2 deltas + Soontir

By Blail Blerg, in X-Wing

Well. Does soontir pose enough of a threat to whisper that it's a viable matchup? I think soontir is also the obvious target for whisper.

I think this might be a decent choice:

Soontir Fel (27)
Push the Limit (3)
Hull Upgrade (3)
Colonel Vessery (35)
Delta Squadron Pilot (30)
Total: 98
No TC because you NEED the PS bid against Whisper.

I like this one but with Targeting Computer on Fel. Why do you need initiative? So you can shoot first? Moving second with Fel is almost just as good. Fel with PtL + TC is a great Phantom hunter. Boost / barrel roll after the Phantom to stay out of arc, then light them up at range 1 with 4 dice with TL and focus. Also, with the above squad, the Delta uses Target Lock so Vessery gets one for free. Pretty obvious but worth mentioning. The Delta has no defense, but is the least threatening piece on the board anyway.

Ion is a great counter to Phantoms, because it works out to range 3, so it covers a lot of space. You could even take 2 Ions, one on each of two Deltas, for 6 points. But then you are going to lack firepower against Han - although double Ion every round would be hilarious.

Edited by MajorJuggler

2 Deltas + Autoblaster

Soontir + PTL

= 100 Points

I really need to try this - but I got only one Autoblaster card ......

Proton Rockets on the Deltas! Seems WAY more fun, and maybe even deadly every once in a while.

Im going to give tjis archetype a try. Seems pretty fun to me.

I like this Idea

The other option I would go with would be

Soontir-PTL+Shield+Hull/Stealth

2x Onyx Squadrons

Before the wave of "But you need PS1 so you don't get your K-turn blocked" starts up, if there is a situation where it is sooooo obvious that you will k-turn and your opponent actually has a position to block it, then just do something else. If both you and your opponent knows for sure you will doing X move and you have other options that are less "optimal" then do something else. and if anyone has any ships capable of blocking you then by upgrading your PS you can shoot first and move later

Also getting a K-tunred blocked on Defenders is relatively harmless (as long as you ensure you get some shots).

Shield Upgrade on Mr. Fel and Ion Cannon on a Delta.

2 Deltas + Autoblaster

Soontir + PTL

= 100 Points

I really need to try this - but I got only one Autoblaster card ......

Sorry, but Autoblaster is an awful upgrade. 5 points for one less attack die at range 1, and crits being cancelled first.

I think this might be a decent choice:

Soontir Fel (27)

Push the Limit (3)

Hull Upgrade (3)

Colonel Vessery (35)

Delta Squadron Pilot (30)

Total: 98

View in Yet Another Squad Builder

No TC because you NEED the PS bid against Whisper.

I like this one but with Targeting Computer on Fel. Why do you need initiative? So you can shoot first? Moving second with Fel is almost just as good. Fel with PtL + TC is a great Phantom hunter. Boost / barrel roll after the Phantom to stay out of arc, then light them up at range 1 with 4 dice with TL and focus. Also, with the above squad, the Delta uses Target Lock so Vessery gets one for free. Pretty obvious but worth mentioning. The Delta has no defense, but is the least threatening piece on the board anyway.

Ion is a great counter to Phantoms, because it works out to range 3, so it covers a lot of space. You could even take 2 Ions, one on each of two Deltas, for 6 points. But then you are going to lack firepower against Han - although double Ion every round would be hilarious.

Hmm. seems scary to hunt ghosts.

I think I need more practice. I think you're kind of right. Either way is good or bad on initiative.

Can you really ion him off the board fast enough?

I really like:

2 x delta + Proton Rockets

Soontir + PTL + TC

Total: 98

OR

2 x delta

Vader + Outmaneuver + Proton Rocket + EU

Total: 99

Both I think can hang in the current meta. I one shot echo this weekend past with Vader. It was delicious.

Edited by Geoffy

Hmm two defenders going head on and Vader flanking I can see that working.

Hmm two defenders going head on and Vader flanking I can see that working.

Yes, but it's an advanced...

Hmm two defenders going head on and Vader flanking I can see that working.

Yes, but it's an advanced...

Vaders okay and given he can target lock and focus the turn he uses those missiles that's got real potential to hurt.

