Proximity mines as obstacles?

By Rogue Dakotan, in X-Wing

So I now have 3 proximity mine templates (2 acrylic won at casual tournaments) and I was wondering if anyone had given any thought to using them as obstacles?

Essentially just opting to place a proximity mine rather than an asteroid.

I think we can all agree they're just not worth equipping on a ship in almost every case.

But if they were just an obstacle that didn't cost you any points, that might spice things up a bit.

Has anyone tried this?

Ive always wanted to use 2 mines as an alternative to 3 asteroids.

Sure, sounds like fun. I'd place asteroids first, then assign them all numbers, 1 through 6. The player with initiative rolls an ordinary die to randomly determine which asteroid is actually a mine, and places a proximity mine anywhere that overlaps the asteroid, then removes the asteroid.

I might have to work this into our Furball matches.
Standard 3 asteroids + 1 Prox mine, but no range restriction between them, other than non-overlap. Great fun with 5 players on a round table of appx 9 sq feet.

Sure, sounds like fun. I'd place asteroids first, then assign them all numbers, 1 through 6. The player with initiative rolls an ordinary die to randomly determine which asteroid is actually a mine, and places a proximity mine anywhere that overlaps the asteroid, then removes the asteroid.

I've done something vaguely similar, except we just replaced two asteroids with prox mines. Made placement reallllly intense.

I might have to work this into our Furball matches.

Standard 3 asteroids + 1 Prox mine, but no range restriction between them, other than non-overlap. Great fun with 5 players on a round table of appx 9 sq feet.

I'm not sure about the no restriction. It may work, but part of the fun we had was wanting to place the prox mines last, which turned the asteroid placement into a bit of space denial as well.

Minefields (using six proximity mines instead of asteroids) is a terrain option in my campaign rules. Last iteration a number of players had to fight in them, and it made for an interesting twist on the usual obstacle dynamic. You have extra incentive not to overlap them, but once someone does, it really starts to open up the play area when mines go away. And it might be worth it since you do not lose your action.

Also, if you want to see Proximity Mines shine, play the Dark Whispers scenario and drop a few on the satellite tokens. No lost combat action, and the other player has no choice but to hit them.

I might have to work this into our Furball matches.

Standard 3 asteroids + 1 Prox mine, but no range restriction between them, other than non-overlap. Great fun with 5 players on a round table of appx 9 sq feet.

I'm not sure about the no restriction. It may work, but part of the fun we had was wanting to place the prox mines last, which turned the asteroid placement into a bit of space denial as well.

With 15 asteroids and 5 proximity mines in the playing field, that's still plenty of space denial.

I

I might have to work this into our Furball matches.
Standard 3 asteroids + 1 Prox mine, but no range restriction between them, other than non-overlap. Great fun with 5 players on a round table of appx 9 sq feet.

I'm not sure about the no restriction. It may work, but part of the fun we had was wanting to place the prox mines last, which turned the asteroid placement into a bit of space denial as well.

With 15 asteroids and 5 proximity mines in the playing field, that's still plenty of space denial.

Apologies, I meant denying space for the mines to be placed in. Creating safe areas designed for their list. We usually see asteroids placed to hamper the opponent, so that was a neat twist for us.

I

I might have to work this into our Furball matches.

Standard 3 asteroids + 1 Prox mine, but no range restriction between them, other than non-overlap. Great fun with 5 players on a round table of appx 9 sq feet.

I'm not sure about the no restriction. It may work, but part of the fun we had was wanting to place the prox mines last, which turned the asteroid placement into a bit of space denial as well.

With 15 asteroids and 5 proximity mines in the playing field, that's still plenty of space denial.

Apologies, I meant denying space for the mines to be placed in. Creating safe areas designed for their list. We usually see asteroids placed to hamper the opponent, so that was a neat twist for us.

Hmm, Perhaps a range restriction on the mines only?