The 'Proven X' Quality

By Nimsim, in Dark Heresy House Rules

So, wouldn't this be similar to saying that Proven X grants Unnatural WS/Unnatural BS +X (cumulative with other sources of Unnatural WS/Unnatural BS) when using the Proven weapon? Sure, it halves the amount of DoS bonuses (which isn't a bad thing), but it remains consistent with the other rules in the game and helps with certain talents based on the WS/BS bonus.

IOW, the ability of Feral World characters grants them Proven 3 with low-tech weapons. With a basic sword in hand, this would be the equivalent of resolving any attacks with the sword as if the wielder has Unnatural Weapon Skill 3 (adding to WS bonus for relevant talents and adding 1 bonus DoS to successful tests).

Edited by HappyDaze

Proven (X): When a successful attack is made with this weapon, add X to the degrees of success. Anything applying to the degrees of success of the attack roll uses this new total. For example, a successful attack roll with 2 degrees of success made with a proven 2 weapon counts as having 4 degrees of success.

I haven't checked, but "attack" is still a broad category of actions, yes?

I would still keep the current Bonus too though. So in addition, no damage roll made with proven (X) can have less damage than "X".

With this, multiple dice dont get punished by the new rule.

So, wouldn't this be similar to saying that Proven X grants Unnatural WS/Unnatural BS +X (cumulative with other sources of Unnatural WS/Unnatural BS) when using the Proven weapon? Sure, it halves the amount of DoS bonuses (which isn't a bad thing), but it remains consistent with the other rules in the game and helps with certain talents based on the WS/BS bonus.

IOW, the ability of Feral World characters grants them Proven 3 with low-tech weapons. With a basic sword in hand, this would be the equivalent of resolving any attacks with the sword as if the wielder has Unnatural Weapon Skill 3 (adding to WS bonus for relevant talents and adding 1 bonus DoS to successful tests).

This indeed could be an interesting idea...it would have less bonus (only half DoS), but it would have an indirect effect in some talents, where WS-Bonus or BS-Bonus are important.

Proven (X): When a successful attack is made with this weapon, add X to the degrees of success. Anything applying to the degrees of success of the attack roll uses this new total. For example, a successful attack roll with 2 degrees of success made with a proven 2 weapon counts as having 4 degrees of success.

I haven't checked, but "attack" is still a broad category of actions, yes?

I would still keep the current Bonus too though. So in addition, no damage roll made with proven (X) can have less damage than "X".

With this, multiple dice dont get punished by the new rule.

Eh, I wouldn't have it add anything more to multiple dice than the existing minimum damage of your DoS, but that's more a gut feeling on my part than a math based one. I think the increased effects of rapid fire or accurate are already a big enough bump.

So, wouldn't this be similar to saying that Proven X grants Unnatural WS/Unnatural BS +X (cumulative with other sources of Unnatural WS/Unnatural BS) when using the Proven weapon? Sure, it halves the amount of DoS bonuses (which isn't a bad thing), but it remains consistent with the other rules in the game and helps with certain talents based on the WS/BS bonus.

IOW, the ability of Feral World characters grants them Proven 3 with low-tech weapons. With a basic sword in hand, this would be the equivalent of resolving any attacks with the sword as if the wielder has Unnatural Weapon Skill 3 (adding to WS bonus for relevant talents and adding 1 bonus DoS to successful tests).

This indeed could be an interesting idea...it would have less bonus (only half DoS), but it would have an indirect effect in some talents, where WS-Bonus or BS-Bonus are important.

I don't like this as much because it's having the weapon grant an ability to the attacker, RAW, rather than to te attack itself. It seems inconsistent in that way, and I don't think that Proven adding to DoS is so much of a digression from existing rules as to need to be brought in line with an existing ability.

Then lets stick to the first approach. Adding to DoS is a fine thing that seems neither OP nor UP.