First, to my players: Brandt, Martin, Magnus, Jannich og Ani hvis i kan læse dette, skrid.
Sooo with that out of the way, I've run into a bit of a problem with one of my players in my Lure of the Expanse game and i would seek advice from the community. The void master of the group has been possessed by a Halo Device. He is still in the first stage and i am slowly giving him hints to what is happening by way of strange dreams, and sometime during the next few sessions I'm gonna slap him with an addiction to eyeballs.
As far that i can tell the central thing with is the gradual loss of humanity and a slow descent into madness. But my problem is that i am really having trouble with pacing the transformation. I have some scenes planned, like alcohol loosing all taste and a few where he dreams long dead civilizations, but i really dont have a clue as to when i should hit him with these scenes.
Would it be best to do it during "down time" as in when they are on the ship or should it try to integrate it more into the "main" adventure?
And on an unrelated note, do anyone have any advice for running the battle at the temple of farseeing at the end of the first act of the lure of the expanse adventure? In this case the group is rank 4. I am thinking of something along the lines of having the rivals arrive at approximately the same time to give the players an oppotunity for verbal combat, and then just as violence breaks out have an eldar army kick in the door. Then it would be up to the players to fight their way through an army of eldar aspect warriors in order to get to the top in time.