Players attacking a doorman for refusing them entry = immature players! No excuse accepted! (To be followed by TPK in my game!). How players managed to take on half a PLATOON of PDF in straight up combat is beyond me! They should have been dead right there! If the kill team managed to capture them after a stunt like that? Again, TPK in the form of public execution. Get out of jail card from Inquisitor? Only if it's to execute them himself in the most creatively painful way he can think of!
In short: Any group of players stupid enough to pull a stunt like this arguably do not belong playing a game like DH! As Deathbygrots has mentioned, This sounds like a group of teenage kids railing against the world. I've played with groups of kids but even they weren't like this! (Actually, They were one of my BETTER groups in recent memory!
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Altough in hindsight I probably shouldn't stick so much to rules. The moment they've started this toomfoolery of theirs, is the moment they get insta-gibbed. Oh well, shame on me I guess... :/
Many players will get severely annoyed by 'rocks fall, everybody dies' scenario (and cutscenes in general). Their characters are the only thing they control in the game world. Not letting them play out the outcome of their own action (even if monumentally stupid) is taking their only bit of control away from them, turning them into simple spectators, which I doubt is what most people come to a game session for.
I wasn't referring to a "Rocks fall, everybody dies type scenario." Waxing the doorman, who is undoubtedly simply a low level mook, should be almost instantaneous. If they set off alarms and roused the local garrison, they're pretty much done! From a player's perspective, the number of PDF available is literally endless! As an example of escalation consider this:
First wave, Two teams of (5) enforcers. second wave; 1 Arbites tactical team (3 Standard Arbites, 1 Arbites w/ hvy stubber and 1 cyber mastiff) supported by two more teams of (5) enforcers. 3rd, wave; Armored fist platoon of PDF (3 chimera APC's each carrying a full squad of local PDF. Special weapon; 1 Sniper rifle, Heavy weapon; 1 Heavy stubber, Main weapon, Autogun.). 4th Wave; Leman Russ MBT supported by full platoon of Imperial guard! Rinse and repeat as necessary!
Waves would be separated by intervals of 1-5 minutes narrative time. Enough time to reload (Until they're out!) but certainly not enough to heal or rearm! (Other than First aid or FP!). The idea is that players would realise that they will certainly run out of ammo long before I run out of bad guys! Their remaining options would be to find some way to disengage and escape (Thus becoming fugitives from the very government they're supposed to be working for!) or surrender! (And be executed in all likelihood!)
If the party had a member of the Arbites or a Guardsman with them, I might even tell them that this would be a fairly standard response to their actions before they engaged anybody! (If I was feeling charitable and they hadn't been acting like asshats up until this point!
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To be clear: I'm not trying to be a jerk here! Players need to understand that roleplaying is part of the game! Waxing the doorman of any government official will not endear you to anyone! It's simply the player having a temper tantrum because they're not getting everything their way! < End of rant!
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