Motivations for leaving the game

By Futant420, in X-Wing

Another thing to consider is that a large collection does not indicate that a player is a veteran.

Case in point: My buddy made top 8 at World's last year and I asked him for advice. The longer the conversation went, the more my squad swung to a "competitive" build with all the usual suspects and I ended up hating it at the end. Some people are just incapable of switching off their meta mind.

It's unfortunate but I can totally understand how this can happen. It's not even always about the meta, its the fact that some ships and combos simply aren't that good. Building a competitive squad is all about finding the most cost efficient units and utilizing their strengths.

I track the meta with the best of them, but frequently I want to just try flying something "different" (or fly against it) because I enjoy variety. But I also want games to be balanced. So I made some house rules. They are balanced with competitive-level play in mind, but intended for casual "fun" play. You can throw almost anything on the table and not instantly be at a disadvantage from fielding "sub-par" ships.

To all those complaining about data and 'how viable' it is. What exactly do you think I am trying to do here? I asked a simple question that 90% of the folks here apparently cannot understand no matter how many times it is explained. I was looking to satisfy some curiosity and look at reasoning from people that are quitting. Sorry if you think that I should be held to some sort of academic rubric. This is not a dissertation or a scientific study. If you cannot understand that, or you know - READ - then ok, my bad. I should've known better. It's what I get for thinking that this place could be used for anything other than bitching about how terrible you are at beating a fat falcon list. So, please resume your futility and forget that I tried to discuss anything that isn't crying about your inability to fly the current meta.

I think you (the OPer) is looking for personal accounts as to why a specific person is selling their stuff. The problem comes in with the fact that someone selling their stuff isn't on the forums anymore! So, you won't get too many responses from individuals.

There are a lot of people who have bought X-wing, but all games have attrition rates. You will see things for sale. The reasons vary.

I know one guy who tends to buy into a game, play it for a month or two, state he doesn't like it, and then sell it all off to purchase the next new game. So, one big reason for gamers to sell their stuff is to fund the next game.

I quit X-wing for a year as the local scene dried up and went away. For a while, there was only one game store in town and most people lived on the other side of town. They had to fight through 45-60 minutes of traffic during rush hour to get to the store. A new store opened up in the south side of town and the local scene died. I didn't sell my stuff b/c I've lived with the regret of selling all my stuff off and wishing I hadn't. I'm glad i didn't as the local scene took a year to pick back up again.

A friend of mine bought into the game, but he's a cop and a family man. He works 3rd shift and likes to spend time with his family much as possible. He got into the game with the thought of actually playing, but just doesn't have time. He hasn't sold off his stuff, but I bet he would if it would help him get a new X-box One.

Another thing to consider is that a large collection does not indicate that a player is a veteran.

Lol normally being the word police is my job. I was using 'veteran' to indicate time with the game. I understand that a large collection doesn't mean you've been collecting for a long time, but I do think it's an acceptable way to use the word, and in this case an acceptable shorthand for what I'm communicating. Sorry if it offended.

I think you (the OPer) is looking for personal accounts as to why a specific person is selling their stuff. The problem comes in with the fact that someone selling their stuff isn't on the forums anymore! So, you won't get too many responses from individuals.

There are a lot of people who have bought X-wing, but all games have attrition rates. You will see things for sale. The reasons vary.

I know one guy who tends to buy into a game, play it for a month or two, state he doesn't like it, and then sell it all off to purchase the next new game. So, one big reason for gamers to sell their stuff is to fund the next game.

I quit X-wing for a year as the local scene dried up and went away. For a while, there was only one game store in town and most people lived on the other side of town. They had to fight through 45-60 minutes of traffic during rush hour to get to the store. A new store opened up in the south side of town and the local scene died. I didn't sell my stuff b/c I've lived with the regret of selling all my stuff off and wishing I hadn't. I'm glad i didn't as the local scene took a year to pick back up again.

