Knight level exposes an abusive combo in earlier books...

By Rakaydos, in General Discussion

A Swoop with an autoblaster brings vehical combat to the knife fight. it can shoot a sillouette 1 humanoid at no penalty, for 30 damage plus 10x successes, x the number of autofire hits. even at the most generous interpretation, thats easilly twice an Eweb that costs more and is harder to field.

I have a houserule vehical fix, but what is everyone elses thought on this abuse?

Personally no, aside from suggesting that a mere swoop wouldn't have vehicle scale damage. However, I frankly am not a fan of how impossibly over powered vehicle scale damage is to personal scale this likely influences my suggestion.

That's going to happen at any point in which a vehicle-scale weapon is brought into a personal combat. And in fact came up over on the d20 Radio forums several weeks ago.

As a GM, I'm restricting swoops and speeder bikes to character-scale weapons, such as the 74-Z having a character scale light-repeating blaster.

As a GM, I'm restricting swoops and speeder bikes to character-scale weapons, such as the 74-Z having a character scale light-repeating blaster.

For the record, that is in the book.

As a GM, I'm restricting swoops and speeder bikes to character-scale weapons, such as the 74-Z having a character scale light-repeating blaster.

For the record, that is in the book.

That may be what they come equipped with in the book, but the chart for Upgrading Weapons clearly shows that some planetary scale weapons can be fitted to Silhouette 2 vehicles at a cost considerably less than a Heavy Repeating Blaster, and they are not Restricted.

Which is pretty crazy, because from what I remember of my dark times/empire era, pretty much all vehicle weapons were heavily restricted. It was a fight just to get the cannons on the yt-1300 stock, as the empire was all, "guns? you don't need no stinking guns!! you've got our peerless and imperial navy to protect you*."

*Subject to terms and conditions. offer only good in the core worlds. Bribes payable directly to your local Moff, unless you have an operative ID, in which case immediate medical care will be given without question.

Hmm... I may have mixed genres there.

That's no shepherd

I'm curious how this is a problem exposed by Knight level play. Have you never had PCs get enough cash for a shopping trip?

I'm curious how this is a problem exposed by Knight level play. Have you never had PCs get enough cash for a shopping trip?

Apparently not. Though it seems many GMs of EotE/AoR campaigns really do work to keep their PCs strapped for cash. It does highlight one of my concerns with Knight-level play is that the starting credit award (while equivalent to an Ilum crystal), is simply too much to hand out in one go. I've done some sample Knight-level builds using EotE and AoR careers and specs, and 9000 credits can go a very long way in terms of getting many characters all the gear they'll ever need.

The thing about vehicles with weapons, they tend to attract other vehicles with weapons.

I don't see this as an abuse of Knight level play. It's just one of the quirks of the system. The problems of vehicle and character scale interactions have been talked about for ages in Edge of Empire. If you're a good shot hitting a person isn't that hard with a vehicle weapon, and if they get hit they are typically vaporized, as a standard laser cannon does fifty damage points to them.

Unless you want to revamp the system, try to keep character scale weapons on smaller vehicles, and vehicle scale weapons on things that are pretty large, like airspeeders or AT-STs. Otherwise NPCs and PCs will go splat with great regularity.

Because of the way Reflect works, it's almost useless again big damage planetary scale shots.

Because of the way Reflect works, it's almost useless again big damage planetary scale shots.

There goes my plan to save Alderaan.

What I would do for a Jedi trying to reflect a vehicle, because I do think it should be possible, is not multiply the damage until after the reflect has been applied.

What I would do for a Jedi trying to reflect a vehicle, because I do think it should be possible, is not multiply the damage until after the reflect has been applied.

Well, that does lead to a bit of an oddity, as a few ranks of Reflect (three or more) could potentially negate the entire damage output of a single vehicle-scale attack such as that of an auto-blaster or light blaster cannon. Particularly if various defensive traits against ranged attacks come into play, such as Sense's defensive Control Upgrade.

What I would do for a Jedi trying to reflect a vehicle, because I do think it should be possible, is not multiply the damage until after the reflect has been applied.

Well, that does lead to a bit of an oddity, as a few ranks of Reflect (three or more) could potentially negate the entire damage output of a single vehicle-scale attack such as that of an auto-blaster or light blaster cannon. Particularly if various defensive traits against ranged attacks come into play, such as Sense's defensive Control Upgrade.

On the other hand it would give a PC a means of actually doing damage back to a ship(reflect does the original weapons damage IIRC which would be ship scale damage). I sorta like it.

That's kinda missing the point of scales, though. You're not supposed to be likely to damage to vehicles. Contrary to popular belief, stormtroopers can hit the broad side of a barn and if personal scale stuff could affect ships the Millennium Falcon never would have left Tatooine.

What's the problem here? That vehicle weapons hurt more than personal ones? I kinda think that a 40mm gun does more damage than a 5.56mm. And using them in personal battle should be devastating if they hit.

Nothing new in this thread, move along, move along.

What's the problem here? That vehicle weapons hurt more than personal ones? I kinda think that a 40mm gun does more damage than a 5.56mm. And using them in personal battle should be devastating if they hit.

Nothing new in this thread, move along, move along.

I'm pretty sure I cant mount a 40mm gun on my motorcycle and go on drive-bys. the most I could probably manage is a 50 cal.

Edited by Rakaydos

Vespa_militare2.JPG

well.

lmao. I'm not sure if that thing can even be driven but I am sure it can't be driven while firing.

As far as i know the Vespa was used to carry the gun but to shoot you had to remove it (i think it slides from under the seat).

On the other hand it would give a PC a means of actually doing damage back to a ship(reflect does the original weapons damage IIRC which would be ship scale damage). I sorta like it.

That's kinda missing the point of scales, though. You're not supposed to be likely to damage to vehicles. Contrary to popular belief, stormtroopers can hit the broad side of a barn and if personal scale stuff could affect ships the Millennium Falcon never would have left Tatooine.

Strongly disagree. First of all, what's an Aluminium Falcon? it was the Millenium Falcon.

Second, if it is nearly impossible to damage a vehicle, then why the hell do they even try?

Third, I'm pretty sure it's only fair that you're allowed to hit the vehicle if the vehicle has been allowed to hit you too.

Second, if it is nearly impossible to damage a vehicle, then why the hell do they even try?

Third, I'm pretty sure it's only fair that you're allowed to hit the vehicle if the vehicle has been allowed to hit you too.

To your second (first relevant) point, because "nearly impossible" is not "impossible". A squad of twenty stormtrooper minions get what... 18 dice? There's a chance , however slim, of actually damaging the ship.

To your third point, of course you can hit the ship. But fair doesn't really come into it. Sure you can damage it... the same way you can damage the planet by shooting it with a hand blaster... which is to say, not meaningfully.

Second, if it is nearly impossible to damage a vehicle, then why the hell do they even try?

Third, I'm pretty sure it's only fair that you're allowed to hit the vehicle if the vehicle has been allowed to hit you too.

To your second (first relevant) point, because "nearly impossible" is not "impossible". A squad of twenty stormtrooper minions get what... 18 dice? There's a chance , however slim, of actually damaging the ship.

To your third point, of course you can hit the ship. But fair doesn't really come into it. Sure you can damage it... the same way you can damage the planet by shooting it with a hand blaster... which is to say, not meaningfully.

they get 5 yellows. you stop upgrading at a certain point.