hi, recently i have been put into the captain position in our group and scince then my character has become less and less powerfull in relation to the rest of the group so i could pick up some fellowship and command skills for the benifit of the rest of the party, which in and of itself is fine, but they have also recently started giving me guff about about how i rp and the game has moved into a much more ranged combat focused path and i only have like 24 ballistic skill so it is not like i can keep up with our new archmillitant with his effective skill of 120 so naturraly with nothing for me to do and no respect from my party at all it has become much less fun, how do i let them know this without sounding naggy, please help thank you.
how do i let my gm and the rest of the party know im not having fun anymore
"I don't feel like I'm having as much fun with the game as the rest of you are, because I was forced into a character archetype that isn't really suitable for how we're playing the game. For example, my character has been set up for diplomacy and command, aspects which you don't consider appropriate for the shooty combats we've been having. If you don't mind, I'd like to [change my existing character build/step down as captain/make a new character/hang you all for mutininous endangerment of my morale]."
I've never understood how people can not just talk to people when they don't enjoy a game. Bugs the hell out of me when it happens in my campaigns.
Just talk to them about it. Nobody expects one character who is good at A to be good at X. If the Gm is running a campaign where all the party does is X, ask him if you could have some A aswell.
"but they have also recently started giving me guff about about how i rp" I guess it would help if you could give us a bit more information about how you roleplay.
All i know is if all they do is shoot and then complain that you can't shoot well- go find another group.
"I don't feel like I'm having as much fun with the game as the rest of you are, because I was forced into a character archetype that isn't really suitable for how we're playing the game. For example, my character has been set up for diplomacy and command, aspects which you don't consider appropriate for the shooty combats we've been having. If you don't mind, I'd like to [change my existing character build/step down as captain/make a new character/hang you all for mutininous endangerment of my morale]."
I've never understood how people can not just talk to people when they don't enjoy a game. Bugs the hell out of me when it happens in my campaigns.
Easy; you don't want to upset the group. depending where you are from RPG groups can be few and far between.
And you don't want to be the guy who starts whining "we never get to do anything that i want to do, gm make me shine"
My opinion is the gm should make the adventures so that everybody has something to do.
the thing is i am an ork and they all make comments about i am not "orky" enogh when i am trying to make him to where he is not just a stereotype because i just dont have any fun being the cardboard cutout they think the lore binds me into being
that and he has houseruled unnatural abilities in such a way that he calls reballenceing but it just cuts what would be my phenominal toughnes bonus from ten to seven
...Why is the ork the captain? How is the ork supposed to do fellowship or command to anyone that isn't an ork, due to the wonder of Speak Not Unto the Alien?
My opinion is the gm should make the adventures so that everybody has something to do.
Oh sure, but the GM's ideas of 'something to do' may not mesh with what the player actually wants to do. I had a player make a sniper-assassin in Shadowrun. Presented him with plenty of opportunities for sniper action, which he took to well enough. Confessed to me months later that he was actually more interested in the political shenanigans that were happening in the background and thought that I was specifically excluding him by presenting him with vantage points instead. If he'd talked to me in the first place, problem would have been avoided.
Ah yeah the setting thing, some people like their setting just so (according to canon) and may the emperor help you if you deviate from it. Still if you don't go to far out with it people should let you play your character the way you want to play it.* it's your character after all.
*unless you play a complete psychopath who wrecks the campaighn and likes killing his partymembers.
...Why is the ork the captain? How is the ork supposed to do fellowship or command to anyone that isn't an ork, due to the wonder of Speak Not Unto the Alien?
My opinion is the gm should make the adventures so that everybody has something to do.
Oh sure, but the GM's ideas of 'something to do' may not mesh with what the player actually wants to do. I had a player make a sniper-assassin in Shadowrun. Presented him with plenty of opportunities for sniper action, which he took to well enough. Confessed to me months later that he was actually more interested in the political shenanigans that were happening in the background and thought that I was specifically excluding him by presenting him with vantage points instead. If he'd talked to me in the first place, problem would have been avoided.
You have a very good point. Just goes to show "no good deed goes unpunished".
the rest of the party voted for me to be the new captain after the previous one dropped, he was promoted to captain in the same way after our first one had a mental breakdown and wanted to reroll he was better suited for this though because he was previously the seneschall
How do they expect an Ork to be good at Ballistic Skill even if you'd taken time to specialise in it? How do they expect an Ork to be good at any Fellowship based test even if you'd taken time to specialise in it?
If the game is moving in one direction that your character can't reach, then I would talk to the GM about rolling up a new character, or perhaps a Warp accident moving you over. Ranged specialised characters are annoying, but hardly unstoppable. Unfortunately the "rebalancing" usually means that now some other aspect of the game becomes overpowered. Still, if you start adding in aircraft, Psykers with TK Armour, creatures with Blacklight projectors (and an immunity to said projectors), Warp spirits, Hereteks who can shut off weaponry... there's lots of ways to get around it for a GM who wants to, but if they don't want to then try a new character I would say.
Also even if your party "voted" for you to be Captain, you could always use the Captain's executive power to promote someone else to sub-Captain, put in a Captain's order that says no one can be promoted to Captain, put in a Captain's order that says you cannot be promoted, put in a Captain's order that the sub-Captain can issue orders as if they were a Captain but cannot override Captain's orders, and then demote yourself. Or just quit.
