Attention real estate agents (and opinionated people): how much for a ship hanger?

By Desslok, in Star Wars: Edge of the Empire RPG

What do you guys think the going price for a hanger would run. Now, of course this is dependent on the area it's located in - what sort of planet, where the planet is (Corurscant vs Tatooine is going to be way more expensive), what part of town the hanger is in, the equipment and whatnot. The planet in question is a quiet rim world that's recently experienced a gold rush boom, thanks to the discovery of some rare metals in the area. The main city is a moderate sized city, but it's still very much a rough and tumble frontier world.

So, if a ship costs roughly 100K (new) and 25K used* - and that's for the whole and complete ship - then a big room to store your ship would probably run a quarter of that? Does a cost of 8-10 thousand for a hanger sound about right? A little bit more than that if you get one with some maintenance equipment and some fusion generators for refueling.

*At least according to some of the WEG books - I'm Away From Book, so I can't check the going rate according to FFG.

Check out the homestead rules in the colonists book and see what you can bounce out that.

The problem with going that route that the entry level prices on a business (if I recall correctly) is something in the neighborhood of 50K. Which is fine if we're actually setting up a business and expecting a return on your invested credit, but a terrible price if you're looking for somewhere to store your ship in between trips (something more than just a large flat piece of ground on the edge of town).

So 50K is what Far Horizons recommends for the homestead/business startup. That includes an NPC worker for each PC, so let's say -5K each, down to around 25K.

I think you'd trade most of the "living quarters" stuff in, but it'd largely be replaced by other items. No refresher, but a way to dispose of the waste from your ship. No kitchen and such, but you'll probably want a hold with repair items and such. Overall, maybe another -5K, so 20K now.

But the overall size of the building will be the same, maybe a little bigger. Call it a wash.

Another way of looking at it is from the rental costs. Let's say a cheap facility lets you have a bay for 50cr/day. That adds up to around 18K/year. The owner is looking to make a profit, and probably won't pay it off in a year, so I'd say the 15-20K looks about right.

YMMV.

Edited by cvtheoman

Also, if you ever have trouble finding costs for big things use it as a source of obligation. Since the obligation to credit ratio depends on the GM story, varying wildly even between several characters for the same thing, you can make it whatever you want.

"Sorry guys, all the hangars are purchased, but you could rent one out for a few small favors (5-15 group obligation/month). I might be able to procure one on a more permanent basis, but you'd owe me BIG time (20-40 group obligation)."

Also, if you ever have trouble finding costs for big things use it as a source of obligation. Since the obligation to credit ratio depends on the GM story, varying wildly even between several characters for the same thing, you can make it whatever you want.

"Sorry guys, all the hangars are purchased, but you could rent one out for a few small favors (5-15 group obligation/month). I might be able to procure one on a more permanent basis, but you'd owe me BIG time (20-40 group obligation)."

And then they can do some interesting adventure to work off that obligation and get the use of the hangar for the rest of the campaign. That seems a far more exciting thing to do as a player then raising 25k credits to purchase a hangar.

Also, if you ever have trouble finding costs for big things use it as a source of obligation. Since the obligation to credit ratio depends on the GM story, varying wildly even between several characters for the same thing, you can make it whatever you want.

"Sorry guys, all the hangars are purchased, but you could rent one out for a few small favors (5-15 group obligation/month). I might be able to procure one on a more permanent basis, but you'd owe me BIG time (20-40 group obligation)."

And then they can do some interesting adventure to work off that obligation and get the use of the hangar for the rest of the campaign. That seems a far more exciting thing to do as a player then raising 25k credits to purchase a hangar.

Yup, its far more interesting to the story to take over the hanger and small base of those nasty pirates they routed, rather than make installment payments.

Although if that is their cup of tea, Battlelords has a supplement with a very intricate system of loans, credit ratings, and other minutiae.

I guess my only concern with going the obligation route is that I've already have a boatload of it for owning the ship. We went with the Starting business (per the Colonist book) instead of the usual Starting Ship - but since we kind of needed the ship (and it was built into my characters background) I took on a bank loan - basically buying the business with my ship as collateral.

So I'm something in the neighborhood of 25 already (10 for the ship, 5 for the slicer who got me an ID to get the loan and my 10 starting). Throwing 10 more obligation at it might be more interesting game-wise, but I don't want to dominate the groups obligation that much.

Hmmm. . . I'll have to talk to everyone else and see if they care one way or another.

I guess my only concern with going the obligation route is that I've already have a boatload of it for owning the ship. We went with the Starting business (per the Colonist book) instead of the usual Starting Ship - but since we kind of needed the ship (and it was built into my characters background) I took on a bank loan - basically buying the business with my ship as collateral.

So I'm something in the neighborhood of 25 already (10 for the ship, 5 for the slicer who got me an ID to get the loan and my 10 starting). Throwing 10 more obligation at it might be more interesting game-wise, but I don't want to dominate the groups obligation that much.

Hmmm. . . I'll have to talk to everyone else and see if they care one way or another.

Then don't make it require obligation, make it a victory bonus for a series of sessions or a story arc.

the WEG book Tramp freighters had loan rules. Which if you think about it is just taking on a high obligation to get credits. And of course a docking bay is something you can't run away with.