Enhanced Scopes not optional?

By mazz0, in X-Wing

I don't think the search function works on this forum - I don't believe this hasn't been discussed before.

So, as I read Enhanced Scopes, it seems completely clear that if you've equiped the card you ALWAYS treat your pilot skill as 0 during activation.

Do people agree? Is there some way of interpreting it that I'm missing whereby it means you may choose to do so each turn?

If I'm right, how big a boon is this? At 1 point they must have thought giving you the choice each turn would be OP (and also that that moving last wasn't as big an advantage as they thought it was, perhaps).

It doesn't say "you MAY", so that would make it mandatory. You could essentially move AND shoot first. It's great on any ship that you are hoping gets bumped into, but you still wanna take your own action.

In theory it would be great on Arvel Crynd if he could use it or a Falcon with Anti Pursuit Lasers... that sorta thing.

It's like a cheaper Advanced Sensors for the Lambda: the Lambda can't be blocked.

I started a thread on it a while back, the general consensus (well, sort,a it wasn't a large thread) was that almost any ship that may want it, couldn't take it.

The only great match I came up with was Kagi.

OGP + APL is a good candidate for Enhanced Scopes

If you are running two shuttles: Omicron in front and Yorr behind in a convoy, you can give Yorr Enhanced Scopes do he can she'd his stress and bump Omicron before Omicron takes the red stall maneuver and feed the stress back to Yorr.

If you are running two shuttles: Omicron in front and Yorr behind in a convoy, you can give Yorr Enhanced Scopes do he can she'd his stress and bump Omicron before Omicron takes the red stall maneuver and feed the stress back to Yorr.

You can absorb up to 3 stress tokens with Yorr, so there's no real use for a scope in this specific scenario.

I'm just not a huge fan of the Scopes on the Omicron. I get why, but it is a really edge case scenario that someone will have lower pilot skill, and it will matter. I'm not sure that is worth even one point.

The Yorr tactic above on the other hand, not a bad idea. Easy fortress, and Yorr can still take actions since I assume you'd reveal a green (Why wouldn't you?). Not my style, mind you, I'm more towards the Bumber Cars philosophy of piloting, personally. It is a solid idea, however.

Edited by Damoel

B Wing blockers, duh!

B Wing blockers, duh!

O.o

o.O

Is this serious or a joke? :)

I dun wanna write out a big discussion on it if its not serious. Shorthand, I thought about it, but I couldn't really make a strong case to myself to make it worthwhile.

It's like a cheaper Advanced Sensors for the Lambda: the Lambda can't be blocked.

Lambda with Enhanced Scopes and Anti Pursuit Lasers would make a great blocker. Especially when backed by Ion Cannon Defenders.

With that add in Captain Oicunn with VI and APL and you got some fun demolition derby type squadron.

Maybe enhanced scopes would be good on a low PS phantom enabling a highly mobile blocker. I have yet to think of a good use for them, maybe Captain Kagi so he can soak more target locks? I do not know.

There's at least six threads exactly on this topic. Searching for enhanced scopes works fine, and found them all and more.

And yes, it's mandatory. Be creative.

For example, I posit this crazy idea:

Keyan Farlander (29)

Enhanced Scopes (1)
Stay on Target (2)

B-Wing/E2 (1)

Intelligence Agent (1)

Heavy Laser Cannon (7)

So for a fairly substantial 41 points, you have a B-Wing, that can look at whatever enemy ship at Range 1-2 is going to do for a maneuver, use SoT to adjust your heading (simply pick a speed 2 one, and you can pick any one you want), take the Stress token. This could allow you an opportunity to block, or turn out of enemy arc, or drop the B-Wing perfectly for a range 1 shot.

Not sure I'd fly it, but it's certainly an option.

For example, I posit this crazy idea:

Keyan Farlander (29)

Enhanced Scopes (1)

Stay on Target (2)

B-Wing/E2 (1)

Intelligence Agent (1)

Heavy Laser Cannon (7)

So for a fairly substantial 41 points, you have a B-Wing, that can look at whatever enemy ship at Range 1-2 is going to do for a maneuver, use SoT to adjust your heading (simply pick a speed 2 one, and you can pick any one you want), take the Stress token. This could allow you an opportunity to block, or turn out of enemy arc, or drop the B-Wing perfectly for a range 1 shot.

Not sure I'd fly it, but it's certainly an option.

Nice option.

There's at least six threads exactly on this topic. Searching for enhanced scopes works fine, and found them all and more.

And yes, it's mandatory. Be creative.

Well, I searched and it returned nothing. Tried the words on their own too. BUGGY!

If only A-Wings could have them...

I hate the search feature. A lot. I basically always trolls me.

I want A-Wings with EScopes SO BAD. My friend let me do a game with that. It was so darned FUN!

Edited by Damoel

I really see ES as a way to force your opponent into making a move you want them to make, or at least strongly encouraging them to make instead of doing what they want to. As mentioned, the OGP works with it as a very annoying blocker, or the B-Wing above can slip into a spot where someone may have wanted to go, but now they may feel "encouraged" to move another way.

Here's a different way to potentially use a 31-point Phantom - this is pure theory right now, as I just dreamt it up and haven't put it on the table yet.

Shadow Squadron (27)

Enhanced Scopes (1)
Intelligence Agent (1)

Stygium Particle Accelerator (2)

Moves first, after using IA to pick your prospective target. This would obviously work if the Phantom was already cloaked, and could use the decloak / move / free Evade action and then either Focus or Barrel Roll for final positioning of where the target ship was going to end up.

I see Enhanced Scopes as functionally changing the way that we'd think of a turn order. Instead of simply trying to rush the enemy ship, it really opens up a new realm of tactical thinking and working to out-position the target.

Edited by Slugrage

Enhanced Scope: For 1 point you can minimize the risk of getting blocked to lose actions by hostile ships. That's it!

Advanced Sensors: For 3 points it allows you to take your action before executing a red maneuver or getting blocked by ships.

I'd like Enhances Sensors on Nera Dantels, because she has a 360° Firing Arc and needs her action to fire torpedoes.

Perhaps, on Blues is an option. Because B-Wings are getting blocked to lose their actions all the time when for example fighting the TIE-Swarm.

Edited by Thrawn on YouTube

IMO the biggest problem with enhanced scopes is there just isn't a ship that wants it very much. Cheap ships might want the action guarantee for less than the price of advanced sensors, but cheap ships are low-PS ships and are often moving first already. Expensive ships have a high enough PS that PS 0 is significant, but you're going to be much more willing to spend the extra points for advanced sensors to properly support your expensive ship and get a lot more value out of moving at high PS with boost/barrel roll/decloak.

I hate the search feature. A lot. I basically always trolls me.

I want A-Wings with EScopes SO BAD. My friend let me do a game with that. It was so darned FUN!

E-wings with engine upgrade can do just about the same thing as an A-wing and have more firepower. Adding ehanced scopes seems like nothing compared to all the other points you would spend.