A friend of mine bought into the game, but he's a cop and a family man. He works 3rd shift and likes to spend time with his family much as possible. He got into the game with the thought of actually playing, but just doesn't have time. He hasn't sold off his stuff, but I bet he would if it would help him get a new X-box One.

Read the OP. Your thoughts are covered.

Case in point: My buddy made top 8 at World's last year and I asked him for advice. The longer the conversation went, the more my squad swung to a "competitive" build with all the usual suspects and I ended up hating it at the end. Some people are just incapable of switching off their meta mind.

It's unfortunate but I can totally understand how this can happen. It's not even always about the meta, its the fact that some ships and combos simply aren't that good. Building a competitive squad is all about finding the most cost efficient units and utilizing their strengths.

I track the meta with the best of them, but frequently I want to just try flying something "different" (or fly against it) because I enjoy variety. But I also want games to be balanced. So I made some house rules. They are balanced with competitive-level play in mind, but intended for casual "fun" play. You can throw almost anything on the table and not instantly be at a disadvantage from fielding "sub-par" ships.

I don't mean to come off as ungrateful to that friend, because I believe he is trying to help. In the words of Hot Fuzz though: "You just have to learn how to switch off that melon of yours." "I know, Danny. Sometimes I'm afraid that I don't know how."

To all those complaining about data and 'how viable' it is. What exactly do you think I am trying to do here? I asked a simple question that 90% of the folks here apparently cannot understand no matter how many times it is explained. I was looking to satisfy some curiosity and look at reasoning from people that are quitting. Sorry if you think that I should be held to some sort of academic rubric. This is not a dissertation or a scientific study. If you cannot understand that, or you know - READ - then ok, my bad. I should've known better. It's what I get for thinking that this place could be used for anything other than bitching about how terrible you are at beating a fat falcon list. So, please resume your futility and forget that I tried to discuss anything that isn't crying about your inability to fly the current meta.

Your response isn't helping matters. This isn't a scientific study, it isn't rigorous, it isn't following a rubric, and it also is exactly the wrong place to ask for the info and hope to get a response. You have a valid question. No doubts there. But you have to be cognizant of the fact that you're only going to get so far here. This isn't a matter of explanation. Its a matter of your pool of possible responses. Its like asking a group of cruisers on a radio-less cruise ship what they thought of their departure experience from the docks after they've been at sea for half an hour. The ship has sailed. And you're standing on the docks, pissed at the mooring boy for pointing this out to you.

That said, many of us have attempted to give you our impressions of what those cruisers may be thinking based upon what we see at the docks, but you seem unwilling to accept the best second hand data that is available. We could say: "The boat was pretty rocky while it was moored," and you would seem to be reacting to that as: "You're not a cruise goer. I'm not interested in your opinion."

Edited by klecser

If I were ever to quit this game it would be for the same reason I quit Star Wars Miniatures: Uber competitive players who can't see the forest for the trees, are the exact opposite of fun to play against, and view new players with derision, scorn, and a threat to the LEET good old boys club. This game is worse in that regard.

Competitive players tend to be the ones in it for the long haul and playing regularly. If you're casual, the competitive players in your area may be the only ones available on a regular basis to play games with...but then you have to deal with the stigma of a demographic that values different things from you. It is disconcerting to step into that environment with less than a Worlds-caliber squad and get dirty looks. It happens. They look at you like you're crazy.

That said, I agree with an earlier poster that the TC's entire topic is kind of moot here in that you're never going to get quality data on people who have already fled...they ain't comin' back to respond.

Case in point: My buddy made top 8 at World's last year and I asked him for advice. The longer the conversation went, the more my squad swung to a "competitive" build with all the usual suspects and I ended up hating it at the end. Some people are just incapable of switching off their met

Case in point: My buddy made top 8 at World's last year and I asked him for advice. The longer the conversation went, the more my squad swung to a "competitive" build with all the usual suspects and I ended up hating it at the end. Some people are just incapable of switching off their meta mind.

