how do i let my gm and the rest of the party know im not having fun anymore

By homiejiraiya, in Rogue Trader

Sooo they play as a techpriest and a dark eldar with an ork kaptin, and they demand he be a good shot AND do all the roguetradery stuff despite the fact he is an ORK, and then have the BALLS to complain about how he roleplays? jeeez.

Anyone pull HALF of that in my group and they'd get kicked out of the Gm's house!

I'd say abandon ship and with ship i mean your party. But not before venting their characters out of an airlock :)

Edited by Robin Graves

Argh!

Okay, you're probably about 12 years old. The people you're playing with are also wading in the shallow end. The A-M has a BS of 120 and the GMPC is a dark Eldar tech-priest (or there is both a GMPC tech priest and another dark Eldar player) with Ag 80.

Wah! The paladin is wrecking my game with his +7 dancing vorpal sword of soul stealing! Someone help me!

That's the past. What are you going to do? You've been playing an Ork that's so one-dimensional that the only thing you've told us about it in a half dozen posts is about your kewl toughness bonus. That's not roleplaying. That's rollplaying.

If you ARE 12, then I'd call this a learning experience. Don't play games with 10 lords-a-leaping, 9 ladies dancing, 8 maids-a-milking...and a Beer! If you're all 25, then you suck. Try chess. Or at least find a group that has an inkling of what roleplaying is and blend into the background until you also figure it out.

Oh, for Pete's sake! Your campaign needs such a reset I really don't know where to start. I'd like to find some constructive criticism but I can't find a single thing right about one thing I've heard. There are literally thousands of websites out there with advice on how to roleplay. There are even hundreds with good advice. Read some of them. If you hear something repeated over and over then put that in your pocket and don't lose it.

Oh dang! There I go again! Did I hurt someone's itsy-bitsy feelings? What I really meant to say was, it doesn't matter just as long as everyone's having fun. Hang on, I have a trophy right here with your name on it.

There's the rub, though, isn't it? You're not having fun. Chances approach 100% that you're also not going to have fun in your next game if you don't change something. Don't draw up that ork. You're not experienced enough to play one. Don't play in a game where the GM throws in a GMPC Dark Eldar Tech-Priest with Ag 80. If they do, look at them like they have 3 eyes and 2 noses and don't go back.

I'm very cognizant of the difficulties in finding a gaming group. I hail from the age of the dinosaurs back when the entire hobby numbered in the low hundreds, and I lived in a small town, to boot. You live in the age of the internet. You can game with people in Siberia! I have! Siberia!!!

Egads! I'm done raving for now. I might be back to rave again later. Or, maybe I'll come back with something more useful. It depends on my outrage level. It's still pretty high.

I told you to hold me back.

I think I love you.

I might have tried for a slightly more diplomatic tac but, there's not much I can add to Errant's post. He's right! Find some way to ditch this group and go find one you can actually learn to have fun with. Remember, It can be just as fun to find a new or better interpretation on a "Standard" character as it is to play some weird special snowflake. Playing super-characters by simply analyzing Stat/racial/Archetype bonuses is Meta-gaming plain and simple. If the Gm doesn't take steps to control it, you're in the wrong game!

Peace

Pacifier helmet disengaged///

Combat drug dispensers being loaded: Frenzon-100%- Slaught-100%

Administring combat drugs now///

Kill code confirmed///

Engage!

Argh!

Okay, you're probably about 12 years old. The people you're playing with are also wading in the shallow end. The A-M has a BS of 120 and the GMPC is a dark Eldar tech-priest (or there is both a GMPC tech priest and another dark Eldar player) with Ag 80.

Wah! The paladin is wrecking my game with his +7 dancing vorpal sword of soul stealing! Someone help me!

That's the past. What are you going to do? You've been playing an Ork that's so one-dimensional that the only thing you've told us about it in a half dozen posts is about your kewl toughness bonus. That's not roleplaying. That's rollplaying.

If you ARE 12, then I'd call this a learning experience. Don't play games with 10 lords-a-leaping, 9 ladies dancing, 8 maids-a-milking...and a Beer! If you're all 25, then you suck. Try chess. Or at least find a group that has an inkling of what roleplaying is and blend into the background until you also figure it out.

