All the AAAAAs

By LtCorwin, in X-Wing

Came up with this as a 5 A-Wing list today. Sorry if it's been posted before....

Not sure if it'd be competitive, should be fun, but maybe not my style of play:

(Edited the below because i was reminded that you can't use A-Wing Test Pilot on PS 1 Prototype pilots :()

Tycho Celchu, Chardaan Refit

Jake Farrel, Chardaan Refit

Gemmer Sojan, Chardaan Refit

(Green Squadron Pilot, Chardaan Refit) *2

100 points even

Lots of manoeuvrability, a bit of a glass jaw, but might be fun to play.

Thoughts, comments?

Lt Corwin

Edited by LtCorwin

Hate to break it to you, but you can't use the Test Pilot Title on Prototype Pilots.

Hate to break it to you, but you can't use the Test Pilot Title on Prototype Pilots.

Damnit, you're right. This is what I get for doing this in my head at work...

I'll edit the above....Just use Green Squadron pilots instead

LtCorwin

The biggest problem that A-Wings have is the same problem that TIEs have. 2 Attack dice sucks against decent Agility ships. Sure, they rip up low/no Agility ships, but have trouble against many ships.

It's got some special rules and all, but in the attempt to max out your numbers, you aren't really taking advantage of those special rules. So you're more or less flying 5 tie fighters with an extra health, of various pilot skills. And I don't think that is a list that would do very well.

I'm going to mirror what is said above, and also add that you have nothing special going on with any of your named pilots, save maybe Gemmer. You need something to either really omph their firepower, maneuverability, or make them annoying to hit. Missiles/rockets, PtL, Outmaneuver, Predator, Opportunist (Expose?), Expert Handling, Daredevil. THESE are what make A-Wings stand out, so if you don't use them, or make your Greens PS5 with Veteran Instincts, I suggest you just drop them down to Prototypes with Chardaan.

I think you might have more fun if you drop an A Wing and maybe add Predator and/or Push the Limit.