Continuing (and probably finishing) my "What If" series, I've reached the Dwarrowdelf.
Yes, indeed, this cycle features some hateful (for me) card designs. Well, let's not waste any more time and space:
Continuing (and probably finishing) my "What If" series, I've reached the Dwarrowdelf.
Yes, indeed, this cycle features some hateful (for me) card designs. Well, let's not waste any more time and space:
Dang, I like these cards! But on the other hand, I like the cards we have.
It's said that you will not be doing the Hobbit Saga or HoN or the other cycles.. You could fix Mirkwood Pioneer.
The fact that Sword that was Broken has no thematic connection with Aragorn I don't like so much. Also I think Asfaloth was fine the way it was. As what you did with StwB also counts for Vilya. I don't think it has to be able to be wielded by another hero.
I think we all agree on fixing Dunedain Wanderer. That card was just something useless with secrecy slapped on it.. I have read quite a few articles of TftC and as Ian said: secrecy cards should be good cards in normal decks but should be great cards in secrecy decks! Definitly like his art!
(used that art on one of my custom cards too)
Dwalin has been really fixed!! I love this one. We always felt he should have sentinel. And since I'm currently playing a lot of KD and Dwarrowdelf he fits in our deck, but outside these scenarios he is wortless.
As I read somewhere, in another thread, that you hate encouterdeck specific cards (if I am correct), you rightly fixed these cards. I agree with you on the hate of these cards. We don't have that much cards and we don't get that much cards in each add-on, so wasting space on encounterspecific cards is stupid..
I hate name-requiring cards. Can't help but just hate them. I hate that entire card slot in the pack, given the slow advance of the card pool, is devoted to a single instance of the card in the game. Yeah, the theme and stuff, but between variety and theme I'll always pick variety.
I ran some research on Vilya and it implied that it could have been worn by another person. The Sword that was Broken is more of a symbol to men, not an actual thing to wield. Any Dunedain may had connection to it, and Noldorin kept it, so why not?
One of the problems with Dwalin is that he is a dwarf (so, an essential candidate for a Dwarf deck), yet he replaces by name one of a few available spirit dwavres. And a good one.
Okay, you have a point on Sword that was Broken, but in the timeline the game sets (between Hobbit and LotR) Elrond has been the only guardian of Vilya.
I love how you kept Glorfindel useful for secrecy decks but made him less of a go-to guy for other decks.
Adding Sentinel to Dwalin is a strange idea since the rest of his ability is dependent on attacking. Personally, I'd put a different condition on the enemy than requiring a trait to be named, but this works as well. I'd say something like "After Dwalin attacks and destroys an enemy with 3 or more threat, lower your threat by 2."
I'd be ok with Ravenhill Scout going back to 1 defense. He's obviously meant for questing, so 2 defense seems like a bit of a waste.
Love the new Asfaloth, but maybe just allow it to attach to Noldor heroes.
I was just fine with the old Needful to Know. If anything I'd just get rid of the initial uptick in threat. With an encounter scrying deck, Needful to Know can work really well.
Ancestral Knowledge feels a bit overpowered right now. 3 progress is pretty huge. Maybe make it 3 progress if the exhausted character was a hero because just making it the active location doesn't seem like enough of a drawback to increase the amount of progress.
Love the Dunedain Wanderer. I especially like how you can make him "wander" to lower your threat.
Sword that was Broken should just be used on Dunedain imo. Noldor just held onto it and never would have used it themselves. Idk. I could lean either way.
I don't understand Keeping Count at all. Why would you want to discard it? It'd be just as easy to play an additional copy on an additional hero for the same net effect. I also don't understand why the effect would want to have anything to do with the number of discarded copies of Keeping Count...
gandalfDK, what I meant is that Elrond is not the only one who could (hypothetically) use the ring. Yeah, he had it until the end, but someone else could have used it as well as Elrond did. That's what I've learned from what I could find about Vilya.
joezim007, Dwalin has a good stat box for defending, and while his text suggests attacking stuff, I think that heroes should be somewhat diverse. In multiplayer, he won't be able to attack constantly, and without an additional boost, he's not that of a good attacker himself.
And again, I like to be a space for decision in cards. I've checked and found out that Lore has a very few defenders amongst allies. Ravenhill scout could be a good spot filler for this role, but also bearing an ability that is useful for questing it will make you think twice about questing with him or leaving him for defense. And that's a good thing in my opinion.
To be honest, progress on the active location is the worst kind of progress. You'll always want to put progress on the location in the staging area to avoid those nasty travel effects and get rid of it's threat, while the location you're already at - you couldn't care less about it, you've already paid whatever it was to travel there. And location with meaningful "explored" effect are usually boast a large quest point pool.
If you haven't happened to notice, Keeping Count is an event now.
Edited by MyNeighbourTrololoOh. Yea I missed that it was an event. That makes more sense. I also see your point for the active location, but I still think 3 progress is really powerful. I guess the cost is high enough and it is an event, so it isn't repeatable, so I'll let it slide.
Hmmm here im not agtee with many cards…. Anyway is interesting to look and think about…
Next to the fact I don't like that you make betacards, I think a lot of these revisions aren't of any benefit to the game. Glorfindel, Asfaloth and StwB which are allready very powerful only get stronger. And aside from EverOnward I do use all the cards in their original state. I find them useful and strong within the proper deck so I don't see any reason to change them. I need to add that some cards are more useful in multiplayer, and some are in solo, but I find that interesting into regard of the versatility within the player decks.
I'll give you a short story: I don't like cards that target encounter specific traits and I don't like cards that target specific names. You might like them - I don't. Why I don't like them? Because LotR LCG card pool grows very slow, and every and each of that card takes away the versatility of the deck building.
Hmmm here im not agtee with many cards…. Anyway is interesting to look and think about…
Well, you wanted Spirfindel to get nerfed - I did it. Just not in the way you desired (discarding him if you control more than 2 heroes)
I agree on Vilya.
Still looking forward for more 'fixed' cards!