Jeans_Stealer here.
Have you got a player who is just very good at reading the rules, and finding the items with several interpretations? Unfortunately, one of my players is a wargamer and so advantage-finding is essential to victory.
I’ve written, for this player, a combat-dog-companion that can work towards overcoming it’s own bestial trait, as well as the aptitudes it should have and where if it does flee, it runs to, and the sheet had to be clean, and perfect, and have ALL BASES covered, which is next-to-impossible for an RPG.
But he’s done a desperado/assassin/combat guy, and from the look of it, there’s an interpretation for 3 attacks, all shooting, all possibly full auto, per turn that he’s found. He won’t listen to the words “but that’s mental” as our PCs are Special , surely?
The argument with which to say ‘No’ to this must be irrefutable, with rules basis that cannot be argued with, worked around, overcome or seen through or worked around.
Before we discuss subtypes, here’s a description of the action.
half-move action + free attack action (single, semi, full) from the desperado's special skill, THEN Half-attack action (standard) PLUS free attack action (two-weapon-wielder.)
Three attacks, all full-auto capable, half-move.
Discuss. Firstly, what I’ve got…
Subtypes, the first wall - Only allowed one action with the 'attack' subtype per character turn, which, in theory, would make the above-plan fall apart. That move-and-fire free action has the subtype, surely? There’s one. The Standard attack does too, and then… oh wait, the additional attack has it too. Even just two-weapon wielder breaks the one-attack-subtype rule as SEPARATE actions (a half and a free) both have the subtype.
The two-weapon-wielder rule can be interpreted that the free action is attached to the half-attack action, making it one action, making the subtype-rule unbroken... but it’s only interpretation.
Next, Free actions.
“ A character can perform Free Actions in addition to any other actions on his turn.”
The interpretations are endless. In addition could mean same limits don’t apply.
Next. Role skills.
“Each includes the following special rules that are applied to a character with this role: ”
Special . Herein lies the problem. Special could be interpreted differently as well – is special outside the rules of subtypes and limits?
I could just be being a wuss, and not confidently lifting and dropping my GM’s rulehammer. Or, am I being cruel? Is it clearly there in front of me that a desperado with two-weapon-wielder can drop 3 attacks? What’s your interpretation? How can I be irrefutable with the words I’ve got?
I assume this will be FAQed by some errata all the way to hell…