First Tournament and i REALLY wanna win a Decimator!

By Sonikgav, in X-Wing

Ok, ive rethought this.

Biggs - R2-F2, Stealth Device

Garven

Green Squadron - Chardaan Refit

74pts

If i consider this my core, what i need to work out is what is Jan gonna be riding around in?

Roark - Ion Turret, Jan Ors (Ion support and PS12 to throw around)

or

Blue Squadron - E2 + Jan (More base firepower, HP and Initiative)

If you can, I'd get some clearity from the T.O. prior to committing to Jan Crew. it's hasn't been faq'd officially, so the question still looms whether she effects her own ship or not. Also, I'd rethink your Biggs stratedgy. I understand that your getting +2 agi, but it's costing you your action. Rolling any kind of naked dice is a bad thing. So that's why you have Garven and Roark. Roark buffs Garven and Garven passes to Biggs. There's synergy there, but who is Biggs protecting? As an opponent after I kill Biggs I'm not worried about much. Now you put Keyan in there with an HLC and PTL and you have a serious threat that Biggs is working to protect. I like flying Biggs, but when I do I expect him to die by about the second turn of fire on avg. Admitting that, I want him to be as keep as possible. I run him naked and try to cycle him in and out of range 1 of his buddies. But make no mistake, he will die. I'd rather spend those points on a ship he's protecting.

The longer this goes the more im tempted to run 2 Golds, 2 Daggers and just Ion them all up!

Edited by Sonikgav

Ok, ive rethought this.

Biggs - R2-F2, Stealth Device

Garven

Green Squadron - Chardaan Refit

74pts

If i consider this my core, what i need to work out is what is Jan gonna be riding around in?

Roark - Ion Turret, Jan Ors (Ion support and PS12 to throw around)

or

Blue Squadron - E2 + Jan (More base firepower, HP and Initiative)

If you can, I'd get some clearity from the T.O. prior to committing to Jan Crew. it's hasn't been faq'd officially, so the question still looms whether she effects her own ship or not. Also, I'd rethink your Biggs stratedgy. I understand that your getting +2 agi, but it's costing you your action. Rolling any kind of naked dice is a bad thing. So that's why you have Garven and Roark. Roark buffs Garven and Garven passes to Biggs. There's synergy there, but who is Biggs protecting? As an opponent after I kill Biggs I'm not worried about much. Now you put Keyan in there with an HLC and PTL and you have a serious threat that Biggs is working to protect. I like flying Biggs, but when I do I expect him to die by about the second turn of fire on avg. Admitting that, I want him to be as keep as possible. I run him naked and try to cycle him in and out of range 1 of his buddies. But make no mistake, he will die. I'd rather spend those points on a ship he's protecting.

See i like this idea but everything i work out is a 3 Ship List so with the points left over just being lumped on ships i came up with this...

Biggs + R2-D2

Kyle + Ion, Recon Specialist

Keyan + HLC, PTL, E2, Jan

Kyle Generates 2 Focus, gives one to Biggs which becomes an Evade thanks to Jan and still has one for himself meaning Biggs is free to add his own Focus. Keyan doesnt really need Focus but can generate them for the sake of having a free one on offence and a spare for Defence or even Barrel Roll rarely.

Ok, ive rethought this.

Biggs - R2-F2, Stealth Device

Garven

Green Squadron - Chardaan Refit

74pts

If i consider this my core, what i need to work out is what is Jan gonna be riding around in?

Roark - Ion Turret, Jan Ors (Ion support and PS12 to throw around)

or

Blue Squadron - E2 + Jan (More base firepower, HP and Initiative)

If you can, I'd get some clearity from the T.O. prior to committing to Jan Crew. it's hasn't been faq'd officially, so the question still looms whether she effects her own ship or not. Also, I'd rethink your Biggs stratedgy. I understand that your getting +2 agi, but it's costing you your action. Rolling any kind of naked dice is a bad thing. So that's why you have Garven and Roark. Roark buffs Garven and Garven passes to Biggs. There's synergy there, but who is Biggs protecting? As an opponent after I kill Biggs I'm not worried about much. Now you put Keyan in there with an HLC and PTL and you have a serious threat that Biggs is working to protect. I like flying Biggs, but when I do I expect him to die by about the second turn of fire on avg. Admitting that, I want him to be as keep as possible. I run him naked and try to cycle him in and out of range 1 of his buddies. But make no mistake, he will die. I'd rather spend those points on a ship he's protecting.