It's unfortunate but I can totally understand how this can happen. It's not even always about the meta, its the fact that some ships and combos simply aren't that good. Building a competitive squad is all about finding the most cost efficient units and utilizing their strengths.

I track the meta with the best of them, but frequently I want to just try flying something "different" (or fly against it) because I enjoy variety. But I also want games to be balanced. So I made some house rules. They are balanced with competitive-level play in mind, but intended for casual "fun" play. You can throw almost anything on the table and not instantly be at a disadvantage from fielding "sub-par" ships.

I don't mean to come off as ungrateful to that friend, because I believe he is trying to help. In the words of Hot Fuzz though: "You just have to learn how to switch off that melon of yours." "I know, Danny. Sometimes I'm afraid that I don't know how."

To all those complaining about data and 'how viable' it is. What exactly do you think I am trying to do here? I asked a simple question that 90% of the folks here apparently cannot understand no matter how many times it is explained. I was looking to satisfy some curiosity and look at reasoning from people that are quitting. Sorry if you think that I should be held to some sort of academic rubric. This is not a dissertation or a scientific study. If you cannot understand that, or you know - READ - then ok, my bad. I should've known better. It's what I get for thinking that this place could be used for anything other than bitching about how terrible you are at beating a fat falcon list. So, please resume your futility and forget that I tried to discuss anything that isn't crying about your inability to fly the current meta.

Your response isn't helping matters. This isn't a scientific study, it isn't rigorous, it isn't following a rubric, and it also is exactly the wrong place to ask for the info and hope to get a response. You have a valid question. No doubts there. But you have to be cognizant of the fact that you're only going to get so far here. This isn't a matter of explanation. Its a matter of your pool of possible responses. Its like asking a group of cruisers on a radio-less cruise ship what they thought of their departure experience from the docks. The ship has sailed. And you're standing on the docks, pissed at the mooring boy for pointing this out to you.

Nice try. Please read the OP. I acknowledge all that you have said and point out why it isn't really relevant. But in the nature of cooperation I will restate it here. If you have a large investment in the game and are thinking about quitting, chances are better than zero that you post on here and can say why exactly you are thinking of quitting. Sorry if you don't think it's interesting but trying to be dismissive is not helping anything. So I will say if you don't have anything to add other than trying to tell me how I asked the wrong question in the wrong place, that there are other topics on this board and you really aren't required for this one.

I am only asking for first or second hand accounts of why YOU or SOMEONE YOU KNOW is quitting. Their reason for doing so is the entire focus of this question.

Nice try. Please read the OP. I acknowledge all that you have said and point out why it isn't really relevant. But in the nature of cooperation I will restate it here. If you have a large investment in the game and are thinking about quitting, chances are better than zero that you post on here and can say why exactly you are thinking of quitting. Sorry if you don't think it's interesting but trying to be dismissive is not helping anything. So I will say if you don't have anything to add other than trying to tell me how I asked the wrong question in the wrong place, that there are other topics on this board and you really aren't required for this one.

I am only asking for first or second hand accounts of why YOU or SOMEONE YOU KNOW is quitting. Their reason for doing so is the entire focus of this question.

The 'meta' in this game is mostly for entertainment value. There's a few obviously overcosted ships, and it's possible to make a very bad squad, but these are usually pretty easy to spot. Beyond that, I'm not convinced that there are a handful of mythical 'optimal' squads that can be found by agonizing over all the possible combinations.

One of those big collections for sale right now is by a player from our store.

He has a baby on the way in November. Our store shifted the night to Friday nights and he can't make Fridays. Plus he play a lot of Marvel Dicemasters. So he made the decision to focus on Dicemasters.

Lost another player about 3 months ago who said X-wing was his 2nd game and he was quitting because the new waves were actually coming out too fast and he was annoyed that before a wave was out people were already working on the meta for how to beat it with the next wave.

Ok, we've answered your question to the best of our abilities, and you're just not happy with the responses you're getting. That's where we're at now. If you'd actually read your own thread, you'd see that what you asked for is there. You just aren't getting the exact demographic you want, which many of us expected, and you're acting like that's our fault.

