Is Nera Dantels a diamond in the rough?

By DraconPyrothayan, in X-Wing

What about deadeye with Garven as wingman handing out focus tokens? Planning on trying it out next weekl...

If you want instant APT destruction, Deadeye + B-wing/E2 + Recon Specialist.

I think, what really makes her special is her EPT . Her ability is neat, but if you skip ordnance all together, she's 26 points with an EPT. So you can have a predator bwing for 29 points, or hook her up with draw their fire. Without torps, she's likely to slide under the radar... "What's her ability? Ohh... What torps you got?... None.. Oh, what about that guy?"

Yes. Yes she is.

I think, what really makes her special is her EPT . Her ability is neat, but if you skip ordnance all together, she's 26 points with an EPT.

The problem with that approach is that you're paying 26 points for a generic PS 5 b-wing with an EPT when you could pay another three points and get Farlander. That's three points for +2 PS and one of the most powerful special abilities in the game. And when your ship is already in the 30-point range it doesn't make much sense to pay almost as many points for a much weaker ship.

I run Nera with APTs, in epic close to a GR75. Ever seen your opponents face where she barrel rolls into range 1 of an opponent and is given a co-ordinate action to focus? It's a beautiful thing.

The torpedo is still 3 dice, just like the cannons from X-Wings, B-Wings, Interceptors, BHunter, Shuttle... I never hear anybody say that you will do no damage with 3 dice...

That's because Peregrine ignores any factor that cuts against his arguments. In his world, every outcome is perfectly pre-meditated...for the variables that matter to him and his playstyle. He figured out the game long ago, and woe to the rest for not bowing to his genius.

Edited by klecser

That's because Peregrine ignores any factor that cuts against his arguments. In his world, every outcome is perfectly pre-meditated...for the variables that matter to him and his playstyle. He figured out the game long ago, and woe to the rest for not bowing to his genius.

It's three dice, but it's three unmodified dice. Since you have to spend a target lock to fire you won't have focus/TL to improve your dice results. A 3-dice torpedo shot is doing the same damage as an ORS with focus, which is pretty bad for an expensive b-wing.

And of course if you're using the "deliberately miss so failsafe keeps your stress torps and you get to stress them next turn" strategy then you're not doing any damage at all.

Oh, huh. I guess Peregrine isn't so unreasonable after all!

Edited by iPeregrine

I think, what really makes her special is her EPT . Her ability is neat, but if you skip ordnance all together, she's 26 points with an EPT. So you can have a predator bwing for 29 points, or hook her up with draw their fire. Without torps, she's likely to slide under the radar... "What's her ability? Ohh... What torps you got?... None.. Oh, what about that guy?"

or you could just get a PS 7 B-Wing for 27 points. That's not bad at all.

It sounds interesting but I'd have to agree with iPerigrine that in a standard game it's a lot of points sunk into a control ship that wont be dealing any damage while doing it control tricks. She's has some serious potential in Epic games, either as DP's control build or with Deadeye, ReconSpec, and 1 or 2 APTs or an Ion Torpedo.

Nera is almost the B-wing equivalent of Horton in the fact that the best loadout you can give is torpedoes. To be honest I am trying a build that includes both of those with Jan Ors (pilot) + Kyle Katan (crew). I call it 5 dice (because I usually roll 5 dice for my torpedo attacks).

5 Dice Burgers and Fries?

5 Dice Burgers and Fries?

with a side order of fat falcon please :P

I wouldn't bother with the failsafe at all and just take 2x Flechette torps with FCS and deadeye. You really want to be doing damage, the stress is a nice bonus and you are better off looking at it as 2 attacks per game you can perform out of arc. Damage and stress is better than just stress.

It's three dice, but it's three unmodified dice. Since you have to spend a target lock to fire you won't have focus/TL to improve your dice results. A 3-dice torpedo shot is doing the same damage as an ORS with focus, which is pretty bad for an expensive b-wing.

And of course if you're using the "deliberately miss so failsafe keeps your stress torps and you get to stress them next turn" strategy then you're not doing any damage at all.

Oh, huh. I guess Peregrine isn't so unreasonable after all!