See i like this idea but everything i work out is a 3 Ship List so with the points left over just being lumped on ships i came up with this...

Biggs + R2-D2

Kyle + Ion, Recon Specialist

Keyan + HLC, PTL, E2, Jan

Kyle Generates 2 Focus, gives one to Biggs which becomes an Evade thanks to Jan and still has one for himself meaning Biggs is free to add his own Focus. Keyan doesnt really need Focus but can generate them for the sake of having a free one on offence and a spare for Defence or even Barrel Roll rarely.

what about dropping kyle and the r2d2 off biggs. Go with Wedge and predator or wedge with ptl and a standard R2. Again, no matter how hard you try Biggs will die. You can still have Biggs take the evade, which helps because of his limited green dice. Again if the TO doesn't allow Jan to affect herself i would probably drop her and go Adv Sensor on Keyan. But with Wedge and Keyan there, your opponent has a tuff choice after Biggs falls, which is what you want.

Edited by Nickotine42

I like that. *adds to the list*

I like the Keyan/Wedge combo, Biggs obviously just there for distraction purposes for a turn or two.

Your first tournament is going to be a trial by fire, and you're almost certainly not going to win it with that squad. But that's fine. Bring the squad you want to play. Practice with it a couple of times so you know how it handles. Give yourself the opportunity to tinker with it once you see how it performs in casual play -- and get used to the 75 minute time limit. This can be a big surprise to players at their first tournament.

Show up at the tourney prepared to have a good time, but expect to go home empty-handed. But good luck!

This is kinda why i posted this. I didnt mean that im expecting to 'stomp all before me!' but im not experienced with squad building to know why i wont win with a list like this?

Originally i was planning on taking a tooled up Keyan/Farrel list but every variant ended up being just 3 ships and people telling me im not experienced enough to get the most out of those units yet.

My first squad was just BBYY with Ion all around. Felt cheesy but won a few games against more experienced pilots. Now i wanna try something with a little more strategy and maybe some names rather than 'STUN EVERYTHING!'... though maybe if i wanna win lol

I didn't get the impression that you were overconfident, and I hope I didn't give the impression of being condescending.

I think unless you have a lot of experience running a TIE swarm, a Phantom with mini-swarm, or a Fat Han, your chances of doing well in your first tournament are pretty low. There will probably be a couple of experienced players running those types of lists, and they'll probably end up in the top spots. But none of those squads are all that easy to run.

So I recommend choosing a squad that you know pretty well, or just choosing whatever sounds fun and practicing with it before the tournament so you're not thinking so much about what you're going to do with your squad, and can enjoy the tournament setting and the quick pace of play.

Some things I've learned that I wish I knew when I played my first tournament:

Start with your ships in one corner, and fly in formation as long as possible. Put a little space between each ship (maybe the width of a range ruler) so you're not bumping into each other as much when banking and turning.

Remember that your opponent can K-turn just as much as you can, and they totally will.

Think about the points values of your opponent's ships. Kill the most expensive ones first. You can get a full win for a match even if it goes to time.

...

Roark gives his ability to Garven, who Fires and (hopefully) gives his token to Biggs, who then gets an evade token from Jan after already increasing his AG to 4/3.

...

Any thoughts?

I know you changed your list to not include Garven, but I wanted to point out that Garven can still use his focus without rolling any focus results on an attack. You can spend it no matter what you roll in order to guarantee it gets passed. That probably won't change your current list for this tournament, but it may help you implement him better in the future.

its worth remebering that you can 'spend' that focus and pass it on from garven even if you dont need to change eyes to hits.

While i play garven a lot, i personally think thats a bit lame but its in the FAQ so his pass on ability is a cert, you dont need to hope he uses it to pass it on.

or at least that what i was told last time i discussed his abilityon here and then i checked the faq.

Sorry deepspace, its 4am here and i totally didnt read you post before posting *exactly* the same thing.

Rude of me, i ought to go to bed :)

Sorry deepspace, its 4am here and i totally didnt read you post before posting *exactly* the same thing.

Rude of me, i ought to go to bed :)

No problem! It's so important so it was posted on twice! :)

I do agree with you that the ability is a little wonky in that you can spend it without rolling a focus, but if you spend it to pass it, Garven still loses it. So his ability can range from being efficient, such as using it when you need to change some die, to not so efficient, where you spend it just to buff up someone else.