Oh, for Pete's sake! Your campaign needs such a reset I really don't know where to start. I'd like to find some constructive criticism but I can't find a single thing right about one thing I've heard. There are literally thousands of websites out there with advice on how to roleplay. There are even hundreds with good advice. Read some of them. If you hear something repeated over and over then put that in your pocket and don't lose it.

Oh dang! There I go again! Did I hurt someone's itsy-bitsy feelings? What I really meant to say was, it doesn't matter just as long as everyone's having fun. Hang on, I have a trophy right here with your name on it.

There's the rub, though, isn't it? You're not having fun. Chances approach 100% that you're also not going to have fun in your next game if you don't change something. Don't draw up that ork. You're not experienced enough to play one. Don't play in a game where the GM throws in a GMPC Dark Eldar Tech-Priest with Ag 80. If they do, look at them like they have 3 eyes and 2 noses and don't go back.

I'm very cognizant of the difficulties in finding a gaming group. I hail from the age of the dinosaurs back when the entire hobby numbered in the low hundreds, and I lived in a small town, to boot. You live in the age of the internet. You can game with people in Siberia! I have! Siberia!!!

Egads! I'm done raving for now. I might be back to rave again later. Or, maybe I'll come back with something more useful. It depends on my outrage level. It's still pretty high.

I told you to hold me back.

Point made///

Re-establishing safety protocols///

Powering down///

:)

I have nothing to add to Errant's post. He is the verbal Eversor assassin your party needs. And the one they deserve. Show the group this thread, drop the mic, and walk away to a new group.

Edited by gdiddy

Jeeze Knight, you didn't need to use the evicerator.

I know 20+ year olds that still haven't really role played in their rollplaying games. GMPCs happen, I find it best to laugh at them personally, but that leads to a short game.

That doesn't mean however that I don't 90% agree with what you've said.

My suggestion, at least try to explain you're not having fun. Ask if you can modify your character/just make a new one if you'd rather do that. If not, cut your losses. It'll suck not playing for a little if they're your only group, but put the feelers out where you can and likely you'll find one soon enough. Reading an RPG book in public generally attracts those that play them from what I've experienced.

Okay, I'm back home and the steam level is down again. You folks will get it when you've gamed long enough. In fact, I remember the last I went off and a couple of you chastised me for it, only to turn around and do the same thing to some other greenhorn a couple months later. Wait till you've done this same thing for 4 decades and more like I have.

Seriously, it's a generation that was raised on video games. They got to be the 35th level off-spring of some god in their first game and now everything needs to have that same feeling. That might have been a fun game, but the 35 levels is not WHY it was fun.

I've probably played in a dozen games that went for 2-3 years and 2, count them, 2 that went for a decade, and those are the games you keep playing for. In the meantime, I probably played 100 games that went a couple months and hundreds more that went a few sessions before falling apart. And that's become more common than less with the advent of the internet.

I probably played for a good decade before I ever got a character to 10th level, and those included some great and epic games. The best have stories like, "I started with a rusty dagger and a wooden shield."

Don't draw up characters that rely on a character sheet. If your character concept can't stand on its own without numbers it isn't a character. The numbers were only ever meant to help the GM/DM/ST adjudicate the game's challenges. I've been in numerous one-shots that had absolutely NO numbers whatsoever, and some of those were AWESOME! Hell, I loved when a certain other company decided to adjudicate its challenges in a LARP setting with rock-paper-scissors. That was like a breath of fresh air in a gaming industry that was married to funny-shaped dice.

Hey! I get it! I, too, played when I was 12, and I rollplayed. I was young and didn't get it, and the older folks wouldn't let us play with them because we were silly and they played more mature games. So we kids played our own games, we watched them and learned, and we incorporated their techniques into our games because, though we might have been young and stupid, we still understood that if we were going to enjoy a hobby as adults that we enjoyed as kids, we'd have to grow.

So either get away from your group or take a stance at leadership and take the chance that they'll kick you out of the group. If they boot you, good for you and find another group. If they don't boot you, then you have to get them to play a simple vanilla game with 1st-rank Joes and discover what the game is about. And whoever the GM is shouldn't take it easy on the group. Roll the dice in front of everyone and let the chips fall where they may. That's what you have Fate Points for. You'll never get good at playing the system unless you play on the most difficult setting. And by playing the vanilla characters you'll find ROLEPLAYING methods to individualize your characters that don't need a character sheet to be kewl.

