STATUS: Still accepting applicants.
-I'll repeat my conditions below, but I would like to include a narrative. Skip down if you just want to see what I'm looking for.-
I want to try my hand at being a GM without committing to a full-blown group. My goal is to broaden my perspective and see how a GM might feel under certain circumstances. For the purposes of this experience, I want to GM over one (1) player and casually play an adventure or two. We will play over Skype with a Game Chat and an OOC Chat for out-of-character questions and dice rolls. The game is a on a play-by-post basis, meaning that there are no live meeting times and you can post whenever you get the chance. If you want to quit at any time, just let me know and there'll be no hard feelings.
Character concept will be the deciding factor on who I wish to play with. I strongly encourage you to think outside the box with your character creation. All sourcebooks are available to you for inspiration, within reason. I will frequently pull content from across books, and I urge my players to do the same. The specifics are listed below.
Having just a skilled sniper is a no-go. A character who has a fully automatic sniper rifle is better. Now a telekinetic Psnyper who dual-wields a fully automatic sniper rifle and a tower shield is exciting! WOW me with your creativity! I'll be here if you have questions.
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Looking for: 1 player
Language: English only
Base Rulebook: Dark Heresy Second Edition
Supplements: All Dark Heresy, Black Crusade, Deathwatch, Only War, and Rogue Trader books
Game Type: Casual Skype play-by-post, no live meeting times
House Rules: As needed, but generally a lot
How to apply: Create a character using DH-2e rules and post it here. Don't worry about spending experience or generating Characteristics yet though. I encourage and will grant special requests after some negotiation, such as Origin options from other books.
Character Restrictions: Humans only. Tech-Priests and Psykers unconditionally allowed. Mutations permitted on a case-by-case basis.
Character Expectations: You are responsible for initiating all the Interaction tests and making major decisions. Keep this in mind before you nuke your Fellowship Characteristic or become an Untouchable. I will be accompanying your character as a GMPC, but don't let that stop you from going wild! YOUR character concept is king here.
Starting Gear: Generally, only items of Rare and up. List your character's signature weapon, armour, and defining implants if present. Custom gear encouraged.
Starting Experience: To be determined, though expect to have more than the recommended 1000 starting experience.
Template:
Name:
Summary: *
*A few words to make your character concept sound like a news headline
Origins: Home World (Book source), Background (Book source), Role (Book source)
Defining Skills/Talents/Traits: & (from Background), & (bought)
&List the things that contribute to your character concept and where they came from in parentheses, separated by commas.
Defining Gear: & (Book source), & (Book source), & (Book source)
Backstory: %
%Give me a few sentences on what makes your character unique.
Vision: #
# What tasks do you see your character excelling at and how? You can include specific mechanics like Talents or Gear, or simply describe how your character does what your character does best.
Example character:
Name: Voider Alexander III
Summary: Melee fighter that leaves lightning trails when he kicks or runs
Origins: Tainted Blood of Malfi (Inquisitor's Handbook and Radical's Handbook), Outcast (DH-2e), Assassin (DH-2e)
Defining Skills/Talents/Traits: Acrobatics (from Outcast), Dodge (from Outcast), Unarmed Specialist (bought)
Defining Gear: Lightning Greaves (Acreage Gauntlets + Mirker's Greaves, both from [Dark Heresy - Inquisitor's Handbook])
Backstory: Originally a blueblood with too much money and free time, his signature fighting style caught the eyes of an Inquisitor who needed some dispensable muscle. Drugged and dragged out of his familiar surroundings, the ex-noble now plays decoy to keep public attention away from his mysterious captor. A theatrical stuntman, Voider Alexander III makes a lasting impression in all of his fights. Conveniently, he enjoys doing so.
Edited by Asymptomatic