Gravity Displacement Detector Upgrade for finding Phantoms? Will we see one?

By eagletsi111, in X-Wing

Hey all,

Just wondering if we will see a Gravity Displacement Detector Upgrade for targeting Cloaked or Stealthed ships. I know if the books they had several of these, not sure how it would translate to the game through.

I was thinking:

Modification:

3 Pts

Gravity Displacement Detector

When within range 1-2 and attacking an actively cloaked ship or one with stealth device, Reduce the targets agility by 1.

Do you think we may see these to help stop the phantom meta?

Just wondering?

IT seems to do a bit too much to negate the Stealth Device and for the same points. I'd suggest putting it in line with Tactician and making it specific to the Cloak feature, that is to say;

"When attacking a cloaked ship inside your firing arc at Range 2, reduce its agility value by 1 (to a minimum of 0)."

There is the trigger of Tactician with the effects of Outmaneuver on ships in a specific state; cloaked. If you want the Modification to more heavily benefit turreted ships (like they need any more help) you could remove the 'inside your firing arc' restriction.

Edited by Smashotron

I don't know if we'll ever see upgrades that specific. I mean currently it is 3pts to counter one ship in the game. Versus any other list it does nothing. Especially when we have outmaneuver which does basically the same thing except it works against every ship.

For such a specific counter and such a mediocre effect I.e it doesn't even cancel and therefore directly counter cloaking ships, then I'm make it a 1 or even 0 cost mod as the opportunity cost is more than enough

For such a specific counter and such a mediocre effect I.e it doesn't even cancel and therefore directly counter cloaking ships, then I'm make it a 1 or even 0 cost mod as the opportunity cost is more than enough

Makes sense to me!

It's an upgrade that targets one specific ship and thus completely useless if the opponent doesn't run a TIE phantom. Thus I think it's unlikely.

I agree, but I would take it for 0 or 1 point, as a just in case measure.

It's an upgrade that targets one specific ship and thus completely useless if the opponent doesn't run a TIE phantom. Thus I think it's unlikely.

Agreed I don't see them ever making an upgrade or pet that targets a specific ship.

Well that's why I said, Stealth Device or Cloak. It would work on either one.

I would buy it for 1 point for sure.

Plus there are many upgrades that target one ship. ACD and STygium for instance!

Edited by eagletsi111

I agree, but I would take it for 0 or 1 point, as a just in case measure.

I'm saying they'd never print it in the first place: it would have to have some universal utility. Take Assault Missiles and Lieutenant Blount: they're meant to take out Howlrunner but they're still useful if Howlrunner isn't there. Assault Missiles still has a use (a 4 dice attack at R3) even if the opponent never takes up formation. Predator is meant to kill cheap generics (far broader than the TIE phantom) but still has use if there aren't any. The closest thing to being able to be rendered junk by the opponent's list is Veteran Instincts, and that's part of the pilot skill bid.

Personally I feel that there are counters in the game already to Phantoms. In our small group we have 2 people playing Phantoms and as such our opponents build lists that have Phantoms in mind. They are not Phantom specific counters but have ways to deal with highly mobile and usually high agility ships. (A wings, interceptors, Phantoms as examples)

The Hawk has uses here of making someone with a Turret Pilot skill 12.

I forget the name of it but the "I stress to make you stress card if I even just pew pew shoot" ability is a killer for Phantoms

Anything Pilot skill 10 Is a problem for Whisper and 9 against Echo.

Ion Turrets are also a killer.

Rebel Captive

People that prevent you spending focus or evade tokens. (With 4 defence dice removing a focus usage is pretty big)

I don't think that I would like to see a card specifically counter another ship. If An anti Phantom device was as cheap as 1 point I think most players would look to include it. As such the Phantom would start to be removed from play and perhaps go the way of the Tie Advanced. That would be a shame because I think the Phantom is an exciting ship to play with and to play against.

Well that's why I said, Stealth Device or Cloak. It would work on either one.

I would buy it for 1 point for sure.

Plus there are many upgrades that target one ship. ACD and STygium for instance!

That isn't a negative thing, its a boon for a single ship, almost every ship now has something like that. What you are asking for is a direct counter for 2 cards, which in this game there isn't a single like that, nor should be. Outmaneuver is enough, so is wedges ability. Phantoms aren't near as scare if you understand how they fly.

High PS, Turrets, stress generators, decloak blocking, there is really no need for such a specific counter. I saw two different players at the same tourney the other day that got decloak blocked and had to fly off the table. Phantoms require you to FLY SMART. They aren't that good.

its not a card for just 1 ship though. It is against all cloaking able ships. Sure, there is only 1 now, but I could see the S&V maybe getting a cloaked ship as well at some point. So will we see it soon? I don't think so, will we ever see it.. well...maybe

I only know of one other ship like it the stealth X and that does not cloak like the phantom, i sincerely doubt we'll see multiple stealth ships any time soon so the proposed card would be for only one fighter.

It's a card your opponent's list lineup can render completely useless.

Edited by TIE Pilot

I don't ever want to see this. Two reasons.

1: It's just an easy way to deal with Phantoms, which should be hard.
2: Do you honestly think people won't just modify Fat Han to carry this?

Let's be honest fat Hans already a lazy way to counter phantoms the last thing we want to do is reward that playstyle.

Yes. No. Yes. No. Maybe? Probably not.

Phantoms are very good ships, but there are many counters to them, as others have pointed out. As a primarily Phantom player, I'm discouraged at all the ways there are to defeat them. And it will only get worse with Wave 5 and two new turreted (potentially, at least) large ships.

In fact, I don't think there's another ship that has so many specific counters. That's not a complaint; without those counters, Phantoms would simply dominate. But it does make it hard to see Fat Han, for instance, and realize that in addition to flying well, I'll likely need some luck to come out on top.

Target lock + focus + abilities to pass add such tokens works well.

Gavin Dutch and Biggs work great as a phantom hunting team. 4 evade dice who cares when you got 2 attacks with 3 firepower and target lock and focus. All you have to do is hit the phantom 4 times, they are only 1 more hit point from a tie interceptor.