Variant for counting success levels

By AK_Aramis, in Dark Heresy House Rules

I simply use the player's 10's die as the SL. Mathematically, it works out to be the same chances, but it is faster for players to handle. (No subtraction needed.) It also means the compusive "I rolled an 01" liar robs himself...

Yeah, the "Easy DoS" rule. I use it, I like it. Nuff said.

aramis said:

I simply use the player's 10's die as the SL. Mathematically, it works out to be the same chances, but it is faster for players to handle. (No subtraction needed.) It also means the compusive "I rolled an 01" liar robs himself...

Hmm interesting... I'm not that good with maths, how exactly are the chances the same?

What strikes me is that +10 will not automatically mean one extra degree of success when the roll is below WS/BS. It does of course mean you succeed easier, and that could mean +1 DoS if you roll over your basic WS/BS.. hmm guess that's the same then?

I'll air it with my players, if they like it I might change as well, it's certainly easier to use, although a high roll being good is obviously strange for us at first.

It does make a tiny change in odds.

We'll take a mythical 55 stat.

Normal
46-55 = 0 degrees =10 points wide
36-45 = 1 degree = 10 points wide
26-35 = 2 degrees = 10 points wide
16-25 = 3 degrees = 10 points wide
06-15 = 4 degrees = 10 points wide
01-05 = 5 degrees = 5 points wide

Variant
50-55 = 5 degrees = 6 points wide
40-49 = 4 degrees = 10 points wide
30-39 = 3 degrees = 10 points wide
20-29 = 2 degrees = 10 points wide
10-19 = 1 degree = 10 points wide
01-09 = 0 degrees = 9 points wide

It shifts 0 degrees down by 1 point in width and increases the maximum degree by 1 point in width. WIth exactly multiples of 10 points, it allows a 1 point wide extra degree not possible under the normal mode.

the example at 50% stat
Normal
41-50 = 0 degrees =10 points wide
31-40 = 1 degree = 10 points wide
21-30 = 2 degrees = 10 points wide
11-20 = 3 degrees = 10 points wide
01-10 = 4 degrees = 10 points wide

Variant
__ 50 = 5 degrees = 1 points wide
40-49 = 4 degrees = 10 points wide
30-39 = 3 degrees = 10 points wide
20-29 = 2 degrees = 10 points wide
10-19 = 1 degree = 10 points wide
01-09 = 0 degrees = 9 points wide

It is, however, much faster to calculate, and thus much easier on players and GM's, especially in larger battles.

Quite interesting.

And if you count 00 as Zero rather than 100, you've corrected the 0-degrees range back to 10 points. You still have one more %-point for the top-level DoS, but then again, so do the enemies :)

It really speeds things up a lot, especially when you've got constantly changing bonuses to think about due to range, attack modes, outnumbering, etc etc etc. No more maths :)