Getting that out of you is like pulling teeth. Your initial comments are aways dismissive. Then, when people bother you enough to deign to share your enlightened opinion, does it bother to come out. My comments are based upon a body of posting behavior that you're content to ignore. You might actually be a help to this community if you were helpful right from the start of a thread. That's what frustrates me. You don't use your power for good until you're annoyed enough with other people to silence them with a response.

Edited by klecser

He made the clarification post hours before yours. But you want to critize him for being dismissive? You went for character assassination on a point he already addressed. While I disagree with him on most subjects how about you save the itchy trigger finger and not gloss over his posts on the very subject line you want to take shots at him for dismissing.

It's actually really amusing that he gets called a troll in this thread when all of his posts (with the exception of responses to attacks towards him) have been on topic. He's stated his opinion and the reasons for it with each post; and that's trolling?

Wouldn't trolling be a thread jack post in order to take a shot at another poster? Or outright dismissing a poster's opinion on the sole basis of it being negative or just coming from that poster to begin with? I'd call either of those cases trolling over just thinking a Nera setup isn't worth the points.

Edited by ScottieATF

Is there a way to "deliberately miss with flechette torps"?

Is there a way to "deliberately miss with flechette torps"?

Never use focus/TL to add hits, use TL/predator/etc to re-roll hits and hope for blanks, etc. You can't literally say "I miss" and activate your failsafe, but you can do everything you can to minimize the number of hits you roll and hope that your opponent rolls enough evades to cancel all of them.

Well, you have to expend TL just to fire flechette torps, but apart from that, okay.

Concerning Nera and her special ability, it might make advanced proton torpedoes more interesting; being limited to range 1, they really gain a lot from suddenly covering 360, in my mind. Set up Nera with TL and focus, either through PtL or transfer of TL/focus from a buddy, and you get to deliver a pretty heavy punch.

Does it make advanced proton torps worth 6 pts.? Mmm....nooo....

Well, you have to expend TL just to fire flechette torps, but apart from that, okay.

Deadeye. Which is actually a good option since you weren't going to spend focus anyway, and now you can potentially have a TL from a previous turn or support ship to re-roll your hits. It's probably not worth it in general, but if you're going to use the "deliberately miss" strategy you might as well spend one point to get it.

Set up Nera with TL and focus, either through PtL or transfer of TL/focus from a buddy

Or deadeye + crew slot + recon specialist. Double focus, one to fire the APT and one to turn all of your eyes into hits. It's expensive as hell, but that's a threat your opponent really has to respect.

I think, what really makes her special is her EPT . Her ability is neat, but if you skip ordnance all together, she's 26 points with an EPT.

The problem with that approach is that you're paying 26 points for a generic PS 5 b-wing with an EPT when you could pay another three points and get Farlander. That's three points for +2 PS and one of the most powerful special abilities in the game. And when your ship is already in the 30-point range it doesn't make much sense to pay almost as many points for a much weaker ship.

And then when we get to 32 points, we may as well buy Corran for a few points more... And then Chewie, and then Han... Seriously, I get that's a slippery slope argument that isn't logically rational, but it feels a bit like that is what you're saying. 3 points could be a significant difference in your list, it's Corran Horn over Etahn Abaht, it's Luke over Hobbie. It's a flechette torpedo and determination. There's no reason that we should push up to the most powerful ship possible without taking into account the rest of the squad and purpose of the ship choice.

I agree, Keyan has a better innate offensive ability than Dantels, but Dantels can go more under the radar without being the giant target Keyan is, especially without torps. Situationally, that can be amazing - they've gone after my loaded out tycho, and ignored the wolf in sheep's clothing. Building to influence target choice is an important tactical foundation.

Also, using a talent such as draw their fire with 5 shields on a B wing, is not something we want to do to an offensive powerhouse centerpiece like Keyan. Nera is also expensive for that use, but the large amount of shields is a nice use for it, especially alongside more hull heavy pieces that could be a centerpiece, such as Jan, Horton and the falcons. and I can't get there with a generic b-wing, Nera can, or I can go with a red squad x wing, with r2d6 and dtf and a shield upgrade.... And cost even more.....

You can also run her with Keyan, in which case it wouldn't make sense to upgrade her to Keyan. If your running a bwing purely for offense, and have the points and want to make it a centerpiece or a Biggs that will draw enemy attention, bumping up to Farlander is exactly the right thing to do.

