share:

Github repo - goodies are in the 'pub' directory.

Design Goals

  • Get as much information on a two-sided piece of paper as possible
  • Limit the amount of ink needed to print
  • Organize information in appropriate groupings (for right-handers anyway)
  • Have some design flare (but not to interfere with #1, or #2)
  • Somewhat show the progression of the character (this is harder to explain)

Usage

Little Circles: These are meant to indicate that the skill, or specialization, is a career one.

Skill Pool: The boxes have little 'hash marks' to indicate that you fill in the lower part to represent your 'ability', or characteristic in that skill, leaving the upper triangle empty. When you get a rank in that skill, fill in the top triangle. This way you can read your dice pool as 'full, full, half' to translate to 'Proficiency, Proficiency, Ability' (or, for the color obsessed: 'Yellow, Yellow, Green')

Development Trees: Hopefully these are self-explanatory. You name the specialization or power on the left, and then 'tick in' (I use an 'x') the row/cols you have earned. For powers, when a particular upgrade spans multiple columns, I draw a line through the appropriate boxes. This way you can compare XP costs in the book. This is also why there are copious amounts of 'Ability' lines. This is where you record your individual talents (and the accumulation of them).

Lastly, there's a lot of really light text to indicate what goes there -- the idea is that you will write over that -- you don't have to fit in all cleanly.

(EDITED with the latest links)

Edited by JediHamlet

I've been working on these things off and on for some time, and its time to share:

https://dl.dropboxusercontent.com/u/9723862/ffg/starwars/ffg-sw-charsheet.0.1.0.pdf

Very nice! I like the attention to detail and the artistic touches. I also appreciate that you have carefully kept the ink cost down, but you still have good use of white space.

I’ve been collecting a lot of character sheet designs from a lot of different people, and these are quite unique and interesting.

I’m going to have to give them a much closer look before I can give you any further comments. But so far — well done you!

My only small tiny issue is where you have Wounds/Strain placed I'd personally like it above the portrait and move everything down. Other then that I really love it, it has a great design.

Thanks for the comments.

My only small tiny issue is where you have Wounds/Strain placed I'd personally like it above the portrait and move everything down. Other then that I really love it, it has a great design.

My thought here was to put the most often scrawled-on/erased part of the sheet at the bottom right to avoid smudging other penciled in items (for right-handers that is). However, that may be a moot point -- as most things are digitally done these days (and I plan to do that to).

I may get around to making these more customizable via Acrobat's use of Javascript and templates... but do not hold thy breath very long. I've got many "side-projects"

I may get around to making these more customizable via Acrobat's use of Javascript and templates... but do not hold thy breath very long. I've got many "side-projects"

To be honest, personally I wouldn’t bother with that. I’ve tried the Javascript-enabled PDF sheets from others, and I’ve never been able to get them to work properly. Sure, they’re pretty, but the dice values never properly calculate for me, not even when I’m using the necessary Adobe software. It must be a PC/Windows-only thing.

I’d rather you spent more time on making the character sheets as functional as possible for people who want to keep everything on paper. From there, you’re more than welcome to work on enhancements for digital-only versions, but I would encourage you to try to keep that work as cross-platform as possible and not get sucked down the Javascript/Adobe black hole.

We'll see. I've been reading the Javascript API Reference for Adobe, and there are some good possibilities there.

With a good model architecture for the core functionality, the acrobat one would just be another View/Control layer. Especially with the User/App level script getting privileged access to things, each individual pdf/theme would just have to hook into the core library which could be updated through github, or something...

I've been working on something of the nature for a little while... just haven't had the time to really bring it together. When you code UIs all-day, sometimes you loathe to do the same at night.

I’d rather you spent more time on making the character sheets as functional as possible for people who want to keep everything on paper.

Did you have any particular thoughts on that?

I must say this is an great work! I love how much information you have been able to cram in the sheet and specially love the generous space you have given to the character portrait.

I have a small suggestion: Could you darken a bit the text as I find it a bit hard to read (at least judging from the screen).

On the other hand, would you agree to include your character sheet as an export option in Oggdude's character generator? That would make my work as a GM much easier.

Anyway, thanks for your effort.

Gorgeous and ingenious.

The only technical thing I would add (or supplement) would be form-fillable (and saveable) text fields and maybe toggle-able dots (like for the development boxes and maybe upper/lower dots for the skills section.)

Thanks for the compliments.

I must say this is an great work! I love how much information you have been able to cram in the sheet and specially love the generous space you have given to the character portrait.

I have a small suggestion: Could you darken a bit the text as I find it a bit hard to read (at least judging from the screen).

On the other hand, would you agree to include your character sheet as an export option in Oggdude's character generator? That would make my work as a GM much easier.

Anyway, thanks for your effort.

Which text are you referring to?

The headers and the skill names are the darkest text at 70K (70% black), the other texts are either 50K, or 30K depending on their purpose. 30K is used for the items you may have to write over with pencil, or what not, and I didn't want those areas to be confusing when layered. The 50K text is primarily for the "description" sub-fields.

Gorgeous and ingenious.

The only technical thing I would add (or supplement) would be form-fillable (and saveable) text fields and maybe toggle-able dots (like for the development boxes and maybe upper/lower dots for the skills section.)

