So, got a tournament coming up this weekend and I have no idea what the meta will look like. Due to a rather small environment here, I don't imagine I will be seeing a lot of Hans with C-3PO, but you never know when someone's put down the money for that CR90... What I do know is that Phantoms will probably be more prevalent along with Interceptors. For rebels, most indications are high hit point four-ship builds. But that's mostly all guessing - I'm basically flying blind.
So far I've tested two builds:
Wedge (29)
Swarm Tactics (2)
Rookie Pilot (21)
Blue Squadron (22)
Advanced Sensors (3)
Ion Cannon (3)
Green Squadron (19)
Chardaan Refit (-2)
Push the Limits (3)
Swapping the usual Biggs for Wedge and Swarm shenanigans with Rookie or Blue, with added versatility in the A-Wing flanker. The list has performed rather steady and surprisingly well, The A-Wing is doing exceptional work as a flanker, and Wedge does some work with himself and whoever he swarms with before he goes down (usually after a couple of rounds of shooting, but he's usually taken at least his points worth with him). By then, most enemy squads are severly softened,and it comes down to a mix of endurance and flanking maneuvers. The list lacks severly in PS, though. And against Elite builds, especially Phantoms, I would have to play a game of attrition with my hit points.
Despite being quite fun to play and maneuver, the list felt a little lacking, without knowing why, so I slapped together an alternative:
Wedge (29)
Veteran Instincts (1)
R3-A2 (2)
Luke Skywalker (28)
Draw their Fire (1)
R2-D2 (4)
Keyan Farlander (29)
Advanced Sensors (3)
Ion Cannon (3)
I'm personally not that fond of Farlander without a way to stress him completely at will (Push the Limit, etc), but AC and Ion is a lot of value, plus he is a B-Wing. Luke is exceptionally good late game and Wedge is Wedge. I haven't tested this list as much as the first, but even so it sits somewhat right with me. It will, however, take a lot of beating without that A-Wing harasser. It makes up for it with some interesting anti-Phantom options. I guess I could downgrade Farlander to add some more tools to Wedge and Luke, though.
In any case, I'm not really sure how to develop these lists, or even which one to choose. They feel kind of "mid-range" to me. Thoughts and input are highly welcome!