Doesn't have to be in the book but I'd like to see...

By FuriousGreg, in General Discussion

It doesn't have to be in the book and I may have missed it somewhere but I'd like to see an "official" guide to combining all the meta elements of Obligation, Duty, and Morality. I'm sure I can figure it out myself and I'm also sure other's have some great ideas but it'd be nice to see a supplement, maybe in the GM Screen..., on how to combine all these systems into one cohesive body.

In fact a supplement or adventure written expressly to combine Player Character types from all three books would be fantastic. Sort of a Star Wars:Rebels type book that is not only an adventure but a guide to running games with parties made up of PCs from each book.

PS. It's doesn't have to have anything to do with Rebels, that was just an example of a group made up of character from what would be all all three games.

Edited by FuriousGreg

On the latest O66 podcast, guest star Andy Fischer assured us all that they would once again include guidelines for managing all 3 narrative hooks in one game.

His recommendations in brief (from memory): each character should probably only have either an Obligation or Duty, but not both. Only Force Sensitives should use Morality, but since Morality is mostly orthogonal to Obligation and Duty, it's fine to mix.

Yeah, I really think you're looking for trouble if you were to combine all three elements on a single character, especially if you did it on more than one character or your whole party. It's just a lot of bookkeeping, easier to keep it simple.

Yeah, I really think you're looking for trouble if you were to combine all three elements on a single character, especially if you did it on more than one character or your whole party. It's just a lot of bookkeeping, easier to keep it simple.

I agree that's why it would be great to see it in print. It's good to hear that there will be something in F&D. Still an adventure book with elements challenging to a combined group would be pretty awesome...

Edited by FuriousGreg

Andy also said that it's "likely" (or was it "possible") that they'll have a Beta update that includes comments on combining Morality with Obligation and/or Duty, like they had during the Beta for AoR (talking about combining Duty and Obligation, was one of the later updates in that arc).

Who knows, maybe we'll get it with today's update...

Andy also said that it's "likely" (or was it "possible") that they'll have a Beta update that includes comments on combining Morality with Obligation and/or Duty, like they had during the Beta for AoR (talking about combining Duty and Obligation, was one of the later updates in that arc).

Who knows, maybe we'll get it with today's update...

Yeah it was definitely not an assurance :)

Paraphrasing Andy, he said he couldn't speak to Sam's process, but that they might do something similar to what they did with the Age of Rebellion Beta updates.

I also distinctly remember he followed up with, "we may or may not."

Who knows, maybe we'll get it with today's update...

Apparently not this week.

But there's always next week ;)

It probably hasn't occurred to them that people would want to do it.

It probably hasn't occurred to them that people would want to do it.

Oh, given Andy's comments on the Order 66 podcast, I'm sure it's occurred to the FFG design team well before. They could well still be testing out how mixing and matching the three mechanics would actually work, as well as any guidelines or restrictions that might need to be put in place. After all, a number of folks have observed that it seems the muggles don't seem to generate as much Conflict points as the Force users do, mostly as they're missing one of the biggest sources of potential Conflict: converting dark side pips on the Force die to usable Force points.

Nah, they probably built this whole game into three separate lines and it never occurred to them that people would want to combine elements from them.

I'm sure someone is reading this thread at FFG going "oh wow, we should probably give advice on how to use the game lines together. Why didn't we think of that?"

I think the bigger issue is the player resource. How to manage those so everyone is handled right.

Edited by Daeglan

What's a payer resource?

I think he means the collective player resource (ship, base, mentor, holocron) in a mixed-party. Dev's didn't address this formally in AoR (because arguably they didn't need to), but will absolutely need to say something about it in F&D.

What's a payer resource?

What's a payer resource?

typo. missed the L