While looking at this class I got the impression of a character that enjoyed getting up close and personal. This means to me melee, and hand to hand type of combat, real fight club stuff. So I was thinking, "what could be used instead of reflect and saber throw with this?" Then it hit me, if this class is more melee and hand to hand, why not give an ability to enhance these qualities such as the shatterpoint force ability. So I propose one of 2 solutions.
1. Replace reflect with Shatterpoint view (outside of combat, do a hard perception check with additional foce die equal to your force rating. Add advantage equal to amount of foce pips rolled adding 1 conflict for each darkside pip used. If sucessful, add soak equal to advantage to armor for the rest of the session. Useable once per session.) Then replace saber throw with shatterpoint strike. This shatterpoint strike I know needs some tweeking, so lemme know which sounds better here. (Add pierce 1 to any unarmed attacks and pierce 2 to any melee attacks.) Or (once per session (or encounter not quite sure which would be better) you may strike out at an opponent, destroying their armor. This would require you to do some sort of check, but im not sure what yet, and rolling force dice equal to your force rating to add advantage again, kind of the same as ahatterpoint view.)
2. Or alternatively you could just replace both reflect and saber throw with shatterpoint strike ( add pierce 1 to all unarmed attacks and pierce 2 to all melee attacks.)
2 would be easier, but I think 1 would make the class more appealing to players. I would like to do something with the force dice with #2 above (the pierce version) since it is a force technique. So something like add advantage equal to force pips rolled, take conflict equal to darkside pips used. Id also like to make the character take strain for using this ability, but Im not sure how much to make it.
Any ideas on these changes, and suggestions?