I've been working on these things off and on for some time, and its time to share:
Github repo
- goodies are in the 'pub' directory.
Design Goals
- Get as much information on a two-sided piece of paper as possible
- Limit the amount of ink needed to print
- Organize information in appropriate groupings (for right-handers anyway)
- Have some design flare (but not to interfere with #1, or #2)
- Somewhat show the progression of the character (this is harder to explain)
Usage
Little Circles: These are meant to indicate that the skill, or specialization, is a career one.
Skill Pool: The boxes have little 'hash marks' to indicate that you fill in the lower part to represent your 'ability', or characteristic in that skill, leaving the upper triangle empty. When you get a rank in that skill, fill in the top triangle. This way you can read your dice pool as 'full, full, half' to translate to 'Proficiency, Proficiency, Ability' (or, for the color obsessed: 'Yellow, Yellow, Green')
Development Trees: Hopefully these are self-explanatory. You name the specialization or power on the left, and then 'tick in' (I use an 'x') the row/cols you have earned. For powers, when a particular upgrade spans multiple columns, I draw a line through the appropriate boxes. This way you can compare XP costs in the book. This is also why there are copious amounts of 'Ability' lines. This is where you record your individual talents (and the accumulation of them).
Lastly, there's a lot of really light text to indicate what goes there -- the idea is that you will write over that -- you don't have to fit in all cleanly.
(EDITED with the latest links)
Edited by JediHamlet