Captain Oicunn — Ruthlessness, Mara Jade, Rebel Captiv
Commander Kenkirk — Veteran Instincts, Ysanne Isard
Oicunn does damage to any ship he's touching after he executes his maneuver. Thinking about this, any ship(s) that bumps into him before he moves (assuming he also bumps and doesn't move) will take damage, right?. Mara stresses everybody within R1, and Rebel Captive gives a stress to the 1st ship to attack him per round. Ruthlessness does 1 damage to a ship within R1 of the target. So, hopefully he creates a mass of stressed ships in the middle.
Kenkick does the bit where, after he has no shields and one damage, his agility increases by one. Isaard triggers on the same status, but provides a free evade action. With this Imperial psuedo-C3PO, Kenkirk should be reasonably durable.
So, Oicunn drives into the masses of the enemy, ramming and providing stress, plus doing an extra damage to nearby ships, while Kenkirk goes around the outside (at PS8), plinking at already damaged ships.
Since both have turrets, I am not terribly worried about phantoms, and Oicunn + MJ + Ruthlessness seems perfect counter to swarms of any kind. Ruthlessness is also somewhat of a counter to Biggs, since damage will spread to his neighbors.
Thoughts?