Adversaries. what changes or what should be included.

By Daeglan, in General Discussion

Per the Beta update page they want us to look at adversaries and request changes and what to add.

Off the bat we need more creatures so that pathfinders can have more options of what the can have bound. I think some creatures that can be bound and be mounts would be good.

Mounts

  • Kybuck
  • Tauntan
  • Veractyl
  • Dewback
  • Bantha

​Pets

  • Nexu
  • Kath hound
  • Sand Panther
  • Hawkbat

Dark Side Force users

  • Dark Side Force mystic-rival
  • Dark Side Force warrior-rival
  • Dark Side Force Sorceror

What else?

Edited by Daeglan

I feel we only need a few creatures that they should not really be mounts that would be more appropriate for the Ace splat book coming out and for the Seeker's inevitable splat book but I do like the idea for including some smaller creatures like the the kath hound. I feel that overall we need a much higher power level of enemies than we have had in past books to help people throw some challenges when your party all has breach. Oh and please please may they add a Krayt Dragon.

I feel that overall we need a much higher power level of enemies than we have had in past books to help people throw some challenges when your party all has breach.

I'd say the threat level of beasts is pretty low in this game, it would be nice if they had more unique abilities, or abilities that went beyond the standard Characteristic+Skill limits for humanoids..., say, a monkey-lizard's Athletics for climbing shouldn't be limited by their Brawn...

I'm generally pretty happy with the selection of NPC's, especially if you incorporate all 3 main books. That said, I'd like a few more beasts. At least a couple samples at different silhouettes.

They should include all of the beasts they have created so far along with what their silhouette. So there is no question as to what the silhouette of the previously released creatures.

They should include all of the beasts they have created so far along with what their silhouette. So there is no question as to what the silhouette of the previously released creatures.

Hate to say it, but wishful thinking on that part.

FFG knows darn well that what really helps sell sourcebooks are new crunch and new stats. They are a for-profit company, and while they might include a small selection of creatures, they're not likely to include a stat block for every creature published to date.

They should include all of the beasts they have created so far along with what their silhouette. So there is no question as to what the silhouette of the previously released creatures.

Hate to say it, but wishful thinking on that part.

FFG knows darn well that what really helps sell sourcebooks are new crunch and new stats. They are a for-profit company, and while they might include a small selection of creatures, they're not likely to include a stat block for every creature published to date.

All we really need is just to have it say what the silhouettes for the previous silhouettes.

I would really like to see the krayt dragon pearl removed from the Fallen Master's light saber. That just seems inappropriate.

See some additional force packages for the inquisitors (a bind option, a misdirect option, even a forsee option), and I think in the final product it would be nice to take NPCs like the Fallen Master and add a note that they could take 1 or 2 of those little packages.

An elite inquisitor in the final product. a sort of pinnacle NPC for not just FaD characters, but truly characters of all three cores. Sure, as a GM we can fiddle with stats, but the point of having ready crafted NPCs is that they are ready crafted NPCs, and having A top tier master inquisitor that would serve as an example capstone NPC would be nice.

Why is it inappropriate? If it is good enough for the PCs it is good enough for the bad guys.

In the EU, besides the kaibur crystal, that is one of the rarest crystals that there is. It's a major, major achievement. And while an NPC could have one, I just feel like it's inappropriate to give this to what is a sort of nameless NPC. He could just as easily have a modded ilum with the same stats. Plus, it sets a bad precedent if a PC decides to keep the saber and take the crystal.

It's about .5 out of 10 in terms of importance, but it just seems like a poor choice for default equipment, as something of that caliber should be a GM choice to equip NPCs with. In Rifts terms it's like giving a second major antagonist a sword of Atlantis, or I. D&D terms a 5th level BBEG a +3 vorpal as default options. Their not really game breaking, but that is l337 equipment that probably shouldn't be on an NPC of that level by default. YMMV.

Its a beta. So it is likely for testing it being used on PCs

Just because it's a beta doesn't mean we can't be critical of a potentially bad/inadvisable idea. even if it's next to meaningless.

It's just as easy to test those basic stats without calling out what kind of crystal it is. And as I was rereading the beta adversaries, I noted the inquisitor's saber has no mention of crystal type. so again, based on the lack of mention in the inquisitor's entry, I would just leave the type of crystal out. For consistency. and to avoid sticky questions. again, YMMV.

Edited by Thebearisdriving

For the Fallen Master, I agree with thebearisdriving and suggest perhaps swapping out the Krayt Dragon Pearl with either a Mephite Crystal or the Dantari Crystal, or even just the Sapith Gem. The KDP is several steps above the default Ilum Crystal, and is on par with the Ilum Crystal having 5 upgrades made to it.

Or just swap it out for an Ilum Crystal and note that it has a bunch of modifications already made to it.