So I've run a variant on 58 point Dash that I really like. I cut out Kyle Katarn and added Nien Nunb. It really worked well. 4 straight greens after PtL makes Dash even more evasive and really helped him escape traps. However, even though Nien helped his maneuvering, there were still a few too many times without an offensive modifier for my liking.
The Dash is built like this:
Dash Rendar (36)
Push the Limit (3)
Heavy Laser Cannon (7)
Nien Nunb (1)
Engine Upgrade (4)
Outrider (5)
Total: 56
View in Yet Another Squad Builder
So I ended up running him at 56 because I had a 44 pt Corran build to run with him. Now I'm thinking of taking Corran out, giving Dash that 3rd action option back while still keeping Nien Nunb on board for those long greens.
So trying to get that action back, here are some alternatives to Corran
Garven+r2d6+VI
Prototype + Chardan
Or
Cracken
Tarn + R7
Or
Dutch + ICT
Prototype + Chardan
Or
Tycho + Chardan + PtL + Squad Leader
Prototype + Chardan
Do any of these look appealing? I'm liking Dutch, though I think he will have trouble keeping up with Dash, he brings another turret and his ability works at range 1-2 and he doesn't need to attack to pass the action.
Or I could just stick with Corran. He is amazing in his own right and brings a PS 10 Phantom hunter to the table with EU as I have him kitted.