And here's the kicker. You'll have fun...honest fun...and you'll find plenty of ways to break the systems and have fun doing that, too. You don't need Ag 80 to break RT rules. They've got plenty of things wrong without that. And you'll figure out how to fix that because you'll understand the system and you'll understand how to fix that system to make it fun again.

And there's no amount of posts that can teach you how to do that. You'll have to get there on your own. In the meantime, I do recommend some Google searches. "What is good roleplaying?" "Roleplaying Tips" "How to avoid snowflakes" "Mary Lou and Gary Stu" "Successful RPG Campaign Tips"

Just don't google "Old Man Henderson". It means only you'll have fun :D

I always feel that story is underrated, because the GM is clearly really good about allowing his players free reign to explore their characters, and doesn't ever force them down unwinnable paths, even though there are several instances in the story where he could just GM Fiat their death, but instead chooses to play fair.

Unlike this GM where every action appears to be to remind an Ork that he sucks. Sometimes people are like that though. Best move on!

After Errant Knight's skillful use of both the Eviscerator and the Medicae Skill, I don't have much to add besides the unspoken rule that GMs should not have PCs while they're GMing.

Having a PC while GMing can create a conflict of interest between the GM and the players, and can create situations where the GM can abuse their power as a merciless god by using that power to outshine players or benefit themselves through their PC. This, for obvious reasons, is no fun. Running NPCs is fine (and of course, a necessity), but NPCs should come and go, and not be a continued presence within all your party's interactions with the game world. By knowing what is going to happen in the story (barring the variable of player randomness), the GM has an unnatural advantage as a player, and it's no fun playing with that.

Making, and running his own character, and throwing him into the thick of both combat and RPing alongside the player characters all the time seems cheese to me. I could understand that maybe he wants to play a character too, but somebody has to be the GM, and the duty of the GM is to craft and referee an entertaining and fun story for the players, which involves putting their need to have an awesome time above his. Granted, being GM should be fun too, but it takes a special personality to do it. Some people are players, some are GMs, and a handful are both. Your GM sounds like he should just be a player.

Now granted, there are exceptions to this that can be done both well, and fairly, but they have to be managed and done sparingly.

I'm kind of gathering that this is your (plural, the group's) first foray into RT, and that the group of you as a whole are relatively inexperienced. Maybe when this is all over, you should GM for them. Let the special snowflakes get their special snowflakyness out of their systems, while you RP the $#*& out of some Ork NPCs the way YOU want to while you terrorize their endevours with Freebooters. Become the merciless god, and show them the right and proper way how a 40k story should be. I guarantee it'll probably be more fun than what you're playing now.

Edited by Crow Eye

okay wow this got huge while i wasn't looking first of all thanks to everyone for the advice it really helped me figure out what i am going to do, second, errent knight, i am 24 not 12 thanks, but still good advice from you too next session is tomorrow night and they will either go back and fix their understanding of how my talents actually work or they are gonna find out that go against kaptains orders. they think might makes right covers all fellowship based commands, so its gonna get crazy when i get "listen to cuz iz da biggest"

To be fair, your ship has a crew. You have fellowship based skills. If you don't like your party members have the crew rip them apart in a violent horde.

Or just vent the deck they're on.

First thing you do is put that character sheet down. You don't need it as Kaptin. Every time you pick it up you're reaching for a crutch. If your character can't do the job, get someone who can. You've a ship full of talent. Use it. Take command.

Okay, so you stride onto the bridge like you really own the place and "squish a 'umie," because he's in the way, because he looked at you sideways, because he bathed, or just because. Don't forget to take his teeth. Better yet, order someone else to take his teeth and then order them to give the teeth to you. Turn the ship and head for a world full of things that look like your character and get yourself a bunch of them, not forgetting the specialists (meks and weirdboyz), but especially filling up on toughs, "cuz 'umies er soft and ya need more 'ard."

Once you've gotten some enforcement personnnel, you bring the silly people in line. Who cares if the A-M has a BS of 120? Can he kill 120 greenskins coming at him down the corridor? He can train greenies to shoot or he isn't worth his weight in corpse-starch. You don't need him to aim the macrocannon because your new tactic is now ram and board. Paint the ship red.

