I've been thinking hard about actions that Pilots can take and it feels like the pilots got left out when it comes to actual actions. (Gain the Advantage being the only one) So I designed my own pilot only action and I'd like some feedback.
Lets be honest, ship to ship fighting is very abstract (as the designers put it), and I just feel as though the actual skill of the pilot is lost when it comes to ship Vs. ship combat. As it seems to work now, a narrative driven combat story happens with both ships seemingly able to attack each other every turn, even if both can only fire forward.
So, I would like to introduce the "Dogfighting" Action. (Pilot Only) My hope is that with this action, a pilot will get an opportunity to actually use his piloting skills to gain a positional advantage over his target, moving in behind the target so that only he can get a firing solution. (Assuming his target doesn't have turret mounted weapons)
The way it works is like this.
1. Build a dice pool for an opposed piloting check.
2. Upgrade pool based on ship speed differences.
3. Upgrade pool based on silhouette differences.
4. Add boost or setback dice per the handling value of the ships involved.
Explanation.
(1) Building the opposed piloting check pool should be self explanatory.
(2) The faster ship gets an upgrade to its dice based on there relative speeds at the time of the check. So if ship E for (enemy) is gong speed 3, and ship P for (Player) is traveling at speed 4, then the players green ability dice get 1 upgrade. If the players ship is moving at speed 5, his green ability dice would get 2 upgrades. If ship (E) is moving at speed 4, and ship (P) is moving at speed 3, then the opposed purple difficulty dice would get 1 upgrade.
(3) This works pretty much the same as step two, except in this instance, the smaller silhouette ship gets the upgrades. So for example, ship (E) is a large silhouette 4 light freighter, and ship (P) is a smaller fighter with a silhouette of 3, then the players green ability dice get 1 more upgrade.
(4) This step takes a little bit more working out and is a touch abstract. Since this is an opposed skill dice roll, the type of dice you add depends on which side is doing the adding. Example one, the (P) player is flying a Z-95 Headhunter with a handling of +1, and the (E) enemy is flying a GAT-12H Skipray Blastboat with a handling of -1. So, since the (P) has a positive (+1) good handling, he gets to add 1 blue boost die to the pool (Since that will aid his side of the opposed dice pool). And the (E) enemies ship has a -1 handling, but we can't add a setback die to the pool since that would aid the (E) enemies side of the dice pool, so we must instead add another blue boost die to the pool, making the total dice added to the opposed check 2 blue boost die.
Example two, lets switch the ships these guys are using and see how it changes things. So (P) player is now flying the GAT-12H Skipray Blastboat with the handling of -1 and the (E) enemy is flying the Z-95 Headhunter with the handling of +1. Since (P) is now flying the ship with the negative (-1) handling, we need to add one black setback die to the pool. NPC (E) flying the Z-95 with the (+1) handling, adds a second black setback die to the opposed pool. Why? because remember this is an opposed skill dice check, so the (E)'s side of the dice pool is all the negative dice, so anything good for the (E) has to be added as black setback dice. So this would make the total dice added to the opposed check 2 black setback dice.
Example three, lets pretend both (P) and (E) are flying the Z-95 Headhunters with the good (+1) handling, how does that affect what we add to the dice pool? Well (P) is going to add one blue boost die, and (E) will add one black setback die, since this will aid both sides.
Example four, for our last example, lets pretend both (P) and (E) are flying the GAT-12H Skipray Blastboats with the bad (-1) handling. For this example, player (P) is going to add one black setback die, (because the -1 handling hurts his side of the dice pool) and enemy (E) will add one blue boost die, (because the -1 handling hurts his side of the dice pool).
Now, lets actually look at a opposed skill check dice pool between (P) and (E) and see what it would look like.
(P) has 4 agility and 2 piloting (Space) for his skill set. (E) has 2 agility and 1 piloting (Space) for his.
(P) is traveling at speed 4. (E) is traveling at speed 3.
(P)'s ship is silhouette 4. (E)'s ship is silhouette 3
(P)'s ship has a handling of +2. (E)'s ship has a handling of 0.
So, step 1, build the opposed dice pool:
2 green ability dice and 2 yellow proficiency dice -- 1 purple difficulty dice and 1 red challenge dice.
Step 2, perform upgrades based on current speed differences:
1 green ability dice and 3 yellow proficiency dice -- 1 purple difficulty dice and 1 red challenge dice.
Step 3, perform upgrades based on silhouette difference:
1 green ability dice and 3 yellow proficiency dice -- 2 red challenge dice.
Step 4, add boost and setback dice per the handling:
1 green ability dice and 3 yellow proficiency dice -- 2 red challenge dice -- 2 blue boost dice.
So Step 4 gives us the final dice pool of 1(green ability), 3(yellow proficiency), 2(red challenge), 2(blue boost)
Roll and count the remaining successes or failures, advantage or threat.
Now for results:
If (P) wins the roll, he can move in behind (E) and prevent (E) form being able to fire at (P). During (E)'s turn, he can now use an action to make another opposed piloting roll, and if he succeeds, he breaks out and away from (P), causing both ships to fall back into an un-advantaged position. If (E) fails his dogfighting check, he remains stuck in front of (P), and (P) can fire at will during his next turn, with no risk to his ship.
I know this action isn't perfect, which is why I'd like ideas and feed back from the rest of you on how it can be made better. I really like it thou because it adds an action that pilots can use that can actually give them an advantage just like in real life dogfighting. And it relies not only on the pilots skill, but the advantages and disadvantages of his ship.
Thank You for reading this long post.
Darthslash