Edited by klecser

Ok, we've answered your question to the best of our abilities, and you're just not happy with the responses you're getting. That's where we're at now. If you'd actually read your own thread, you'd see that what you asked for is there. You just aren't getting the exact demographic you want, which many of us expected, and you're acting like that's our fault.

What is this we? YOU contributed nothing. Others have tried to help and they have (as you'd see if you would READ it). If you would READ you'd see that I'm not looking for anything except accounts of why people are quitting this game.

Lookie here noob, you wanna troll me fine, but don't try to dress it up like you are anything more than a doorknob that is more interested in derailing a thread than being part of a community. Take your BS back to 40K.

Read the OP. Your thoughts are covered.

I did read the OP. What I'm saying is that you won't get many people who are actually selling their stuff. I then gave real life examples of situations I know.

Read the OP. Your thoughts are covered.

I did read the OP. What I'm saying is that you won't get many people who are actually selling their stuff. I then gave real life examples of situations I know.

I appreciate the contribution. I agree it won't be many, but there have already been some enlightening posts about it. And some is indeed more than zero.

I also said in the OP that if you are going to be playing the game in the nursing home to post your reasons for that too. But everyone seems to think that guessing about things or saying the sky is falling is the point of the thread. I really hope that the reading comprehension shown in this thread is not a good sample of the population at large.

I will also take responsibility for the fact that while I thought this would be an interesting discussion, the majority here clearly don't. Either that or I have been so oblique and cryptic that no one can understand the words I am typing. Either way, my bad and it won't happen again.

I gave you two sets of reasons as to why I would quit the game and why I think some people would quit the game. You're derailing your own thread at this point. Good Lord.

Case in point: My buddy made top 8 at World's last year and I asked him for advice. The longer the conversation went, the more my squad swung to a "competitive" build with all the usual suspects and I ended up hating it at the end. Some people are just incapable of switching off their meta mind.

It's unfortunate but I can totally understand how this can happen. It's not even always about the meta, its the fact that some ships and combos simply aren't that good. Building a competitive squad is all about finding the most cost efficient units and utilizing their strengths.

I track the meta with the best of them, but frequently I want to just try flying something "different" (or fly against it) because I enjoy variety. But I also want games to be balanced. So I made some house rules. They are balanced with competitive-level play in mind, but intended for casual "fun" play. You can throw almost anything on the table and not instantly be at a disadvantage from fielding "sub-par" ships.

I don't mean to come off as ungrateful to that friend, because I believe he is trying to help. In the words of Hot Fuzz though: "You just have to learn how to switch off that melon of yours." "I know, Danny. Sometimes I'm afraid that I don't know how."

Yes, I understand. Your friend is just trying to play the game well within it's pre-defined game mechanics. You can't fault somebody for not wanting to fly 4 TIE Advanced competitively, that's not your friend's fault, that is FFG's fault for not making some ships viable.
Something around half the pilots in the game rarely see competitive use now. It's not just because of the current "meta", it's because of the underlying game mechanics. Many ships simply do not provide sufficient value for their cost to be justified competitively. This does trickle down into casual games.
I like to fly everything, and have fun doing it. I also like things to be balanced. Incidentally I math everything out, and have a lot of tournament data. Ergo, house rules.

within my own community, there is also a recent spike in people quitting. Here are the reasons, ranked in order of frequency

1) lack of time to play the game / not playing as much as they want

2) frustration at game meta, specifically ACD phantoms & falcons

3) concentrating on other games. Most Xwing players tend to be playing at least 1 other game, be it 40k or netrunner or AGOT etcetc

4) family commitments, ie. new dads welcoming their firstborn

5) shifting interests, just simply got bored of Xwing. unable to give the exact reason why, but mostly tied to point 2

So, as it related to the OP's question: it is possible that some people are getting slightly turned off by the current game meta (point #2 above), and that the general balance issues are a contributing factor.

