Tau Characteristics
Weapon Skill - 15 + 2d10
Ballistic Skill - 20 + 2d10
Strength - 15 + 2d10
Toughness - 20 + 2d10
Agility - 25 + 2d10
Intelligence - 25 + 2d10
Perception - 20 + 2d10
Willpower - 20 + 2d10
Fellowship - 20 + 2d10
Alien Physiology - Humans need Forbidden Lore (Xenos) or suffer a -10 to Medicae tests on Tau. Human drugs have no effect. Human cybernetics need to be customised for Tau.
Tau gain Corruption but do not gain Malignancies or Mutations.
For The Greater Good! - Once per encounter, the Tau may gain +10 to a test while directly following an order from another Tau character. Additionally, if this order places the character into substantial danger to benefit the group as a whole, this bonus may - at the GM's discretion - increase to +30.
Non-Imperial - Tau suffer a -10 to all Imperium related lore tests.
Speak Not Unto The Alien - -20 to all Fellowship based tests when interacting with Imperials.
Tau regiments treat Tau equipment as two steps more available than regiments of another species.
Fire Warrior Specialisms;
Medic
Operator
Fire Warrior
Shas'ui
Pathfinder
Support Specialisms;
Ethereal
Kroot Warrior
Kroot Herder
Advanced Specialisms;
Drone Operator
Stealthsuit Pilot
Shas'el
Fireblade
Battlesuit Pilot
Kroot Shaper