Or if they're still being obstinate, direct tactics that force your party into melee combat continuously. Obscenely reckless drop-pod assaults that put them right in front of a Rak'Gol army. You're an Ork. It's fine.
i guess i should have mentioned our techpriest, with maglev trencendance, is melle based and better than i am and on top of that his gmpc that he injected to the campaign is also a better melle combatant than me as well and a friggin dark eldar on top of that so he has like 80 ag, so i can't even get to most enemies before they are allready dead, additionally he and everyone in the group seem dead set on keeping me from having enough orks onboard to let mobrule get off out of "fainess"
gmpc
Ha. Hahaha. Yeah, bail out of that campaign. You ain't gonna have anything resembling fun there.
Hold me back. Hold me back.
Yeah it seems like your group is blocking you at every opportunity. The very words of "GMPC" fill me with trepidation. An Explorator being a beast in Melee is not actually surprising, but you do have a lot of things that make the Ork flavourful and unique being taken away from you.
Really it comes down to defining what you want out of the character, and it sounds like you're not getting it right now. Try talking to your GM about it, and if that doesn't work you may need to make a decision between poor gaming and no gaming.
A techpriest, a dark eldar and an ork walk into a bar...
Yeah, gtfo while you can, man
Don't - just quit from the play. Really, those guys/gals aren't your party anyway, because from what you descirbed you're forced to play more of side antagonist instead of "normal" PC.
Me, I'd play the Ork to a tee. Brutal, cunning, and plain ornery. Remember, greenskins have big egos. Start giving orders, making them dress a certain way to respect your Orky sensibilities. There are only two speed settings for your ship: full stop and "the engines are about to explode!". You hit things to repair them. You hit things and people to get them to obey you.
Go pillage something because you fancy it. It's also natural for you to gather slaves about who are weaker than you to kick and set straight.
You're supposed to throw your weight around. You give orders in combat, since you are the Kaptin! If they don't obey, well, you have to show them who's boss.
Then ask them how fun it is for them living with an Ork as the captain.
gmpc
Ha. Hahaha. Yeah, bail out of that campaign. You ain't gonna have anything resembling fun there.
The very words of "GMPC" fill me with trepidation.
Yeah, the only reason the GM should be running anything like a 'party member' in RT is if every player refused to play a Rogue Trader, and thus an NPC was needed in that role to drive the story.
Yeah ... you're an ork. And Humans (presumably not-flaming-heretics/xeno-worshippers) put you in charge of the ship and crew? What. The. ****?!
Or wait, since they did put an Ork in charge, that pretty much does make them flaming heretics/xeno-lovers/worshippers. The Imperium would like a word with them. Preferably while they're being publicly tortured.
Set a course for Undred-Undred Teef or some other Orky stronghold, acquire yourself a gang of orks, and murderize the humies. You're an Ork, you want more orks around and you won't bow to humies or eldar, or anyone else on that. Also, given enough time, your presence (and that of your fellow orks) will start generating new lower-order ork-organisms, and build up your orkly forces. There's a reason that orks are near impossible to clear from a planet, and periodically make comebacks.
Objections to orders are to be met with a slapdown followed by immediate compliance or escalate from the slapdown to lethal force with no warning. This includes objections from PC characters. Either you kill them - and then make sure to overkill them such that fate points cannot save them (cut their head off to put on a spike to demonstrate what happens when your every whim isn't instantly obeyed), or they kill your ork, and you don't fate point so he's dead and you get to make a new character.
In space combat - Ramming Speed. Ram and Board. Everything. Even ships bigger than yours. Especially ships bigger than yours. And, since, y'know, you apparently are the only one with command skills, you'll get to shine here. Replace any crew losses incurred by this with Orks.
If there's a warp encounter where you spot another ship or something? Ram and board. If you accidentally-on-purpose do something to start turning the ship into the core of a space hulk, that's perfectly acceptable to you and your fellow orks. Not so much anybody else, though, but orks don't care.
Whenever you arrive at an inhabited world/station, roll a die, demand massive amounts of tribute to fill your ship's holds, or attack the planet to seize treasure/slaves/food, demand tribute (and then attack the planet anyways), or a combination. Order maximum possible casualties amongst the inhabitants. This goes for every world/station that isn't inhabited by orks. If it's inhabited by orks, take them over.
When they inevitably object to this kind of behavior, point out that you gave them a taster of what they said that they wanted.
gmpc
Ha. Hahaha. Yeah, bail out of that campaign. You ain't gonna have anything resembling fun there.
The very words of "GMPC" fill me with trepidation.
Yeah, the only reason the GM should be running anything like a 'party member' in RT is if every player refused to play a Rogue Trader, and thus an NPC was needed in that role to drive the story.
But it's a combat master dark eldar. Surely there's a deep and enthralling plot around this character, his unique moral perspective and his two enchanted scimitars!
Edited by DeathByGrotzSuch originality knows no bounds.
http://www.giantitp.com/comics/images/oots0065.gif
On a more related topic, I would talk to the GM first, then everyone else if that doesn't work. In the hope of giving the group the benefit of the doubt, it can be hard to keep on top of what everyone wants to do or is looking for, particularly for people who's composure does not always telegraph their interest. Then if the game wont shift and otherwise like the people in the group, changing characters might be easier & more fulfilling then continuing to fight against the grain of the group.
Edited by QuicksilverSuch originality knows no bounds.
Please: http://www.giantitp.com/comics/oots0065.html
The giant isn't a fan of deep linked images, as far as I understand.
if the OP is still alive, and he is the captain, he should get the choicest gear and cyber add-ons
and then his combat will even up with the others.
He should get Metal Storm ammo or template Weapons where BS aint the main issue.