I was thinking about how the morality rules might function a bit differently than intended for groups that play games that are longer/shorter than "normal". Basically, you accumulate conflict over the course of a session then at the end, the amount of conflict you generated, combined with a d10 role, determines how your morality changes. However I didn't see anything specifying how long a session the rules had in mind, whether in terms of hours, scenes, encounters, etc.
Basically, my concern is that groups that play shorter games can get away with a bit more evil without their morality score dropping because they get the d10 roles more often in terms of "in-universe" time. Meanwhile, groups that play longer games wouldn't get those end-of-session d10 roles as often in terms of "in-universe" time, so their conflict-generating actions could have a greater impact.
Maybe this isn't a big deal. What are some things that groups could do to mitigate this, if they so desired? The obvious thing would be to role the d10 more or less than once per session, but some guidelines for what the RAW expects a session to be would be nice.