If I make an attack and get the Target Lock, can I then spend the TL to immediately re-roll the dice on the attack that just gave me the TL or is that attack over and I have to wait until next turn to use the TL?

If I make an attack and get the Target Lock, can I then spend the TL to immediately re-roll the dice on the attack that just gave me the TL or is that attack over and I have to wait until next turn to use the TL?

Page 10; rulebook
Combat phase; during this phase each ship may perform one attack.
So after all dice are rolled and resolved you can add the TL. Not during.
But you *could* have zero hits (after green dice) and use gunner *with* the target lock you just got!
If you have one attack, it must be fully resolved and you finish your turn with a target lock on the defender (which you can't use til next turn).
BUT... If you have a ship with Gunner, you can get a target lock after the first attack to use on the second (providing the first one failed). And as soon as the second attack is fully resolved (providing you used the target lock), you get a target lock on the defender. Keep in mind that you can only have one target lock on the defender, so you can't stack them up if you don't use them.
Edited by ParravonIf you have one attack, it must be fully resolved and you finish your turn with a target lock on the defender (which you can't use til next turn).
BUT... If you have a ship with Gunner, you can get a target lock after the first attack to use on the second (providing the first one failed). And as soon as the second attack is fully resolved (providing you used the target lock), you get a target lock on the defender. Keep in mind that you can only have one target lock on the defender, so you can't stack them up if you don't use them.
Or if you have Corran, you can gain the TL in the combat phase, and then use the target lock in the end phase.
If I already have a TL shoot and reroll the dice, does FCS in that instance reacquire the TL for next turn?
And does colonel vessery's SA work the same way where I shoot at a TL'ed enemy then get a TL for vessery that I can't use reroll wise until the next turn?
Yes, once you have a TL on a target, FCS basically causes you to keep the lock as long as you keep shooting the same target.
It combos interestingly with weapon engineer, when you get a TL on the target of your attack, WE triggers and lets you get a second lock on someone else as well.
Vessery's ability specifically says he gets the lock immediately after rolling attack dice, so when the modify dice step happens he already has the lock and can use it. It's a timing issue, FCS triggers after the attack, so after the modify dice step, can't be used that attack. Vessery triggers after rolling the dice, so before the modify dice step, it can be used for that attack.
Wow, I spent like 5 minutes writing that, no one ninja'd me in the interim?
Edited by ForgottenloreSome of us are asleep then. But this is absolutely correct. ^
Page 10; rulebook
Combat phase; during this phase each ship may perform one attack.
For those of you who do not know how or why these abilities work, go read the steps of an attack in the rule book. Once you carefully look at these steps, it is pretty clear how most abilities fit together. It is worth your time to understand the interactions.
It is also important to remember that words like "attack," "hit," and "action" are key words that mean something very specific in the rules and to the game state; reading them with their colloquial meanings leads to ambiguity (which leads to hate, which leads to suffering, which leads to the Dark Side. Don't join the Dark Side; read the rules).
^^^ Yep... but reading is hard!!!
FCS TL does not work on the attack you receive the target lock on. Even though it is kind of odd that it is specified on the R5-K6 card and not Fire Control System. Still FCS (as specified in the FAQ) works on additional attacks even if it is the same round. So gunner/luke(crew) or corran horn can use the FCS target lock in the same round they received it. It is also possible to use it on cluster missiles (although at the time of this post there is no ship that has both system and missile upgrade slots.)
FCS timing doesn't need to be specified in the same manner as R5-K6 as it triggers after the attack. R5-K6 triggers after spending a TL during the attack. The last line restriction stops you from doing something like spending a TL to fire cluster missiles, regain the TL with R5-K6, roll attack, spend the new TL to reroll, regain the TL again with R5-K6, roll second attack, spend another TL to reroll, and finally regain the TL with R5-K6. That would make for an awesome amount of TL action for just 2 points of Astromech!