But having said that, I think that constitutes a relatively small portion of the attrition. Especially since as miniatures games go, X-wing is fairly well balanced compared to most the others, or so I have heard. (Having only played X-wing myself) This is not a scientific statement or even have a "poll" to back this up, so I could be wrong. But I think life and other stuff getting in the way can certainly account for a few ebay listings. There were ~2000 people attending Regionals (including some duplicates), but there are a LOT more players that play casually. So 5 ebay listings is almost certainly still in the statistical noise.

The game's not perfect, but the sky is not falling. These are not the flaws you're looking for. You can go about your business. Move along. :) // Jedi mind trick //

Edited by MajorJuggler

Another thing to consider is that a large collection does not indicate that a player is a veteran.

Lol normally being the word police is my job. I was using 'veteran' to indicate time with the game. I understand that a large collection doesn't mean you've been collecting for a long time, but I do think it's an acceptable way to use the word, and in this case an acceptable shorthand for what I'm communicating. Sorry if it offended.

A large collection does not indicate either a great deal of time with the game, or a great deal of experience playing the game.

I had a large collection for more than a year before I found a group to play with.

I had a large collection of Netrunner cards that I traded in to my FLGS for credit to buy more X-Wing stuff. I had played Netrunner once by that point. (I like that game but still haven't found enough local players for it.)

Edited by DagobahDave

Futant420 has made it abundantly clear that he does not want to hear from anyone else whom has not already or is not actively in the process of leaving the game. He insists that those who have responded so far are illiterate and has replied to your attempts to provide relevant feedback with thinly veiled hostility.

I urge others to stop posting replies from this point on unless you happen to be from the demographic that the OP is looking for; someone who has quit the game and sold their collection on eBay and suddenly felt the need to come back to the XWMG forums to let others know why you quit the game in the first place.

To the OP: I apologize for posting in your thread because I have no intention on quitting and have actively been building my player base in my community, I just wanted to assist you in dismissing others from posting.

In my group of X-Wing miniatures this is kind of the breakdown of people leaving:

We lost 2 to becoming dads

We lost 1 due to child going off to college

We lost 1 due to going to college

We lost 1 due to NOT wanting to keep up with all the wave updates

We lost 3 due to rules lawyering

We lost 5 to playing other games

We lost 4 due to scheduling conflicts

I know of another group that lost some players, I cannot tell you the numbers, but the biggest factor of people leaving was big tourney player egos and their desire to play casual games like a tourney.

Ok, we've answered your question to the best of our abilities, and you're just not happy with the responses you're getting. That's where we're at now. If you'd actually read your own thread, you'd see that what you asked for is there. You just aren't getting the exact demographic you want, which many of us expected, and you're acting like that's our fault.

What is this we? YOU contributed nothing. Others have tried to help and they have (as you'd see if you would READ it). If you would READ you'd see that I'm not looking for anything except accounts of why people are quitting this game.

Lookie here noob, you wanna troll me fine, but don't try to dress it up like you are anything more than a doorknob that is more interested in derailing a thread than being part of a community. Take your BS back to 40K.

What happened to not 'crapping' on people? Troll != disagreeing or asking to reevaluate assumptions. Exhibit A as to jerky community. Well done sir, well done. <slowclap>

Edited by nathankc

...but trying to be dismissive is not helping anything.

...He said, without a trace of irony. :rolleyes:

it a GW ploy!!!!

they have mystery buyers, buying and selling to make this game appear weak.

do not fall for it my friends, fight the beast!!!!!!!

X-WING FOREVER!!!!!!!!!!

I'm considering heavily cutting back on my collection, which would be listed on ebay as a collection. Up to and including Wave 3, I basically bought everything to run any rebel squad possible (I was 1 MF, 1 A wing short of every combo possible) and had enough of the imps to run anything you'd want to (8 /ln, 2 /x1, 2 FS, 2 /in, 3 /sa, 2 shuttles). Since then, I've stopped the massive collecting - I only have 1 E wing, 3 Z95, 1 Phantom, 1 Defender, 1 IA, 1 RA (well, and 2 GR-75, and 1 CR-90).