Hmm two defenders going head on and Vader flanking I can see that working.

Yes, but it's an advanced...

Vaders okay and given he can target lock and focus the turn he uses those missiles that's got real potential to hurt.

I suppose.

Ions are still pretty good against Han. He is significantly easier to block if you ion him. Sure it takes two hits, but they don't have to be on the same turn. Once you have one on him already then Han has to use his defences to avoid the second,opening him up for a normal attack from the other defender. Under normal circumstances Han is happy to take a single hit, unless it is an ion shot.

The other advantage of the ion is that it combos so well with the white K-turn, getting behind them and guaranteeing that they can't shoot back is awesome.

The other important part that is often overlooked is the the lack of bonus dice at range 3 often makes the ion shot a better proposition for damage than a normal shot. The ion cannon is cheap enough that it doesn't need to be used all the time to justify it's points.

And just to echo the point about whisper, with Fel moving last is better than moving first. Since a whisper will always opt for initiative you don't need to bid at all. I would argue that against Fel, Whisper is actually better off moving and shooting second, but most players will automatically opt for Initiative regardless. With those two it's all about who gets to shoot, so moving afterwards is advantageous.

I'd lose the hull on Soontir and replace with TC, then put a HLC on one of the Defenders. Before Rebel Aces I took down a 100 point Rebel squad with 2x Defender + HLC, and Backstabber. I totally miscalculated at 90 points, and won solidly. Those HLC's hurt like all hell, and if you fly a defender right you won't be stressing anyway, so focus every time.

I'd imagine 1 Defender, 1 with HLC, and Soontir would be pretty nasty. Tournament worthy? I dunno, But the Defenders can cover arcs pretty good flying together. But I've never been much of a fan of Ion cannons, nor have I had to face nasty Ion lists.

I think this might be a decent choice:

Soontir Fel (27)

Push the Limit (3)

Hull Upgrade (3)

Colonel Vessery (35)

Delta Squadron Pilot (30)

Total: 98

View in Yet Another Squad Builder

No TC because you NEED the PS bid against Whisper.

I like this one but with Targeting Computer on Fel. Why do you need initiative? So you can shoot first? Moving second with Fel is almost just as good. Fel with PtL + TC is a great Phantom hunter. Boost / barrel roll after the Phantom to stay out of arc, then light them up at range 1 with 4 dice with TL and focus. Also, with the above squad, the Delta uses Target Lock so Vessery gets one for free. Pretty obvious but worth mentioning. The Delta has no defense, but is the least threatening piece on the board anyway.

Ion is a great counter to Phantoms, because it works out to range 3, so it covers a lot of space. You could even take 2 Ions, one on each of two Deltas, for 6 points. But then you are going to lack firepower against Han - although double Ion every round would be hilarious.

Hmm. seems scary to hunt ghosts.

I think I need more practice. I think you're kind of right. Either way is good or bad on initiative.

Can you really ion him off the board fast enough?

It is super risky either way when it is Fel vs Whisper. It's like 2 ninjas fighting!

Ions vs Phantoms are great, because they can't reveal their dial, so they can't decloak. Against large base ships, not so much. But you can always put one Ion on early, and have the opportunity to put a 2nd on at an opportune time, like when it would put him on a rock, or after he has stress.

I think this might be a decent choice:

Soontir Fel (27)

Push the Limit (3)

Hull Upgrade (3)

Colonel Vessery (35)

Delta Squadron Pilot (30)

Total: 98

View in Yet Another Squad Builder

No TC because you NEED the PS bid against Whisper.

I like this one but with Targeting Computer on Fel. Why do you need initiative? So you can shoot first? Moving second with Fel is almost just as good. Fel with PtL + TC is a great Phantom hunter. Boost / barrel roll after the Phantom to stay out of arc, then light them up at range 1 with 4 dice with TL and focus. Also, with the above squad, the Delta uses Target Lock so Vessery gets one for free. Pretty obvious but worth mentioning. The Delta has no defense, but is the least threatening piece on the board anyway.

Ion is a great counter to Phantoms, because it works out to range 3, so it covers a lot of space. You could even take 2 Ions, one on each of two Deltas, for 6 points. But then you are going to lack firepower against Han - although double Ion every round would be hilarious.