As FCS triggers after the attack, it's never going to come into play during that attack. It is extremely useful on anything that grants more than one attack in a turn like Cluster Missiles, Gunner/Luke or Corran Horn, and if you want to press home a series of attacks on one target. It also works well if Colonel Vessery is in the same squad as it can give him an opportunity to do his thing if you can keep the TLs in play.
could you use this on a phantom to gain target lock and if so that would be nasty with a weapons engineer crew member.
Yes. You don't need to have the Target Lock action to acquire a Target Lock with cards like FCS.
The Weapons Engineer isn't as great as you might think, though. You can still only spend one lock per turn, and by running the Engineer you're not running Rebel Captive or Recon Specialist.
Getting ready for my first tournament wanting to make a phantom as hard hitting as possible
Page 10; rulebook
Combat phase; during this phase each ship may perform one attack.
So after all dice are rolled and resolved you can add the TL. Not during.
But you *could* have zero hits (after green dice) and use gunner *with* the target lock you just got!
so hypothetically, a ship with a System upgrade slot and a missile slot could spend a target lock to fire a cluster missile - re-acquire the TL after the first attack and spend it for a re-roll on the second.
Page 10; rulebook
Combat phase; during this phase each ship may perform one attack.
So after all dice are rolled and resolved you can add the TL. Not during.
But you *could* have zero hits (after green dice) and use gunner *with* the target lock you just got!
so hypothetically, a ship with a System upgrade slot and a missile slot could spend a target lock to fire a cluster missile - re-acquire the TL after the first attack and spend it for a re-roll on the second.
Yes, that works. Which ship can equip system and missile?
Edit:
And it gets even better: After the 2nd attack from clusters FCS triggers again for another TL.
Edited by dvorKind of an unrelated observation....the art on the card shows the interior of an X-Wing going down the death star trench. Yet, no systems slot on X-wings.
We've been robbed, guys.
Page 10; rulebook
Combat phase; during this phase each ship may perform one attack.
So after all dice are rolled and resolved you can add the TL. Not during.
But you *could* have zero hits (after green dice) and use gunner *with* the target lock you just got!
so hypothetically, a ship with a System upgrade slot and a missile slot could spend a target lock to fire a cluster missile - re-acquire the TL after the first attack and spend it for a re-roll on the second.
Yes, that works. Which ship can equip system and missile?
Edit:
And it gets even better: After the 2nd attack from clusters FCS triggers again for another TL.
you're right of course about the third TL - all we need now is a ship that actually has a system slot and a missile slot ......... and secure seat a safe distance from the internet so we don't have to listen to all the whining about how OP that combo is ![]()
Page 10; rulebook
Combat phase; during this phase each ship may perform one attack.
So after all dice are rolled and resolved you can add the TL. Not during.
But you *could* have zero hits (after green dice) and use gunner *with* the target lock you just got!
so hypothetically, a ship with a System upgrade slot and a missile slot could spend a target lock to fire a cluster missile - re-acquire the TL after the first attack and spend it for a re-roll on the second.
Yes, that works. Which ship can equip system and missile?
Edit:
And it gets even better: After the 2nd attack from clusters FCS triggers again for another TL.
you're right of course about the third TL - all we need now is a ship that actually has a system slot and a missile slot ......... and secure seat a safe distance from the internet so we don't have to listen to all the whining about how OP that combo is
Why wait for Clusters, when we already have 3 ships that can take FCS and Gunner?
Page 10; rulebook
Combat phase; during this phase each ship may perform one attack.
So after all dice are rolled and resolved you can add the TL. Not during.
But you *could* have zero hits (after green dice) and use gunner *with* the target lock you just got!
so hypothetically, a ship with a System upgrade slot and a missile slot could spend a target lock to fire a cluster missile - re-acquire the TL after the first attack and spend it for a re-roll on the second.
Yes, that works. Which ship can equip system and missile?
Edit:
And it gets even better: After the 2nd attack from clusters FCS triggers again for another TL.
you're right of course about the third TL - all we need now is a ship that actually has a system slot and a missile slot ......... and secure seat a safe distance from the internet so we don't have to listen to all the whining about how OP that combo is
Resurrecting this thread.... Hello TIE Punisher. 'Redline' with FCS and Cluster Missiles seems like quite the combo.
First word on the card will give you your answer