And the more I have, the less I play. Last year I was playing 3-4 games every Thursday, and entering a weekend tourney like every other week. Now work is keeping me from playing as often, and the local play group has moved to a store that adds on about 1hr of driving (and moved to Friday night instead of Thurs), so I don't get as many games in. Furthermore, since I've spent more weekend time doing regionals/nationals, I've had less desire and access to local tourneys, so my overall weekend playtime has reduced. So that is a big motivation for getting out of the game.

I also am unhappy with the pace the game has developed. W2 dropped in spring last year, and then there was half a year until Sept when W3 dropped. This gave plenty of time to try things out and play around before settling down on something competitive for Gencon. Then with W3, there was a few months to play around before Worlds in Nov, and then several months afterwards to just play SnG lists. But since then, IA dropped right at the beginning of Store Champs, so one didn't have an opportunity to play around with them beforehand, and the Transport (and shortly there after, the Corvette) dropped right before the first weekend of Regionals (I bought mine and ran Hobbie w/ R3-A2, and I'd say over 50% of the people didn't know what he was, what he did, or that he was legal. Furthermore, I don't think anyone had played against him yet). And then before regionals are even over, W4 drops, messing up the meta once again, nevertheless leaving any time to have fun with it before wanting to be competitive. And then RA drops in Oct before the Nov worlds, and it sounds like they're scheduling W6 to hit for Christmas (er, I mean, "winter holidays"), and we don't even have W5 officially released yet. Keeping up with the game has become a chore, and I don't feel like there's anytime to play the game just for fun anymore.

Lastly, with the increased release schedule, my financial devotion to the game has increased. I'm having a hard time continuing to justify playing more and more for a game I'm playing less and less. From my count, using retail numbers, I have $850 invested in small ships, and another $210 invested in huge ships. Not like I've spent that much, but to say I've spent $800 on ships is probably reasonable, plus probably another $200 on misc stuff ($40 for a mat, $20-40 for sleeves, $30 for storage, $30 for foam, $20 for paint, $10 for electronics to light up the MF + CR90). Not to mention all the entry fees and whatnot for playing in tourneys. So, while I'm on the fence debating how much I want to play the game, if I can sell of 75% of it as a collection for ~$500 as they seem to go for, and then sell off AA and acrylics for another $500, I can keep playing with cardboard tokens when I do occasionally play, and I can still make most lists that I want to fly (Who needs 5 B wings these days anyways? 2 should be enough for 95% of the lists) while reducing my investment to ~$200. And that way, if the game does fizzle out, I don't "lose" that $1000 that I could have gotten, I only lose the $200 I would have invested at the time.

Edit: Another thing that's making me consider it, after playing in competitive regionals and Gencon, and doing rather well overall, I have little desire to compete on a local level. Even before regionals/Gencon, myself and 1-2 other people would pretty much take top 2 in everything. So now neither of us are "trying" and playing with fun lists instead of competitive lists. Heck, I even saw Phildo run rebels the other day. So when the local scene is no longer as enjoyable (though it's greatly grown, which is awesome), and the more competitive scene is done for the year, there's nothing left =P.

Edited by Khyros

Case in point: My buddy made top 8 at World's last year and I asked him for advice. The longer the conversation went, the more my squad swung to a "competitive" build with all the usual suspects and I ended up hating it at the end. Some people are just incapable of switching off their meta mind.

It's unfortunate but I can totally understand how this can happen. It's not even always about the meta, its the fact that some ships and combos simply aren't that good. Building a competitive squad is all about finding the most cost efficient units and utilizing their strengths.

I track the meta with the best of them, but frequently I want to just try flying something "different" (or fly against it) because I enjoy variety. But I also want games to be balanced. So I made some house rules. They are balanced with competitive-level play in mind, but intended for casual "fun" play. You can throw almost anything on the table and not instantly be at a disadvantage from fielding "sub-par" ships.

