I have a scene planned where the group will be searching through rubble for clues...
I was initially thinking I'd ask them how hard they were searching, and applying a difficulty based on that.
Easy - Find small clue
Average - Find larger clue
Hard - More important clue
Daunting - The big one
But I've been rethinking this and have moved to the idea of using Advantages to find the harder to locate clues....
A Hard Perception check:
Success - Find small clue
Advantage - Find larger clue
2x Advantage - More important clue
3x Advantage - The big one
Thoughts?
EDIT: I don't know why I didn't think of it (maybe because I haven't actually GM'd/played this system yet) - Obviously, multiple successes should replace the advantages... I'll do both/either.
Edited by DigitalChicanery