giude to building your group

By AgentJ, in Descent: Journeys in the Dark

Although, to be honest, I'm not sure - if you're not playing Elder Mok - how you trigger Omniscience more than once every few turns. It's just so expensive.

Although, to be honest, I'm not sure - if you're not playing Elder Mok - how you trigger Omniscience more than once every few turns. It's just so expensive.

Right- but if you even trigger it once an encounter in Act 2 (when you'll probably have this level 3 skill) that could potentially be blocking (removing the need to heal) up to 7 or 8 damage. That's huge.

You could - and it's a powerful deterrent even if you DON'T use it - but the more that I think about it, the less I'm impressed with this skill. For 3 XP AND 3 stamina, I'd expect something which is game-changing every time it is used - something like the other skills with the same cost. Things like Radiant Light, Prismatic Assault, Plague Cloud, or Carve a Path. Sure, Omniscience MIGHT prevent 7 or 8 damage, but Radiant Light will just as likely heal that much, AND it hurts a huge number of monsters as well. And the overlord's means of getting around it - stacking up monsters to block LOS - is much harder than just "not attacking the guy with the token."

Not only that, but as far as game design goes, for such a massively expensive skill, making it happen after the dice are rolled is terrible, because you never actually get to see it work. It's always speculative. Which means you never really feel awesome about playing it - it's never a "wow" moment in a campaign.

Like I said, I am playing a Prophet in a campaign right now, and I've been saving up for it. But I started the campaign playing Elder Mok - it took until after the first adventure to realize that even the multi-nerfed version of Mok is just way too powerful to be played. And without his stamina recovery, I just don't see how Omniscience is really playable. If I'm going to get an emergency button skill, Lifeline seems like a much better one. (even though I shifted to playing Augur Grissom, who combos splendidly with Omniscience!)

If I were rebalancing, I would let Omniscience be used after the die roll, and if you really want to push the power level, cost it at 2 stamina. It can't be reused with All-Seeing - the card exhausts - so you're not going to get some invulnerable party. And then you're getting a skill that actually feels like it's worth the massive cost you put into it.

I'd point out that Omniscience works on a single target, while Radiant light might heal 6 or 7 distributed among several figures- but you're right- it's not unprecedented healing. One of the things I like about the prophet is that none (actually truly none) of his skills cost an action to do- that is also cool. The prophet may not be the strongest of all healers, but I wouldn't call it the worst.

The insight token means you always have to go first though (so the person who gets the token can use it and hand it back) and it's generally a bit of an irritation compared to others. Especially when a lot of people are damaged.

We're having the same conversation on the BGG forums, Taear :-) Every healer class has its restrictions. The prophet, to a certain extent, requires that you play your heroes in a certain order - no worse than requiring that they move in certain ways. Just different.

FYI, I asked FFG about elixir tokens and familiars not treated as hero figures (for example, summoned stones.) The response was that these familiars can in fact receive and use elixir tokens, exactly as written in the Errata. It was noted, however, that this allowance does not extend to other tokens such as valor tokens- just elixir tokens.

Wait... so they're treated as heroes for the purposes of hero skills, except they can't receive Valor tokens? How does that make sense?

They are not treated as heroes for the purpose of skills...

There is a specific errata saying that allies and fmailliars can receive Elixir tokens.

They are not treated as heroes for the purpose of skills...

There is a specific errata saying that allies and fmailliars can receive Elixir tokens.

This, exactly. This errata is a specific change to the rules about familiars, allowing them to receive and use elixir tokens.