Alright, to begin let me say this: I believe that Lone Wolf is one of the best EPTs out there. For one point less than Predator, you have the same basic effect, plus one of the only defensive re-rolls in the game so far. There's only two catches: it's unique, and you have to be Range 2 or farther from your allies. So what does that mean for us:
1) The ship it is placed on will most likely be a key part of your strategy, either on a flanking unit or an "anchor" that is used in a list with flankers.
2) The more ships you have in play, the worse this card becomes as it is harder to stay away from your own ships. I think 5 ship lists, with proper maneuvering, would be the upper boundaries of this card; 4 ships or less will be ideal. This means Swarms and lists based on tight formation flying are right out.
3) a ship with a TL or pseudo-TL (Horton, Dutch, Vessery) based ability won't get the best use out of LW.
Now that we have that out of the way, let's get to what we all came here for:
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Imperials
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Rexler Brath + LW (39)
This one is pretty self-explanatory; he is more likely to keep his focus to flip those beautiful crits on targets, and gets a boost for the endgame. Plus, even if he has to pull a red maneuver (aka those much hated red 1-turns) he doesn't completely lose out on defensive mods.
Mauler Mithel + LW (19)
The problem with Mithel is that he can easily get vap'd on his way to the R1 shot with four reds. This can increase his survivability. I wouldn't mind putting a HU or even EU on him as well; for 22-23 points he'd still be a pretty solid ship.
Tetran Cowall + LW + any combo of HU/SU/SD
Cowall is the black sheep of the Interceptor family, because his ability runs rather counter to the traditional Interceptor logic of multiple actions and RED MANEUVERS ARE THE DEVIL!!! The answer? Don't fly him like an Interceptor, fly him like a Defender. Once again, those stressful moves won't hurt quite as much because you're EPT isn't action dependent, so you'll always have that bonus available to you.
Kath + LW + EU + crew of your choice
If Kath is used in a 3–4 ship build, this can prove quite nasty. The Firespray is already one of the most survivable ships out there, and this only increases that ability. Add RebCap, Tactician, or MJ for some control abilities; or Isard for a near unkillable endgame piece (focus, free evade, reroll a green).
Kenkirk + LW + Isard + Jerjerrod + MJ + EU(59)
Kenkirk and Isard we already know have quite the synergy, but add LW and things get better once 5 damage has been dealt. Throw in Jerjerrod to cancel a Direct Hit, MJ to keep opponents at bay, and Engine Upgrade for added maneuverability.
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Rebels
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Before I begin, I'm going to talk briefly about perhaps one of the most hated upgrades in the game: C-3PO. Threepio is often used on 1 evade ships, letting the player guess 0 evades and always get at least one that way. But what if you're tired of that. What if you want to play bold, risk it by saying 1 evade? Well up until now you just had to pray to the dice gods and hope for the best. But not anymore. Today I release a synergy of potentially unmatched power: But is there a way to potentially squeeze more evades out of that roll? Yes there is, and today I give that to you:
Lone Wolf + C-3PO (5)
On 1-agility ships, this could be huge. Now you can potentially double your evades on one attack with relative reliability. Just guess 0, if you roll a blank or focus you get an evade, and then reroll that dice. That could be a huge survivability buff right there: but only really useful (on 1300s anyway) on Chewbacca, as it is halfway anti-synergistic on Han and completely counter to Lando's ability. Perhaps B/E2s could get some use out of it, or if there is ever another crew capable 1-agility ship.
Luke Skywalker + LW + R2-D2
This one is a given. We take an endgame nightmare and add the ability to reliably trigger his pilot ability on top of that.
Keyan Farlander + LW (31)
We all know how good Ibtisam can be; however, in order to make a good build with her requires a lot of work. For 31 points we get the same ability plus the stress-shedding of Keyan. Add AdvS for BR before the stress move.
Kyle Katarn + LW + BT + RecSpec + Moldy Crow (33)
This is an interesting combo. Kyle is now a threat that shouldn't be ignored (though he is a HWK, so some people will make that mistake). Now here's the deal: Kyle can work his magic at Range 1–3, so he can still work with a team AND get the benefits of LW! It will take some advanced maneuvering and forethought, but in certain 3-4 ship builds it could be most effective. This same principle can work for any of the HWK pilots.
Gemmer Sojan + Test Pilot + Refit + LW (22)
This guy is designed to fly into the heat of battle, to be a knifer in a world of broadswords. You'll either want him at R3 or R1 for his survival bonus. LW will make those 4 dice go a little farther. Alternatively the Refit could be dropped for Proton Rockets. Is this more effective than putting PtL on him? I'm not sure really, but I will say this: keeping your movement options open would be a boon for Sojan because he could more easily kite @ R1.
What of the YT-2400 line? This would definitely help them, but I think that there are other options out there that are better upgrades. However, LW would be nice on a hyper-mobile Dash Rendar.
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Scum & Villainy
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We don't know much about them, and TBH so far most of what I've seen of them works counter to Lone Wolf; however, there is one pilot that has been mentioned already as the prime Scum candidate for Lone Wolf. I'll just discuss that briefly.
N'Dru Suhlak + LW + HU
For one point more than a Rookie pilot, you get a PS 7 Z-95 with X-wing survivability, X-wing attack dice, and an upgrade card that PERFECTLY synergizes with his pilot ability. He will probably find his way into a lot of lists as a good solid mid-ground fighter.
So that is all I have to say about this amazingly epic card. I'm sure I've missed some potentially awesome combos out there, so feel free to add your thoughts/favorite ideas on how to best use this card. If everyone likes this series, my next one will be on Intimidation.
Edited by Revanchist