Soooooooo..... How'd Dark Heresy Turn Out?

By LegendofOld, in Dark Heresy General Discussion

But at the same rate, it IS Dark Heresy, investigation is a cornerstone of the game, like looting is the D&D.

I did had in my campaigns a few characters who were combat-centric; first was a feral guardsmen sniper (he didn't talked much, since he didn't understand half the technology he saw, and the other reason is that he obeys orders, not talk like a shaman, it wasn't his place to talk and have ideas and think)

Second in my current is a guardswoman, plasmanut. She spend most of the first mission driving the car and acting as the bodyguard (of course,when combat showed up, watch out!) she pitch in in talks, but the PC, the player- pretty sure about that- and everyone in in the setting knows that the char is a combat type, and won't survive much mundane conversation at the Duke's annual ball.

That's like getting in a Call of Cthulhu game, putting everything in submachinegun, pistols, brawling, then wonder why you're bored when 85% of your game is searching for old dusty tomes in some library, or translating an ancient text from 3 dead languages and not crapping your pants.

Same with DH: you make a combat monster, don't be shocked to see that he'll be part of the scene during most if all social situation (except that old dirty dive filled with thugs with bad hygene and worse attitude)

Investigation is certainly a major part of the game, but at the same time it's not like you're gathering evidence to bring in front of a court. Certainly not without any action happening in the meantime or the constant breath of some heretical archenemy breathing down your neck wherever you go in some form or another. I think a game like this can be as action-orientated as you want it to be.

Sure, there's always something happening between 2 info gathering scenes, but that's like carrying an umbrella everyday in case it rains; can't really depends on the weather to go your way, and you're stuck hauling something that's useless to you most of the time.

While I understand the shadow over the PCs from Mr. Badguy X, he'd better have his henchmen sticking like glue to the PCs (not to mention having quite the pull+manpower+ressource) for it to be a bullet storm/melee battle/exiting chase scene at every dive bar, crummy store or market plaza.

It's funny in a way that the guy who created this thread hasn't replied ever since.

OP was trolling. He was a troll during the beta and this is just his latest (Successful) attempt to stir the pot!

It's funny in a way that the guy who created this thread hasn't replied ever since.

OP was trolling. He was a troll during the beta and this is just his latest (Successful) attempt to stir the pot!

If that is true (which I'm not saying it is, as I don't remember the OP from the Beta forum and don't feel qualified to make that judgment), then he did score a jackpot in the troll game. Twenty nine pages and counting...

But at the same rate, it IS Dark Heresy, investigation is a cornerstone of the game, like looting is the D&D.

I did had in my campaigns a few characters who were combat-centric; first was a feral guardsmen sniper (he didn't talked much, since he didn't understand half the technology he saw, and the other reason is that he obeys orders, not talk like a shaman, it wasn't his place to talk and have ideas and think)

Second in my current is a guardswoman, plasmanut. She spend most of the first mission driving the car and acting as the bodyguard (of course,when combat showed up, watch out!) she pitch in in talks, but the PC, the player- pretty sure about that- and everyone in in the setting knows that the char is a combat type, and won't survive much mundane conversation at the Duke's annual ball.

That's like getting in a Call of Cthulhu game, putting everything in submachinegun, pistols, brawling, then wonder why you're bored when 85% of your game is searching for old dusty tomes in some library, or translating an ancient text from 3 dead languages and not crapping your pants.

Same with DH: you make a combat monster, don't be shocked to see that he'll be part of the scene during most if all social situation (except that old dirty dive filled with thugs with bad hygene and worse attitude)

Investigation is certainly a major part of the game, but at the same time it's not like you're gathering evidence to bring in front of a court. Certainly not without any action happening in the meantime or the constant breath of some heretical archenemy breathing down your neck wherever you go in some form or another. I think a game like this can be as action-orientated as you want it to be.

Sure, there's always something happening between 2 info gathering scenes, but that's like carrying an umbrella everyday in case it rains; can't really depends on the weather to go your way, and you're stuck hauling something that's useless to you most of the time.

While I understand the shadow over the PCs from Mr. Badguy X, he'd better have his henchmen sticking like glue to the PCs (not to mention having quite the pull+manpower+ressource) for it to be a bullet storm/melee battle/exiting chase scene at every dive bar, crummy store or market plaza.

You have a point that when a player overspecializes in something like combat, he might be twiddling his thumbs at certain points of the game. Especially given the nature of the game as you pointed out, there can't be always combat.

Some people don't mind the downtime, they can still discuss with their team members while they do the more precise work in terms of the actual investigation.

If you hate the downtime, perhaps try to create a combat character that also is able to do other things outside combat. Not necessary an all-rounder but neither an overspecialized "ogryn" so to speak.

For instance, Hive World - Adeptus Arbites (Offence aptitude, Interrogation skill) - Warrior

Both Adeptus Arbites and Warrior have the Offence Aptitude, so you can pick the Willpower aptitude instead.

You have Strength and you start with 1 rank of Intimidation so you can invest easily more in Intimidation and become the ultimate "I AM THE LAW" arbites.

Since you also have 1 Rank in Interrogation and the Willpower aptitude, you can boost your Interrogation further with minimal investment in Interrogation.

Anybody from a Hive World have 2 matching Aptitudes for something like Scrutiny as well.

Another example, let's say an Imperial Guard sniper.

Feral World - Imperial Guard (Fieldcraft) - Assassin (Ballistic aptitude)

You get to pick 1 Characteristic Aptitude because both Imperial Guard and Assassin have the Fieldcraft aptitude.

So pick Fellowship for those social skills or strength for Intimidation.

Also Awareness and Scrutiny benefit from having 2 matching aptitude so this character is very aware of his surroundings and the finer details presented during an investigation.

It's not all about having Social skills in the end, and everybody has 1 matching Aptitude in scrutiny.

Description of scrutiny:

The Scrutiny skill helps assess the people or objects an Acolyte
encounters. A character can use this skill to determine an
individual’s truthfulness, his motives, and appraise his personality
and temperament. It can also be used to analyse an object or
display in detail, determining information that may be hidden or
simply not readily apparent.
And even if you're not the best in your team to provide a certain investigation skill, you can still boost each other by giving Assistence.
Edited by Gridash

It's funny in a way that the guy who created this thread hasn't replied ever since.

OP was trolling. He was a troll during the beta and this is just his latest (Successful) attempt to stir the pot!

If that is true (which I'm not saying it is, as I don't remember the OP from the Beta forum and don't feel qualified to make that judgment), then he did score a jackpot in the troll game. Twenty nine pages and counting...

I dunno, I've been treating this thread as "40k general" for a good while. I'd say it backfired :P

And while I'm looking at the Skill tables, I'd say it's very hard NOT to have some matching aptitudes that can be used in an Investigation somehow. And there are alternate Characteristics that can be used in case the normal characteristic isn't your strongest one.

If you're from a Forge World or Void born, you get Intelligence, which gives you a leg up in terms of Technology, Medicine, Logic, all kinds of Lore skills, ...

If you're from a Highborn World, all social skills become cheaper instantly.

If you're from a Hive World, Awareness and Scrutiny get a boost.

If you're from a Shrine World, you can get Interrogation more easily.

No love for Feral World.

And that's without even picking your Background and Role.

Edited by Gridash

No love for Feral World.

Toughness seems very popular for many characters, and Feral World characters taking many options double up on Toughness allowing them to select another aptitude. Optionally, they get the Toughness stuff for cheap that everyone wants to take (but the others may be paying more) and they pay more for the other stuff. Meanwhile the others might be paying more for that Toughness stuff but getting other things at a discount.