The City at Night
Talisman City and Bloodmoon Rule set
Overview
This Talisman rule set includes a new time card with rules within on how it is played with.
This Rule set can only be used if Bloodmoon and the City expansions are being used players can use the new time card instead of the old one if they like ignoring the effects on the City region if not used in game.
Expansion Rules
For all purposes the new time card is the same as the old time card with these extra rules governing its interaction with the game
- When characters are in the City region and the time card is flipped to night (or is on night) all shops are closed (no player may enter a shop while it is night) if a player is in a shop at the start of their next turn as well leaving the shop they cannot enter another shop until it becomes day.
- If it becomes night after a player enters a shop the player can still encounter the shop as if day. The only way a player cannot enter a shop if it becomes night is if it becomes night before they roll for movement.
- When its night no player can enter the City region or leave the City region treat the City space as a (no enter or move through space) until it’s Day.
- Players are free to teleport to any space in or out of the City during night when using any teleport effect.
- When a player is in Jail at night they may roll 2 dice to escape instead of one (taking the best result of the two dice.
Sets Contents
1 – New time card
Version 1 . 0
If someone could make a better new time card it would be much appreciated mine as a "2 second" job. Comments welcome.
Edited by Uvatha