Hmm. seems scary to hunt ghosts.

I think I need more practice. I think you're kind of right. Either way is good or bad on initiative.

Can you really ion him off the board fast enough?

It is super risky either way when it is Fel vs Whisper. It's like 2 ninjas fighting!

Ions vs Phantoms are great, because they can't reveal their dial, so they can't decloak. Against large base ships, not so much. But you can always put one Ion on early, and have the opportunity to put a 2nd on at an opportune time, like when it would put him on a rock, or after he has stress.

With only three ships I don't like that damage output. Actually. I tried rolling some dice for Vessery and a Procket last night. Kills Han faster than ANYTHING I've ever seen.

Captain Yorr (24)
Fire-Control System (2)
Intelligence Agent (1)
Soontir Fel (27)
Push the Limit (3)
Hull Upgrade (3)
Targeting Computer (2)
Royal Guard TIE (0)
Colonel Vessery (35)
Proton Rockets (3)
Total: 100
Is excellent versus Falcon, but is a hard (but not impossible) match versus Phantom.
Unsure of how it fares against 4 or 5 rebel ship builds.
And typical DPS squad. Pretty good. I think I'm trying this next.
Omicron Group Pilot (21)
Fire-Control System (2)
"Whisper" (32)
Veteran Instincts (1)
Fire-Control System (2)
Rebel Captive (3)
Advanced Cloaking Device (4)
Colonel Vessery (35)
Total: 100

I think this might be a decent choice:

Soontir Fel (27)

Push the Limit (3)

Hull Upgrade (3)

Colonel Vessery (35)

Delta Squadron Pilot (30)

Total: 98

View in Yet Another Squad Builder

No TC because you NEED the PS bid against Whisper.

I like this one but with Targeting Computer on Fel. Why do you need initiative? So you can shoot first? Moving second with Fel is almost just as good. Fel with PtL + TC is a great Phantom hunter. Boost / barrel roll after the Phantom to stay out of arc, then light them up at range 1 with 4 dice with TL and focus. Also, with the above squad, the Delta uses Target Lock so Vessery gets one for free. Pretty obvious but worth mentioning. The Delta has no defense, but is the least threatening piece on the board anyway.

Ion is a great counter to Phantoms, because it works out to range 3, so it covers a lot of space. You could even take 2 Ions, one on each of two Deltas, for 6 points. But then you are going to lack firepower against Han - although double Ion every round would be hilarious.

Hmm. seems scary to hunt ghosts.

I think I need more practice. I think you're kind of right. Either way is good or bad on initiative.

Can you really ion him off the board fast enough?

It is super risky either way when it is Fel vs Whisper. It's like 2 ninjas fighting!

Ions vs Phantoms are great, because they can't reveal their dial, so they can't decloak. Against large base ships, not so much. But you can always put one Ion on early, and have the opportunity to put a 2nd on at an opportune time, like when it would put him on a rock, or after he has stress.

With only three ships I don't like that damage output. Actually. I tried rolling some dice for Vessery and a Procket last night. Kills Han faster than ANYTHING I've ever seen.

Captain Yorr (24)
Fire-Control System (2)
Intelligence Agent (1)
Soontir Fel (27)
Push the Limit (3)
Hull Upgrade (3)
Targeting Computer (2)
Royal Guard TIE (0)
Colonel Vessery (35)
Proton Rockets (3)
Total: 100
Is excellent versus Falcon, but is a hard (but not impossible) match versus Phantom.
Unsure of how it fares against 4 or 5 rebel ship builds.
And typical DPS squad. Pretty good. I think I'm trying this next.
Omicron Group Pilot (21)
Fire-Control System (2)
"Whisper" (32)
Veteran Instincts (1)
Fire-Control System (2)
Rebel Captive (3)
Advanced Cloaking Device (4)
Colonel Vessery (35)
Total: 100

What does intel agent do for you in that list i'm drawing a blank, also wouldn't using yorr take the stress from fel before he gets his free action?

Yes he does, so you don't get focus token from soontir's pilot ability.

