Lastly, the UED. They were brought to you by the FFG homepage, should anyone have missed them. Like in the video game, they are one's for brutal force, even more than Mengsk. Let's see why.
In stage I, you may decide to go for CP or to go for CP. You will be faster and directer in one way on this path, but there is no other possibility. You'll hate Aldaris when he shows up. You may go not the direct way and get all buildings on level one for free in the beginning. This is an important one in galaxies containing many CP-areas only accessible by air since you can take them easily in round 1. The other option are more ressources, though not as mighty as with Raynor. But you're the only one beside him that gets those tokens. If you go for special victory, make sure you'll get those siege tanks. They'll come in handy.
In stage II, you may either get a heroe battlecruiser that will be the bane of all cloaked units, but for that you should have a science vessel with defense matrix with you all the time no matter what. The element of surprise is more nasty, since you attack or build before the round begins. In the latter you lack the used workers in the next round of course, which is no problem of you planned a great military campaign anyway (and when didn't you?).
In stage III, you may bombard an enemy. That's basically a Collateral Damage without the possibilty to get a base, but may come in handy if the enemy protects his base with a guard token, because that one is killed too. In other cases, it seems a bit wasted to me. The time for victory is much more brutal. Placing four guard tokens will cause headaches with the enemy, and destroying one transporter on each navigation route seems familiar, doesn't it? The UED doesn't need no swarm for that, no.