To the OP:
It seems like action-blocking your Blaster Turret ship shouldn't necessarily be a priority when there's a Corran Horn with FCS on the board. Have you found action denial to be a tactic commonly employed against your Blaster-equipped HWKs? In my experience, that is one of their least concerns.
I don't like how the Jan-Kyle combo requires you to do predictable green maneuvers if ever want to modify your Blaster shot, but I suppose that is already inherent in just using Jan's ability.
If you stick to the common Rebel Op (Or Jan/Roark) + Recon Spec + Moldy Crow + Blaster combo, you should have at least one or two Focus tokens left over from early in the game in case you are blocked. The Moldy Crow title is really just for insurance, and can be left out.
But it's true that people tend to overlook Blaster Turret. With Lone Wolf (Not great on the Rebel HWKs, but maybe S&V?) and Predator, they can get quite scary. It's just too bad that the versatile Copilot slot is practically married to Recon Spec if you want to use the Blaster - R2-D2 Copilot could be pretty cool on a ship that is almost always going to be missing it's 1 shield.
Edited by Rithrin