I don't mean to come off as ungrateful to that friend, because I believe he is trying to help. In the words of Hot Fuzz though: "You just have to learn how to switch off that melon of yours." "I know, Danny. Sometimes I'm afraid that I don't know how."

Yes, I understand. Your friend is just trying to play the game well within it's pre-defined game mechanics. You can't fault somebody for not wanting to fly 4 TIE Advanced competitively, that's not your friend's fault, that is FFG's fault for not making some ships viable.
Something around half the pilots in the game rarely see competitive use now. It's not just because of the current "meta", it's because of the underlying game mechanics. Many ships simply do not provide sufficient value for their cost to be justified competitively. This does trickle down into casual games.
I like to fly everything, and have fun doing it. I also like things to be balanced. Incidentally I math everything out, and have a lot of tournament data. Ergo, house rules.

within my own community, there is also a recent spike in people quitting. Here are the reasons, ranked in order of frequency

1) lack of time to play the game / not playing as much as they want

2) frustration at game meta, specifically ACD phantoms & falcons

3) concentrating on other games. Most Xwing players tend to be playing at least 1 other game, be it 40k or netrunner or AGOT etcetc

4) family commitments, ie. new dads welcoming their firstborn

5) shifting interests, just simply got bored of Xwing. unable to give the exact reason why, but mostly tied to point 2

So, as it related to the OP's question: it is possible that some people are getting slightly turned off by the current game meta (point #2 above), and that the general balance issues are a contributing factor.

But having said that, I think that constitutes a relatively small portion of the attrition. Especially since as miniatures games go, X-wing is fairly well balanced compared to most the others, or so I have heard. (Having only played X-wing myself) This is not a scientific statement or even have a "poll" to back this up, so I could be wrong. But I think life and other stuff getting in the way can certainly account for a few ebay listings. There were ~2000 people attending Regionals (including some duplicates), but there are a LOT more players that play casually. So 5 ebay listings is almost certainly still in the statistical noise.

The game's not perfect, but the sky is not falling. These are not the flaws you're looking for. You can go about your business. Move along. :) // Jedi mind trick //

I felt the need to clarify on this point.

Most of the players in my community actually started off in wave 3. In Singapore, there's 2 shops running monthly tournaments, one at the end of the month, the other somewhere mid month. During wave 3, the more veteran players tended to always switch lists, which meant that none of the tournaments were actually won by the same type of list too often in a row. For instance, just the months prior to the release of wave 4, we've had Jonus 4 Bombers, Han 2X, Vader +5 TIEs, 2 PTL Firesprays, YYBB 4 ions, 3 PTL royals + Darkcurse, 2B + 3rd ship winning tournaments. Store champs was won by Garven Dutch RO-HWK Xwing. Because of this diversity of lists, many players were taken by surprise at the sudden shift in meta when wave 4 hit, and are very uncomfortable that tournament viable options suddenly got narrowed down from honestly what was seemingly unlimited options to just either Falcons or Phantoms. As such, there is a very widespread hatred for the current state of the metagame, which is further (slightly) compounded by the ugly idea that you need to spend what is considered a relatively large sum of $$$ on the Tantive for that C3P0 (Xwing somewhat becomes a pay-to-win), so newer players who have not yet invested that much in the game and quit tend to bring this point up. Players with a more substantial collection and stopped playing tend to point out this shift in the metagame, since most were refugees from 40k and they are starting to get extremely annoyed by the "fact" that you can no longer bring whatever you wanted and still stand a chance of winning

Edited by Duraham

I have to agree, I think some where, some how, this is all a GW plot. A battle plan if you will to degrade and destroy X wing minis through a strong coalition of broad groupings of mystery buyers and players to undermine X wings gains and weaken its grip on hard won territory. It won't be an easy victory for GW and may take many years, but they feel confident their efforts will, eventually, destroy X wing.