Hey guys, I have an interesting problem player. While he's an okay roleplayer (talented but unsure of how to conduct himself) the guy has like, no survival instinct. His first character, a cleric, was in (I think) 3 battles. In each of them, he ran screaming with his hammer across open ground towards people with assault rifles. Each time ended the same, with him being reduced to critical wounds and hitting the dirt. The final time, his character was killed, but he elected not to burn a fate point as "this guy sucks, all he does is get killed". Well, I'm not sure it's the character design's fault if you love to end encounters 3m away from men with guns...
So now he has a new character, a nobleborn adept, who's incredibly useful to the group due to having a ship (not warp capable) and of course, lore skills etc. He uses a chamelioline cloak and generally keeps a low-profile, assuming the appearance of an unarmed businessperson. The ship was boarded by assassins dressed as port inspectors, who turn hostile upon confirming that the cell is from the inquisition. A firefight breaks out, while this PC is standing near the attackers, who I've made it quite clear don't see him as a threat. He then breaks cover and attacks one, uselessly, with his sword, and is shredded by the return fire. Cue burning fate point...
I'm seeing this as being a recurring theme, and while I can have Attackers ignore him, he keeps throwing himself into danger. I'm thinking of just giving him a serpentine and/or some kind of seriously killy pistol just so he has a chance of eliminating his enemies before they kill him. Painfully. This player won't respond well to tactical advice given OOC, and well, he's not taking the hint IC...
Suggestions?