Put your "people" to work wrecking all the systems onboard. You'll need the bits for your own orky tech replacements, plus you'll put that obnoxious DE out of a job. Space the thing. Better yet, put a skirt on him and make him your b***h. Pull his teeth. He won't need them for what you have in mind. Get yourself one of those DE put-em-back-together machines so you can almost kill him every now and then and bring him back. Meanwhile your ship is in orbit around a likely gas giant with lots of roks you can start converting into self-propelled roks...just in case there's a successful revolution to your rule.

And you let the players know, without saying it, that this is now an ork campaign. Any other race drawn up will have the status of a slave onboard.

Gork and or Mork would be proud.

The beauty of this is that you can even roleplay the past as a performance, using Orkish kunning like Gork (and sometimes Mork).

In all honesty, I don't see this working, as much as it should. The other players will miraculously assume control with the help of the GMPC and the ork will die. As fun as it sounds to henderson it, it won't work, because the game is massively rigged; and playing a rigged game is pointless.

You're probably right, Death, and that's when you don't go back to the game. They'll figure out in time that they are playing in a Monte Haul fantasy (I believe I referred to it as a permissive adolescent fantasy in another thread). So get yourself online and find a couple thousand people more like you (or more like you wish you were).

Hey, I'm getting picky in my old age. I'm not shy about booting someone from the game. I try to be nice and use words like "not a good fit for this game," and if others leave with them, all the better. It takes time to get a good group together, and that's just more GM planning time.

Edited by Errant Knight

I believe you mentioned that there are aren't many orks on board. This isn't necessarily a problem. Orks are psychic. They physically respond to their social status. Simply promote all the orks to officer class and they will begin to become Ork Nobz. Once you have a nice large bodyguard around you you are definitely ready to start bossin da umies around.

People say leave the group because its rigged, but I think that misses the point. I say thrive on the conflict. Keeping pushing it, make the Ork Kaptain the center of the group. Why not?

Orks! Orks! Orks! Orks!

Life's too short to drink crappy beer and play with crappy players!

Demand quality!

The game is rigged for sure, DE GMPCs are trouble. GMPCs in general are trouble, unless of course their purpose is to get your through some prologue-style event and then violently explode, or are only attached to you for a very short time (like a great big endeavor perhaps, then they leave). However, I would say to wreck it. Wreck it all. You're an Ork. You have a perfectly good Choppa and you gotz a tempah! Let dah humies know you'z iznt muckin about! First crewman who looks at you funny? Wreck that fool, and then claim everything he owns because "i'm da meanest and da greenest". See a ship? Ram and board. Lead the charge. No prisoners. Make your new ship good n' ORKY. In fact, make THIS ship good n' ORKY. We don't need no stinkin life-support! The moment that DE looks at you or says an oh-so-smart comment? Casually toss your slugga at him (because shooting it is for wussies). Next time someone questions your orders? Welp, guess who's entire body is going on the Boss Pole I just attached to my captain's chair?

Yes, the GMPC will probably stop you, but maybe they'll get that marginalizing you like this is a really d**k thing to do.

If they still fail to see your point, just leave man. You'll find a more mature group who can appreciate how this sorta social interaction works.

The great thing about this kind of trolling (or should that be orking) is that it is playing in character. THis is exactly what would happen if you put an ork in charge.

Orks don't fear death, at least not in the conventional sense. And they have a very strong sense of social order. The strongest is on top. No exceptions (well you allowed a little bit of kunnin). So unless there is a very good reason to remind the ork to stay in line (constant supply of teeth, explosive collar etc) then he is just going to cause trouble. And as Kaptain he is going to cause a lot of trouble. The point is that your character should be literally beating down any other player. Even if they win the ork will just be slightly perplexed that they haven't gotten bigger and assumed command, so will again try a beat down. This will happen until one of you submits (an Ork would never submit...) or one of you is dead.

that and he has houseruled unnatural abilities in such a way that he calls reballenceing but it just cuts what would be my phenominal toughnes bonus from ten to seven

Oh incidentally this isn't cool. Orks are meant to be tough. Easily as tough as a space marine and a PC style character is probably going to be tougher. Ork toughness is legendary and in many ways is what defines them as an alien race. It permeates their entire society.