The easiest way of manouvring in the game is pretty much to point yourself at your enemy, close to range 1-2, shoot them, overfly and koiogran, close again (with a green straight), and repeat those last three steps ad infinitum until one of you explodes.
Now, obviously, some ships are better at this than others. But the question is, if you get 'locked' into a joust, how do I break off? I don't see how to do it without either letting someone on my tail or else losing a game of chicken and letting someone shoot me in the flank as I turn away.
With something like a PTL Interceptor, I can get it. Instead of koiogran turning, hit a straight 5, bank/boost, and barrel roll, and you're some way to breaking contact, but I'm trying to lean to fly TIE advanced better, so all I've really got in my bag of tricks over an X-wing or E-wing is barrel roll and a 1-speed advantage on the straights.
It seems even worse with the B-wings which more than anything that I find myself facing. Yes, they're slow, but they also have a ludicrously tight koiogran loop.