I love the defender, I truly do, but if you are flying Soontir Fel you would be better of with 2 Bounty Hunters. They are a bigger threat than the defender and so will help protect Soontir that way.

The large base can be used to mess up Whispers decloak and rear arcs make it harder for Phantoms to avoid being shot at.

The 10 hitpoints on each one also helps against Han as he can't one shot or even 2 shot you and the same blocking game applies.

I'm not saying don't fly the Defender, but if you do, use Vessery and support him with other ships.

Soontir and defenders just do not seem to synergize well.

How about 1 Bounty Hunter AND 1 Defender paired with Soontir? That's what Id run.

Probably can put Tactician on the BH and PTL + TC on Soontir. Maybe a naked Defender can work, I haven't seen or tries it.

Hmm two defenders going head on and Vader flanking I can see that working.

Yes, but it's an advanced...

With engine upgrade. Also, that one bank is pretty awesome for sneaking into range and my opponent got surprised a couple time when I used it to roll into R1.

I think this might be a decent choice:

Soontir Fel (27)Push the Limit (3)Hull Upgrade (3)

Colonel Vessery (35)

Delta Squadron Pilot (30)

Total: 98

View in Yet Another Squad Builder

No TC because you NEED the PS bid against Whisper.

I like this one but with Targeting Computer on Fel. Why do you need initiative? So you can shoot first? Moving second with Fel is almost just as good. Fel with PtL + TC is a great Phantom hunter. Boost / barrel roll after the Phantom to stay out of arc, then light them up at range 1 with 4 dice with TL and focus. Also, with the above squad, the Delta uses Target Lock so Vessery gets one for free. Pretty obvious but worth mentioning. The Delta has no defense, but is the least threatening piece on the board anyway.

Ion is a great counter to Phantoms, because it works out to range 3, so it covers a lot of space. You could even take 2 Ions, one on each of two Deltas, for 6 points. But then you are going to lack firepower against Han - although double Ion every round would be hilarious.

Hmm. seems scary to hunt ghosts.

I think I need more practice. I think you're kind of right. Either way is good or bad on initiative.

Can you really ion him off the board fast enough?

It is super risky either way when it is Fel vs Whisper. It's like 2 ninjas fighting!

Ions vs Phantoms are great, because they can't reveal their dial, so they can't decloak. Against large base ships, not so much. But you can always put one Ion on early, and have the opportunity to put a 2nd on at an opportune time, like when it would put him on a rock, or after he has stress.

With only three ships I don't like that damage output. Actually. I tried rolling some dice for Vessery and a Procket last night. Kills Han faster than ANYTHING I've ever seen.

Captain Yorr (24)

Fire-Control System (2)

Intelligence Agent (1)

Soontir Fel (27)

Push the Limit (3)

Hull Upgrade (3)

Targeting Computer (2)

Royal Guard TIE (0)

Colonel Vessery (35)

Proton Rockets (3)

Total: 100

View in Yet Another Squad Builder

Is excellent versus Falcon, but is a hard (but not impossible) match versus Phantom.

Unsure of how it fares against 4 or 5 rebel ship builds.

And typical DPS squad. Pretty good. I think I'm trying this next.

Omicron Group Pilot (21)

Fire-Control System (2)

"Whisper" (32)

Veteran Instincts (1)

Fire-Control System (2)

Rebel Captive (3)

Advanced Cloaking Device (4)

Colonel Vessery (35)

Total: 100

View in Yet Another Squad Builder

What does intel agent do for you in that list i'm drawing a blank, also wouldn't using yorr take the stress from fel before he gets his free action?

Also always good for surprise k turns.

more the problem is if you get double stressed you're completely dead and lose the game.

Considering that phantom is the worst matchup here and flacon is the best va vessery then I think soontir needs the most help vs phantom as possible.

Intel agent really isn't neceesary. Just kinda bad and I had an extra point.

Hmm. The BH idea seems good. If you feet tactician and flèchette torps that's a huge area you can't fly into as the phantom. Tactician works out of rear arc too.

Though if he gives you initiative that is a pretty hard game vs phantom.

Soontir ptl 30

BH tactician 35

Bay tactician 35

100

Edited by Blail Blerg