So, there are several gripes about the blaster turret. First off, it takes a focus to use, which means that you can be blocked, don't get your action, and therefore don't get any shot. Then there's the fact that it can't be used against DC, and is practically useless against Carnor. Third, it only costs 1 point less than an Ion, while doing essentially the same damage (assuming no second action) while not leaving the opponent ionized.
Those are valid points, but I was messing around with a B wing + Kyle crew after reading about it in another thread. I didn't end up with much luck getting that to work (on paper at least, since I'm at work) - I felt like the B wing dial doesn't have enough green to make it work on its own, and it's not worth dumping 4 points into Keyan to give him a defensive focus. And if you use Wingman to destress them, the only way they can really get stress then is via PTL, and which point they really don't need the extra focus token.
So I started fooling around with other ships, wondering how I could make this work, and I turned my eyes back to the HWK (after I quickly ruled out the YT because I don't play it) as the only other ship with a crew slot. Obviously I can't play Kyle, so that meant Recon Op, Roark, or Jan. The Recon Op and Roark don't really have a way to stress themselves - no EPT for PTL/Opp, and the dial isn't bad enough that I want to intentionally stress myself (and forego an action) this turn, in order to get 2 actions the following.
So, Jan it is! Jan has the unique ability to stress herself every turn (assuming that she isn't the only one alive). But since the dial has the same amount of green as the B (and X) wing, clearing that stress makes her rather predictable, and prone to action denial, which makes her a prime candidate for Kyle since then she would get a focus even if she was blocked. But that still means that if she's blocked, she only gets 1 action, so normally, I would think she'd still be better off with the Ion (even if she double focuses, then she has one for Defense). But... I am literally 1 point short in the following build. And I don't really see a good 1 pointer to drop to make room for the Ion. So what do you guys think of the following?
Luke w/ VI
Corran w/ VI + FCS
Jan w/ VI + Blaster + Kyle
It comes in at 100 points, and 3 PS10, 3 attack players, plus Corran's double tap, and Jan's +1 die. Being that everyone is PS10, I don't have to worry about shooting at cloaked phantoms, and I can also decide the best way to move to minimize blocks. Neither Corran nor Luke are rolling around stressed, so they have their full dial open, and while Jan can be predictable, she still gets at least a focus token - though with the turret, there's no reason for her to be marching straight up the front lines where she can easily be blocked - she can comes in from the edge and force the opponent to turn into her to block her predictable move - but have no shot on anyone else, or leave her untouched, in which case she gets a TL to modify her blaster turret.
Thoughts? Suggestions?