And then when we get to 32 points, we may as well buy Corran for a few points more... And then Chewie, and then Han...

This isn't really a compelling argument because those ships aren't the same. Farlander and Corran are two very different ships and you can't really say that spending 3 more points for Corran is the right thing to do. Even if Corran cost the same as Farlander it wouldn't be a clear decision. But with Farlander vs. Nera without torps there's no question. Farlander is just plain better in every way if you aren't taking torps, so you're spending 3 points for a major improvement with no drawbacks other than the 3 points.

3 points could be a significant difference in your list, it's Corran Horn over Etahn Abaht, it's Luke over Hobbie. It's a flechette torpedo and determination.

And I think this is the key here. If you're getting a game-changing upgrade for 3 points then sure, take a cheaper b-wing. But then at that point is it really worth paying extra points to get an EPT compared to a nice efficient dagger? Torp-less Nera seems to be in the awkward middle ground where she's much less powerful than the elite options, but not really cheap enough to compete well with the generics.

I think, what really makes her special is her EPT . Her ability is neat, but if you skip ordnance all together, she's 26 points with an EPT. So you can have a predator bwing for 29 points, or hook her up with draw their fire. Without torps, she's likely to slide under the radar... "What's her ability? Ohh... What torps you got?... None.. Oh, what about that guy?"

or you could just get a PS 7 B-Wing for 27 points. That's not bad at all.

Eh, while it may not be bad as you say its not particularly good either, in the current meta PS 7 might as well be PS 4 for all the difference it will make 98% of the time.

if your not PS9 with initiative bid points to spare theres not point in spending extra points buffing a PS5 to a PS7.

Other than the new hotness Roark or the occasional Dagger squadron Pilot there really is not point playing Nera + VI.

Honestly if you could squeeze 1 more point (over Nera + VI) you could drop 1 PS to PS6 and get Ibtism with a relevant ability, heck even a Dagger + FCS is considerably better that Nera with no upgrades.

She's a gimmick pilot that lacks one really important component ie reliable ordinance, sure you can go flechette but your really banking on there being a phantom if one does not show she's an overpriced brick that will die fast.

Take me for example I don't fly phantoms I fly defenders and they usually come in slow with HLC blasting she's got one die against four red she'll live two to three turns at most, and even if you stress me I can k turn freely, if I bring a Jonas brothers list that's eight attacks with two re-roll`s and a focus which guarantees she'll not spend all her permanence.

Builds dependent on missiles and torps just don't really work that we'll in my experience.

I do NOT want to purposefully miss with my flechettes.

I simply know that, at minimum, I'm dealing 2 stresses with 5 points, which ain't bad.

Against something whose dodging is stupidly good (Ships with 3+ agility and relevant die manipulation, like the meta-defining Phantoms), the 1 point spent on Munitions Failsafe becomes a hard counter.



With Nera Dantels built in such a way, I would starve them of their ability to dodge and deal damage in the same round.
The enemy MUST either Take the Damage, which they really don't want to do, or let me keep stressing them, which leaves them supremely vulnerable to the other 69 points of my fleet. Either way, they're in a bad spot.

Meanwhile, against other fleets, munitions failsafe is less important than the damage. In these match-ups, simply being able to guide the enemy ships into arcs of fire with 2 (and occasionally 3, in surprising instances) stress tokens is worth having a 31 point B-Wing.

Against Falcons... I deal no stress, and ping-damage is meaningless. The remaining 69 points should counterbuild this.


I do not agree with giving Nera Dantels Deadeye.

It assumes that the enemy is consistently able to stay out of Range 3 during Nera's target-lock, and is then able to move in for the kill.

For Deadeye to be better than Veteran's Instinct in this case, their key-ship must be at PS 7+ (in this meta, a viable concern). For it to be better than nothing, 5+.
Moreover, unless they can cripple Nera during this apparent surprise attack without fear of reprisal from the rest of my fleet, darting in so swiftly is a vital misplay.

Alternatively, it is assuming that they're running Kagi.

Do I need to explain why I am ignoring this?

Fire-Control, Advanced Sensors, Predator, and Veterans Instinct are all viable for her, if you can spare the points. However, I truly believe the rest of the fleet ought to complement her gravity well, and you should concentrate on making the fleet work without her as well (as any fleet with one key ship loses once that ship is lost).