I'm working on making a github repository and open-sourcing this work. This way others can fork and do what they want with them, and also have a way to make them available and to see future plans for them. That way if someone wants to put them in OggDude's application they can (but, the plan is that they might not need too).

@Lorne: give me a few days... I have bigger plans than that.

I'll admit I was skeptical of whether this would be good or not, but you've made a beautiful sheet. Keeping it all on one page is no small feat, either. My hat's off to you, sir.

Given that everybody else has provided some criticism, I'll just give you my pet peeve: I don't think character portraits are terribly necessary and take up space for more useful things. That said, you seem to have squeezed everything needed into the rest of the space, so in this case it doesn't bother me much.

Kudos, man. I'll be watching closely for later versions.

The github repository is up.

The goodies can be found in the `pub` directory, and the main art files can be found in the `src/art/*` directories.

No major updates besides I've "named" the themes.

Feel free to add issues there , or append them to this post.

Edited by JediHamlet

I’d rather you spent more time on making the character sheets as functional as possible for people who want to keep everything on paper.

Did you have any particular thoughts on that?

Mostly, don’t worry about writing Javascript code to go into the PDF file.

I’d rather you spent more time on making the character sheets as functional as possible for people who want to keep everything on paper.

Did you have any particular thoughts on that?

Mostly, don’t worry about writing Javascript code to go into the PDF file.

:) I do it for a living. Pretty good at it too.

Watched and forked. I’ll take a look at what you’ve got and go from there.

Mostly, don’t worry about writing Javascript code to go into the PDF file.

:) I do it for a living. Pretty good at it too.

Understood, but did you see my comment about the fact that it only works in Adobe products, and even then apparently only works on Windows?

That doesn’t help anyone else on any other platform, or otherwise not using Adobe products.

Mostly, don’t worry about writing Javascript code to go into the PDF file.

:) I do it for a living. Pretty good at it too.

Understood, but did you see my comment about the fact that it only works in Adobe products, and even then apparently only works on Windows?

That doesn’t help anyone else on any other platform, or otherwise not using Adobe products.

Are you speaking about Adobe Reader on other platforms, or about other products that read PDFs?

Are you speaking about Adobe Reader on other platforms, or about other products that read PDFs?

Yes, and yes. The javascript stuff doesn’t work on any other PDF reader, other than Adobe. And even then, it only seems to work on the Windows platform.

Any other PDF reader and/or any other platform, and the embedded-javascript-in-PDF doesn’t work.

Now, if you wanted to build a website that used pure HTML-5 and javascript, and have a complete editable character sheet system in there, I think that would also work. But that would require some support — like maybe a Heroku dyno or some Docker containers running somewhere.

I use a mac, so anything I do will have to work for me.

I hear you about the Acrobat JavaScript issues. After some fiddling in their editor, it's extremely clunky. In addition, it seems adobe reader doesn't support JS on iOS, nor on android.

I've been looking at a HTML5/SVG node/pouchdb solution.

I may still figure out a way to do the PDF form-fillable thingee, with reduced functionality compared to what I was thinking.

I use a mac, so anything I do will have to work for me.

Cool. Me too. ;)

I hear you about the Acrobat JavaScript issues. After some fiddling in their editor, it's extremely clunky. In addition, it seems adobe reader doesn't support JS on iOS, nor on android.

I’ve tried editing a JS-enhanced PDF using various tools available on the Mac, and it has been extremely painful. Nothing seems to handle alignment or form order like anything else, so any tweaks I make in or for one editor or reader will end up being totally hosed in any other editor or reader I try.

So, at this point I’ve largely given up trying to go beyond the basics, at least as far as a PDF is concerned.

I've been looking at a HTML5/SVG node/pouchdb solution.

Okay, so I know about SVG, and I’ve heard about node.js, but I’ve never heard of pouchdb. I’ve heard of couchdb, but I’m pretty sure that’s not what you’re talking about.

I’ll have to look that up.

I may still figure out a way to do the PDF form-fillable thingee, with reduced functionality compared to what I was thinking.

That’s basically where I landed. Let me know if there’s anything I can do to help. I won’t make any promises, but I’m willing to help if I can.

PouchDB is a JavaScript implementation of CouchDB that can be run in the browser, or through node.js. In the browser it will use IndexDB or WebSQL (whichever is implemented for the browser) to store data locally. Then when you are connected you can sync with a couchdb server to maintain data synchronicity.

However, I might just go with a home brew version of what a colleague came up with, and now my company is using. We're open sourcing it, but not soon enough, so I created a version of it for node. Basically uses a JSONGraph and paths to represent data and various ways of accessing it. If you're interested try googling "Jafar Husain Rx" and "Jafar Husain falkor"

That’s basically where I landed. Let me know if there’s anything I can do to help. I won’t make any promises, but I’m willing to help if I can.

Thanks. I'll let you know.

Edited by JediHamlet

New versions are up bringing some new styles, and color too!

I've also created some easy to follow usage steps .

As usual, you can submit issues/requests on this forum, or you can do so through the issue tracker .

And, yes, I have an issue for making these form-fillable.

There seem great! However after downloading the .pdf I cannot open them as I get an error message telling me that it is an unsupported file type or damaged. Anyone else has this problem?

There seem great! However after downloading the .pdf I cannot open them as I get an error message telling me that it is an unsupported file type or damaged. Anyone else has this problem?

Is this from github or the original dropbox links?

From Github.